Chapter 465: What is a sense of blow

"So you chose the three-fab solution?"

"Yes, for us, the most advanced production process is what we need the most." Lee Kun-hee was very sure of what he said, but after a moment, he sighed and asked in an uncertain tone, "Jace, do you think it's worth it for me to put all the future of Samsung on this aspect?" ”

"Future?"

Jester chewed on the word softly, then laughed.

"Brother Li, in fact, in my opinion, a lot of future and other statements are false, only real profits can represent the correctness of our choice, for example, the electronics industry, the number of the financial reports every year, can't it make you feel at ease?"

"You're right."

Li Jianxi said in a calm voice, and then sighed again: "However, most of our current technology is eliminated by the Japanese, no matter how hard we try, we can't catch up with them, and when we can do their current technology, they will sell these technologies again, and then they have better technology, and if this continues, we will never see the expectation of catching up with them." ”

As he spoke, Lee Kun-hee slammed the car hard.

Only the first can survive, is the opinion that Jester said to Lee Kun-hee at the beginning, and it was also cited by Lee Kun-hee as a wise saying.

There are some things that Jester can't say too much, he can't directly say that Japan will almost collapse in the economic crisis in the future, and South Korea will be covered by the government, and at that time, those Japanese companies, in order to protect themselves, will give away those technologies and talents that they usually cherish and regard as their lives.

All I have to do now is just follow behind the Japanese and drink some soup.

"Jace, what do you think we're going to do in the future? Several of our music products have failed miserably in competition with Sony, and even in Korea, there is no way to compare with Sony's music products, and even my daughters prefer Sony's products to our own. ”

Lee Kun-hee didn't waste too much time on the previous topic, but went straight to the specific product.

The biggest problem for Samsung now is that their products can't be used.

Whether it is in technology or design, the gap between them and electronic giants such as Sony and Panasonic is still obvious for the same product.

"I think we can focus on the development of mobile phones first, and I think this product has a lot to offer in the future." Jester told Lee Kun-hee about his own construction.

After Li Jianxi heard it, his face was a little puzzled: "Is it a mobile phone with an analog signal from Motorola?" ”

"No, it's digital."

"Digital signals?" Li Jianxi silently recited these four words, and then nodded, "I'll go back and study it, but we don't have any technical reserves in this regard, I'm afraid it's ......."

At this time, Jester unceremoniously interrupted Lee Kun-hee's words.

"Brother Li, I think that as long as there is money, then technology will not be a problem, whether we buy someone else's, or we develop it ourselves, as long as the funds are sufficient, then the technical problem is not a problem. Jester's words were unequivocal.

And Li Jianxi also nodded silently after hearing this.

Indeed, as long as there is enough money, then the technical problem is not a technical problem.

Jester didn't go around the construction site for a long time, but only turned around slightly, and then went to the hotel arranged for him by Lee Kun-hee to rest.

The hotel is located in the center of Daejeon, just a very ordinary hotel, far less opulent than the Shilla Hotel in Seoul, but despite this, it is also the most luxurious hotel in Daejeon.

After Jester slept and had a meal, he heard the Samsung personnel arranged for him by Lee Kun-hee say that a young man named Itagaki Companion who had come from the Japanese branch of Mars Entertainment wanted to see him, and he also said, This is what you told him.

"Teacher!"

Itagaki has had a great influence on Jester since he talked to him last time and was taught by Jester, basically reshaping his ideas on how to design a game, so he has always called him his teacher in front of Jester.

Jester just smiled, not dissatisfied, stretched out his finger and pointed to the chair beside him, and said lightly.

"Sit down."

Hearing this, Itagaki sat down upright, and then handed the bag he was holding in his hand to Jester with some eagerness, his eyes full of hope.

Jester didn't talk nonsense, he directly took the bag of Itagaki companion letter, opened it, and took out a thick stack of paper inside, the paper was densely written with handwriting, and the writing was very sloppy, and there was a mixture of Japanese and English in it, of course, there were very few Japanese, and most of them were in English.

"Not bad."

After watching it for less than ten minutes, Jester looked up at Itagaki Companion with a worried look on his face, and praised it with a smile.

Then, hearing Jester's praise, Itagaki Companion, who was still extremely nervous, suddenly felt a little relieved, the setting of this game, the plot, the levels, and many things he wanted to express in the game, were all made by him with great effort.

It can be said that he is very confident in the setting of this game, and he was worried before, just an involuntary reaction, and after receiving Jester's praise, his nervousness disappeared for the most part.

Jester reads things very quickly, basically he only needs to scan a few glances at a page to be able to see clearly, when Jester is looking at the large stack of texts, Itagaki is the author of this quiet author, patiently waiting for Jester's opinion on the setting of this game.

It took almost an hour or so for Jester to finish reading the last one.

After he finished reading it, he gently put the last one in his hand on the table, and did not speak directly, but looked at Itagaki with his eyes very seriously: "I was really not mistaken, you do have a talent in action games that is difficult for others to miraculously." ”

"Let's not talk about the game you designed."

Jester patted the large stack of texts scattered in front of him, and said with a smile: "I want to ask you a question, you mentioned several times in these texts that the sense of blow is the most important element for action games, you can even say that an action game can be rough in modeling, can be plot garbage, can have ordinary tricks, but only the sense of impact is absolutely not bad." ”

"So, tell me, what exactly is the sense of blow that you understand?"

"Feeling ...... Impact"

Itagaki's eyes lit up, and he whispered the three words to the side, as if thinking about his own words, and it took more than ten seconds before he spoke.

"In my opinion, the sense of percussion is a kind of sensory stimulation, which is divided into two parts: internal and external, the external sensory stimulation can be direct or indirect, and the internal sensory stimulation is to make people accept information and psychological cues through guò, and be brought into the atmosphere that the designer strives to create."

After that, Itagaki waited for Jester's answer.

Jester didn't say anything specific, he just nodded, and continued to say in his flat tone, "Go on, I'm going to be specific, not so general." ”

And Itagaki also took a deep breath, plucked up his courage, and didn't worry about whether his opinion would be because of Jester's dissatisfaction, so he spoke up specifically.

"The external sensory stimulation, the direct part, is nothing more than a variety of hardware or operating equipment such as the handle, the steering wheel in the arcade frame, the joystick and joystick of the arcade machine, and even the simulated cockpit of large-scale somatosensory games. These input devices are the most basic first step, and we use them to quickly and accurately input commands into the game and get the characters in the game to respond. This is the beginning of an action. Failure to do so will have a fundamental and direct impact on the sense of impact. That's why it's important to use a joystick in a fighting game. ”

"And the external sensory stimulus, the indirect part is better understood, in fact, it is nothing more than the visual and auditory two parts, which is not easy to use language, you can directly look at the example."

"Let's start with the visual aspect, for example, Balotelli's Otherworldly Adventure, the best-selling game, when he jumps up and down, he steps on a monster, and then he doesn't just fall, he has to jump a little after being reacted to by the monster - this is one of the visual manifestations of a good sense of impact, and then look at the rate at which Balotelli jumps and falls, not at a uniform speed, but acceleration - acceleration when he takes off and when he falls. This is one of the applications of vision in terms of percussion. ”

"And the auditory side, it's the percussion sound, for example, in Mark. In Saini's predecessor's "The Avengers", ......"

The more Itagaki said, the more confident he became, and Jester listened quietly until Itagaki finished his opinion, Jester did not say a word, and the look on his face did not change in the slightest, neither in favor nor against.

After Itagaki finished speaking, he looked at Jester with an expectant look, hoping to get Jester's opinion on his point of view.

Jester just smiled, though.

"Itagaki, actually, when we talk about a great action game, we always say that this game has a sense of impact, and what you just said is very correct, the effect of the blow, the synthesis of sound effects, etc., but that's not the point of the problem." R1152