CHAPTER 324: BULLFROG
Putting the West Wood thing aside, Jester thought about Dune.
In fact, this game is not a very good game from the perspective of Jester who is used to playing many RTS games in later generations, and the designer's understanding of RTS games is only just a concept that has just been generated, and there is no way to perfect this game genre as much as possible.
What is RTS? As the name suggests, it is real-time strategy, this thing is very simple to break down, as the name suggests, but when crumpled, it is very complicated, whether it is for designers or players, at this time Jester can't help but think of the rise of just a dozen years after the rise of RTS games as quickly as his rise and decline at the fastest speed.
The most important reason why RTS can rise,Is his natural confrontation and derived from the competitiveness,This game,Like FPS games,It's not born for one person to play,This is a game that is stored in confrontation,From the confrontation between people can get fun from the game。
If the confrontation of FPS is just a pure sensory venting, RTS games, whether you want to admit it or not, RTS is not just a pure sensory pleasure venting, but an all-round crushing from IQ to reaction.
In Jester's memory, no other game has surpassed the sense of accomplishment that StarCraft once gave him.
And then "StarCraft 2" was tepid, not because the game was not good enough, in fact, this game may only be inferior to his original generation in all RTS game series, and the reason why it will face that embarrassment may be just that people at that time were tired of such complex and complicated games. It may be that the unfriendliness of the newcomer is resistant.
But in short, after a dozen years of the rise of the RTS category, it finally reached a dead end, even though it was once at the pinnacle of the video game industry.
In any case, this is not the future, this is an era when there is no RTS yet.
Sid from Jester's recent acquaintance. Judging from Mel's very slow progress in the development of Civilization, it will be almost time to develop the RTS game genre next year after he has finished working on these games in his hands.
Of course, "Dune" is just an introduction. Just because Ximutou used the copyright of "Dune" to make the world's first real RTS game, it doesn't mean that you can't make RTS games without "Dune", to put it bluntly, "Dune" is just a background, and now the game adaptation rights of "Dune" are not in your own hands It's not difficult for Jester at all, just change it!
Now it may not be particularly appropriate to do StarCraft to represent the appearance of the war because of the picture, but whether it is the Cold War background of the "Command and Conquer" series made by Nishiki Tozuò, or the magical background of "Warcraft: Orcs and Humans" produced by Blizzard's copycat "Dune 2" in 95, or the medieval background of Microsoft's "Age of Empires", it is very worth learning.
As a matter of fact. Jester wasn't very interested in the background of Command & Government, as there wasn't much to expand on in the future, and it would be a lukewarm reception because of the Cold War, and Age of Empires was a great game game.
But herein lies the crux of the matter. As a game theme, the medieval "Age of Empires" is very suitable, because it is foreseeable that there will be many people who will be able to bring into the countries and nations that once had a great reputation in history to conquer their opponents, and it will be very immersive.
But. Because "Age of Empires" has the advantage of relying on history here, and the disadvantage is also here, that is, the lack of expansiveness of specific story characters. That said, these things aren't unique to your game.
And the background that was really seen by Jester was "Warcraft".
Later, Blizzard has shown Jester a clear path with their successful trajectory, and the first game of "Warcraft" should not be greater than "Dune 2" in terms of production difficulty, and "Dune 2" Although it is a game released in 93, according to the current hardware configuration, it will be launched around 90, and there is no difficulty.
Because it wasn't the top priority now, at least for Jester now, this wasn't the next job he was going to set up right away, so he thought about it for a while, and after making some improvised ideas on his notes, he continued to read the rest of the text.
This stack of texts is not thick, but the surprise for Jester is more than just a piece of western wood.
After watching it for less than an hour, Jester was attracted by a report to issue an application, which was an application from the European branch, and the application was also from the European branch of Mars Entertainment, to be precise, a studio acquired by the European branch.
Claudia saw that Jester's plans to set up studios in Japan and the United States were very successful, but she did not have Jester's vision in Europe, which could find the pearls hidden in the soil and reuse them, or the ability to cultivate one after another outstanding designers who could take charge of themselves, so she took a similar approach to Sony's global studios.
Acquisition.
He seconded an investigation team to the U.S. headquarters, asking them to investigate European game companies, whether they are famous or not, and then write investigation reports, and from these investigation reports, select the best, most potential, or most famous ones to buy.
And Claudia also accepted one of Jester's that she didn't just pick those famous ones to buy, and if the other party was unwilling to buy, then Claudia wouldn't force it, Jester told her that it was very difficult to see a game company, especially from now to see their future, and some game companies that might become famous with one work might hit the street with the next game.
It's not that you shouldn't buy a good game company that follows the trend, because it is basically impossible for a game company to create a game genre during the initial period, but it is not the slightest future to just blindly follow the trend.
What we have to see is whether these game companies can reflect their game ideas in these trend-following works.
Although the game is a product, in the final analysis, the process of making a game is still an artistic creation, if a work that does not even have its own style, does not reflect the understanding of the game, the company that produces such a work, even if it is a shit luck to succeed in a game, then their next game will inevitably fail.
And this report is a report about such a studio that basically does not have the slightest reputation.
According to the report, the company had made a very creative game, and when Claudia first reviewed the application for the game development, she immediately made a decision that surprised many people when she saw the development plan for the first time.
That was the acquisition of this very small game studio.
This caused a lot of discussion in the European branch at that time, because Claudia usually doesn't often make direct decisions about game development because of business reasons, but this time, Claudia's decision was very decisive and unquestionable.
Later, Jester also asked Claudia why she decided to buy the company directly at that time, just seeing a little bit of game planning? You must know that this small company at that time was also one of the countless game companies that were attached to the towering tree of Mars Entertainment and Dreambox, and only the best ones were really earned.
It is a great honor for such a small company to be able to be unusually paid to Mars Entertainment.
Because the environment and atmosphere of the game development in Mars Entertainment are very free, of course, the competition is also very cruel, Mars Entertainment for the acquired game studios, so it is better to say that the nanny, or the gladiator businessman, he will give these game studios development funds, but it is only preliminary funds, and then let them develop the games they are best at and like to do.
Then self-financed.
If the game is done well, then the share will naturally be high, and the money will be a lot, for both parties, it is a complete and happy business, but if the game is lost, then the parent company will not give economic supplements, and if the bottom line of bankruptcy is reached, then Mars Entertainment will also dissolve the studio mercilessly, mercilessly.
Since Jester implemented this extremely cruel gladiator rule, although a large number of studios will be acquired every year, but in the same way, there will be a large number of studios that have been canceled because of failure, at least in Jester's opinion, many studios that have been successful after being acquired by themselves, disbanded because of the failure of the game, and there are also many studios that do not exist at all in history, gradually succeeding with their own help.
And now Claudia has her eye on this studio......
Jester first saw the name of the studio, a British studio with a somewhat bizarre name, using the name of an animal.
It's called bullfrog.
Bullfrog. (To be continued......)