Section 651 The Era of Virtual Games
On January 6, 2016, Oculus, which was acquired by Facebook for $2 billion, announced at CES that its rifTCV1 consumer version was available for pre-order for $599.
CES is the International Consumer Electronics Show.
RIFTCv1 is a head-mounted display designed for video games, a virtual reality device that integrates virtual reality into games, making players more immersive and immersed in the game.
Also in 2016, Taiwan's HTC officially released the viveVR second-generation developer kit, vivePre, and the consumer version of the Vive is expected to be available in April.
Samsung's GearVR was also unveiled at CES, along with the Samsung OculusVR headset, which allows consumers to see a 360-degree virtual video after familiarizing themselves with the navigation arrow keys and operations.
Sony's PlayStation VR was also launched in 2016
In 2016, this year, it was dubbed the 'first year of VR', just as Facebook founder Zach . Berg also predicted that VR would be the next platform. ’
As a new ecological industry, VR has become one of the hottest concepts in 2016, to what extent, a simple comparison, in 2015, in the miserable situation of the Chinese stock market, most of the company's shares fell into a green, but the stock prices of many VR companies remained firm, and there was even a "demon stock" 39 consecutive daily limits. At the moment when entrepreneurs are shouting about the cold winter of capital. VR has a large number of capital chasing-
VR began to explode in 2016. This year is 2022, and after more than 6 years of rapid development, VR technology has made great progress and made many breakthroughs.
However, away from real virtual reality, just like the game novel is written 99%, 100% virtual, and challenge towers. The virtual reality of the Endless Continent is still far away, and it will take a long time for humans to realize real virtual reality.
However, mankind has entered the rudimentary threshold of virtual reality, developed some good VR equipment, and built the foundation of VR technology.
VR is now like 1970 was the first year of computing, and who would have thought that computers would advance by leaps and bounds.
From the first generation of tube computers, to the second generation of transistor computers, to the third and fourth generations of small and medium-scale integrated circuit computing. Large-scale and VLSI computers.
5000 addition operations per second from the operation speed. 400 times of multiplication, to China's 'Tianhe-2', 33.86 quadrillion times per second floating point operation.
From 'stand-alone' to global networking, the world is connected through the inter network.
From simple mechanical computing to intelligence, computers can simulate human intellectual activities, such as learning, perceiving, understanding, judging and reasoning, and Google's alpha dog won Lee Sedol.
As long as humans continue to run along the path of VR, will they be far from the cool virtual reality of real science fiction movies?
In 2022, this year, in the VR field, oculus, HTC, as well as Sony, Samsung, Microsoft and other large companies are the hegemons in the VR field, dominating the virtual reality consumer market.
In addition, there are countless VR companies around the world, and new VR startups are constantly being established, which are constantly promoting the development and innovation of VR technology.
VR is developing very rapidly around the world, and many consumer-grade VR devices have been developed, forming a mature VR consumer field.
Chen Rui's discovery of a training room in the underground of Burber City in Antarctica, the virtual helmet in the challenge hall, and the virtual helmet connected to the Endless Continent prompted Chen Rui to order the Royalty Asset Management Committee of Tortuga Island to acquire one or more VR companies.
In the field of VR, at present, there are more than 17,000 VR companies in the world, and more than 2,300 in China, which are divided into several categories, hardware equipment, software, content, channel platforms, and products.
If you compare VR with a computer, there are many similarities between VR and a computer.
Hardware equipment, VR equipment, including VR headsets, VR glasses, is equivalent to computer hosts and monitors.
There are many VR equipment development companies in the world, which are more famous, and they are in a dominant position in the VR field, such as Microsoft, HTC, Sony, Samsung, Google, etc., and in China, there are more than 470 companies that develop VR equipment.
Software is also divided into tools and plug-ins, such as Unity, Unreal, CryEngine, EON, Metaio, etc., plug-ins, Vuforia, Metaio. This is the equivalent of software on a computer.
The content is to provide content for VR equipment, and there are currently more than 7,000 VR exclusive custom games around the world. It is equivalent to music, games, videos, and other content on the computer.
Finally, the channel platform is quite a physical store and online store that sells mobile phones and computers, and there are more than 8,000 stores in VR physical stores in Chinese mainland alone.
The Royalty Asset Management Committee of Tortuga holds more than $40 billion in funds authorized by Chen Rui, and aims to target VR equipment development companies in the VR field, such as Microsoft, HTC, Sony, Samsung, Google, etc.
Only the Royalty Asset Management Committee of Tortuga Island with a capital limit of 40 billion US dollars can't talk about this company, even if Chen Rui raises the capital limit to more than 100 billion US dollars, maybe, people will not necessarily sell it, with the popularity of VR and the value of the end, the head will be sold when the head is rusty.
The Royalty Asset Management Commission of Tortuga will target the acquisition of small and medium-sized VR equipment development companies, the main factors of the acquisition, technical talents, VR basic technology, patented technology, etc., as for whether there is a mature VR equipment developed, the reaction of the developed VR equipment in the VR consumer market and other factors, these are secondary.
Because, one of the main goals of Chen Rui's acquisition of VR equipment development company is to develop a virtual helmet that is connected to the challenge tower and the endless continent. (To be continued.) )