Chapter 664: Connecting with the Battle Network
With competition, there will be people who will continue to challenge.
So as to achieve the purpose of extending the life of the game, that is, to improve the gameplay.
The gameplay of a game that can be played for 300 hours is definitely much stronger than a game of 100 hours.
Why do many people think that Monster Hunter, doesn't the Dark series just brush brush, what's so fun, but both games are based on thousands of hours to calculate the life of the game.
To be honest, in the entire game world, there are games that can be compared to these two games compared to the game lifespan, that is, the gameplay.
There may not be more than five.
And what Jester can think of temporarily is probably the Pokemon series.
In fact, when there is an achievement that is difficult to obtain, there are some players who challenge it a few times and feel that it is too difficult for them to do it themselves, so they give up, which is very common in making the achievement system just into a single-player game.
Without the achievement system, players may not realize that this game can still be played like this.
And with the achievement system, players will know that they can still play like this, which seems cool, so I can try to do it too.
Then he used common sense a few times and failed.
I complained that this kind of gameplay is too difficult, and no one can do it at all, so I still don't play.
Admittedly, this does extend the life of this game, but this is not the original intention of the designer, that is, it is useless, this is a very simple truth, after Jester broke a little, many designers thought of it instantly, and Jester did not make a decisive explanation, but looked at the designers present.
However, if such an achievement system appears on the battlenet, it can be viewed. In contrast, when a player can't get a challenge achievement, he thinks it's too difficult, he doesn't want to challenge, but he is unwilling, he thinks, I can't complete it, then others can't complete it, so he goes to see it. Go for the comparison.
See how many people are able to complete this achievement system.
At first glance, only 0.00% of people get it, and there are difficulty evaluations in the back, for example, easy difficulty, hard difficulty, nightmare difficulty, and abyss difficulty. Epic, Legendary...... Etcetera.
In this case, of course, some people will see that it is so difficult, and I can't do it as it should be. Or it's as simple as that, dozens of percent of people have done it, and there's no reason why I can't do it, and then some of them will continue to play the game. It further extends the life of the game, which is the purpose of the designer.
It's a lot of fun to fight people, which is why esports became so popular later.
Before, when he said that it was combined with the Battle.net system. A lot of people didn't understand what he meant, but when they figured it out, they understood what Jester was trying to say in an instant.
"You mean to say that these achievement systems are made to Battle.net?"
Someone soon asked Jester what he was thinking.
This time Jester didn't deny it, he nodded, but he quickly added: "However, there is also a big trouble with this, that is, if you want to get our trophy, then he must play the game under the condition of the Internet and verify it on our server, but in this way, it will cause some trouble for our players." ”
At this time, there was no talk of online games and stand-alone games, and Jester's original plan for an online version of Dark was also persuaded by his subordinates.
Therefore, Jester doesn't need to explain why it hurts to play a single-player game online.
"If there is such a player, he really wants to get some achievements in the game, then he must be connected to the Internet throughout the game, so that he will be recognized by Battle.net when he obtains achievements, and will appear in his account, when he shows off, he can directly say his Battle.net ID, and then say, if you are not convinced, go and see my Battle.net bar, I can clear this game with my eyes closed."
As he spoke, Jester paused slightly.
"However, the problem is also here, he doesn't have a very stable Internet connection, so the game has caused problems for his experience, I don't like this kind of setting that makes players think, I bought the game, but I can't play the full game experience."
Jester finished talking about his worries, and the people who had been wondering before pondered.
Indeed, Jester has a lot of point.
If some of the gameplay of a game can only be fun online, then for those who can't maintain a stable network, isn't there a way to get the full gaming experience?
It wasn't a big deal, but in Jester's opinion, he didn't like the way it was set.
For example, many games in later generations, for the so-called anti-piracy, require the whole process of networking, which is a very pathological behavior, because players feel that their legal rights have been provoked, so, manufacturers will always be cautious when doing this, such as Blizzard's Diablo 3, they have a complete team system, only such a better experience, can make players feel that this is not too much.
However, there are also some manufacturers who are completely causing players to have to connect to the Internet, rather than making a system that compensates players while causing trouble.
For example, when the domestic stand-alone market is gradually rising.
There is a game called "The Legend of the Demon in the Sky",At first Jester was also very looking forward to this game,After all,It is known as the domestic Devil May Cry,And,Demonstration and trial Jester have tried,It is indeed a very bold attempt for a domestic game。
After all, it's ACT, and there aren't many companies in the world that have the guts to try it.
But,First of all, it was revealed that this game should be connected to the Internet throughout the whole process.,And there's a mall.,This makes Jester very dissatisfied.,It's nothing if it's just paid DLC like clothing.,The most important thing is that the mall sells red souls.,It's similar to "Devil May Cry.", "God of War" The kind of red soul can be exchanged for huàn skills, which is something that cannot be tolerated by a player.
On top of that, he also sells basic properties.
Therefore, at that time, players broke out into fierce protests, and the official responded immediately, deciding to delete these so-called in-app shopping malls that were announced earlier.
However, there is no official explanation for the whole network.
Jester doesn't hate the whole network, what he hates is purely the whole network, and he can't compensate the player for the game experience, for example, a very simple online system is the simplest compensation, but it's this system, "The Legend of the Heavenly Demon" doesn't have it, which is the reason for Jester's extreme disappointment. (To be continued......)