Chapter 252: The Industry That Is Ready to Move

For example, in a company as large as Nintendo, two diametrically opposed transfers in a short period of time are impossible to hide from anyone who cares.

And that morning, so many people saw Yokoi Junhei and Masayuki Uemura, the two cores of the hardware development department, enter Yamauchi's office one after another, and after more than an hour, Yokoi Gunpei walked out of Yamauchi's office with an extremely ugly face, and did not look back.

Instead, Masayuki Uemura, who has been in the hardware development department under Yokoi Junhei, stayed in Yamauchi's room.

No third party knows what Masayuki Uemura was talking about in Yamauchi's room, but after Gunpei Yokoi left Yamauchi's office, he immediately held a meeting with the development team that had just been formed and had a preliminary plan for the development of a new handheld game console.

After the meeting, many employees from other development groups who had been transferred in two or three months ago packed up and returned to their previous positions.

And in the afternoon of the same day, Yamauchi Pu personally announced the establishment of a 16-member home game console development project team at a high-level meeting within the group, led by the chief designer of FC Masayuki Uemura, and, Yamauchi Pu attaches great importance to this project team, especially explaining that it is necessary to mobilize the hardware development elite of the entire group for development, and it is necessary to recruit a large number of high-level employees to enhance their research and development strength.

Such news can't be hidden, and Nintendo has no intention of hiding it, and recently the statement that Sega's sixteen home consoles are basically finalized has been in the world, and many third-party manufacturers on Nintendo's side have also been moved, and they have inquired about Nintendo's internal information about the new home console.

And after the matter is confirmed, the announcement of this news will also help stabilize the morale of the Nintendo army.

"Yokoi Junhei followed Masayuki Uemura, and Yamauchi Pu fell out?"

When Jester heard the news, he was stunned at first. Then he muttered in disbelief, and he glanced again at the message that had been transmitted from the Japanese side, and then he patted his head, he probably knew what the reason was.

Previously, the news that Nintendo was concentrating on the development of the handheld console was carried out in secret, and this work should have been presided over by Yokoi Junhei, and for Nintendo's hardware department, which did not have any particularly important development tasks at the time, it was understandable to do so.

And because of the internal transfer, the employee was ordered to keep it secret, and it may have been carried out for a short time, so it is normal that no specific information has been received before.

"So to speak. Nintendo is also developing a handheld computer? ”

Jester was actually very happy to hear the news, although Nintendo saw the handheld machine storage market, but they couldn't see how huge this market would be, so Yamauchi Pu couldn't make up his mind to go both, and he had set up a separate company to specialize in the research and development of the palm machine Ming Xiu Plank Road, the strategy of the dark Chen Cang was also quite successful, at least Nintendo has not realized that the development of its own palm machine has been going on for almost a year, according to the progress that he just learned some time ago, It will take no more than half a year at most. You can come up with a full-fledged product.

And judging from the parameters, the skills of his own handheld machine will at least not be worse than the Nintendo gameboy in his memory.

As for the sixteen-bit machine, Jester laughed first when he thought of this. For the replacement of the host generation after generation, the concept of the peak life of each generation of the host is only five years, so after his eight-bit machine was just put into the market, Jester asked the hardware department to immediately invest in the research and development of the new host.

However, according to the timeline that Jester knows. He has at least four or even five years to develop a new console, so his company's development of a new console isn't going very fast. However, there are also advantages to being unhappy, that is, you can think more carefully when designing, and implement different design ideas, for example, his sixteen-bit opportunity continues to use the architecture of dual display chips to design, which allows designers to have more image processing capabilities.

The original design team's idea was to find inspiration from the Dreambox dual display chip, and felt that it was possible to use dual CPUs to greatly improve the computing power of the new console, but after Jester learned about it, the first thing he thought of was Sony's PS3, a very classic console.

If it was before Jester's rebirth, PS4 had been on sale for nearly a year, and PS3 also proved its success in the later stages of the console war of that era, but it was because of the price of dual CPUs that the PS3 that had just been released was almost in a desperate situation.

Even Ken Kutaragi, the father of PS and the meritorious founder of the SEC, had to resign for the failure of PS3.

Admittedly, PS3 is indeed very good in terms of performance, but because of the price of dual CPUs, it is difficult for designers or design teams who want to develop games on this console to understand the architecture of PS3.

And without the support of good works, the sales in the early stage of Waterloo is inevitable.

The success of PS4 is due to the lessons learned from the failure of PS3.

However, in the later stages of the PS3 series, when the major development teams thoroughly understood the PS3's dual-CPU architecture, a boutique game with one piece, especially the works of Sony's sixteen top studios, perfectly proved this.

For example, "The End of Beauty", which was released shortly before the PS4 release, has been hailed as the pinnacle of graphics in the PS3 and SB360 eras, such as GTA5, which sold a total of 41.17 million copies before the PC release, and is a typical game mechanic of the era in any aspect.

In fact, to think that a 69-dollar game can sell more than 41 million copies more than 20 years later, close to 42 million copies, or when the PC version is not released, this number is too incredible for anyone who knows a little bit about video games.

If you don't look at the 50 million sets of water-filled games like "Minecraft", and don't look at the 80 million sets of the Wii sports bundled with Wii, GTA5 is the highest-selling game in history, but after all, this is a platform that spans two eras, and it is still a little worse than the new carriage of Wii with 38 million sales on a single platform.

However, GTA5 is something that Jester doesn't like, because the values he preaches are incompatible with Jester, so no matter how successful the game is, how strong the design team showed when making the game, and what kind of praise the game was given, Jester has never played it.

Although there were so many games released at the end of PS3, one of the designers of Naughty Dog unfortunately said that it was too difficult to understand the architecture of PS3, so that we couldn't fully tap the potential of this console when it was obsolete.

In other words, the PS3, a game console that has slowly withdrawn from the stage in Jester's history, has not fully realized the potential he should have played from beginning to end.

So, there is no doubt that when he learned that his next-generation console development team planned to develop a dual-CPU architecture, Jester immediately threw away everything and rushed back to the United States, he didn't want his new console to become like PS3, which failed in the early stage because of its unfriendliness to the designers, although PS3 can catch up with full of stamina in the later stage, it doesn't mean that Xiàn can.

This is just a small episode that Jester recalls about his own development of a sixteen-bit machine, and he has not learned about the specific development process of the current sixteen-bit computer for a while, just because Sega's new console was exposed this time, he also asked.

After the phone was connected, Jester made a little inquiry, and the development department in the United States also knew the news of Sega's sixteen bits, and if Sega had actually started testing the reading of the cassette, then the progress would be much faster than them.

This makes the people in the new console development team in Mars Entertainment also very anxious, after all, in the process of their sixteen hosts, Sega's home computer development team has already completed an eight-bit host called MS - that is to say, this time Sega's sixteen hosts must have started the official project development after the failure of MS research and development, and there was only preparatory work at most.

The other party is shorter than himself, but the progress is faster than himself, although I don't know how the performance of the game console developed by the other party is, but Sega's hardware development level is also well known in the game industry, especially in the development of large-scale arcade hardware, basically no one can beat it.

Although there is a big difference between home machine development and arcade machine development, in later generations, there is such a formula in the game industry, large arcade machines are the test field of home machines, and many home machine technologies are first tested on arcade machines to be done, welcomed, and then transplanted to home machines.

The simplest, for example, 3D, was first seen on arcades, and then for example, somatosensory, which also appeared on arcades now, and the simplest, sixteen-bit architecture was also transitioned from arcade to home consoles.

The reserves of these technologies are immeasurable for the research and development of household machines. (To be continued......) R1052