Chapter 191: Three ,300,000 sets

What kind of concept is 400,000 sets?

Barlotelli's Otherworldly Adventure, now known as the best-selling game, has sold only three million copies so far, which is a staggering number.

And "The Legend of Zelda", which Nintendo regarded as a savior, has only sold 1.5 million units so far, which is a result they only have for more than two months, and they sold 1.2 million units a month ago, and it took them two full weeks to sell 400,000 units.

Nintendo, who had already prepared a mocking line, was a little silent after hearing this number jù, originally they wanted to mock it as soon as Mars Entertainment announced the number of the first day, but the results of 400,000 sets on the first day were really unable to make them speak, this number jù was too high and too high, too much beyond their expectations.

The next day, the sales point was expanded to all Mars Entertainment franchise stores, and it was no longer the first day that only flagship stores would be on sale, and when Jester received a number of jù from all over the country late at night, the results of 530,000 copies made Jester almost can't help but scream, but he still waved his arm vigorously to vent his feelings, and it was not only him who was present, Mark. Saini, along with the entire Fire Emblem development team, is here.

Jester gave the whole team a month's paid vacation, and the physical and mental exhaustion of the development process needed to be alleviated by a long vacation, which is also the practice of all game companies, but they still decided to stick to the company and wait for the specific number of JÙ after the release of the game.

The price of a game cartridge is 60 US dollars, and the sales of nearly 1 million copies in two days is 60 million US dollars, this figure was first reported by the New York Times on the third day, which directly shocked the entire United States, and sold 60 million US dollars in sales in two days, and the product was just a small copy of the game, which almost completely subverted the worldview and values of the entire United States.

And at this time, the sales number of "Fire Emblem" on the third day was released again, and when Mars Entertainment announced the number of 580,000 sets on the third day, it once again shocked the whole United States, and the vast majority of Americans may not know what this sales figure represents for the current video game industry, but after yesterday's "New York Times" hype of sales of 60 million dollars in two days, they know that this means that on this day, Mars Entertainment only relies on "Fire Emblem" The game earned $35 million in one go.

For the industry, especially for Nintendo, this number is enough to make them restless, just three days, Mars Entertainment's game, just three days, it took them two months, hard work to achieve the results, and they once for this achievement, after the sales exceeded one million, every 100,000 held a celebration party, and this time Mars Entertainment's counterattack firepower is so strong that they are almost unable to parry.

Moreover, it also gave them a sense of powerlessness.

For Jester, the sales of nearly 1.5 million copies in three days are indeed worth celebrating, but the most reassuring thing for him is that Dreambox's platform share has once again returned to more than 80% thanks to the wild sales of "Fire Emblem", although there is still a big gap from the 85% share before the release of "The Legend of Zelda", but this is enough to satisfy Jester.

Moreover, with the popularity of "Fire Emblem", his Dreambox has once again exploded into a sales frenzy that is not inferior to the initial sales frenzy, and even because of the New York Times article, people who had not had the slightest interest in video games before couldn't help but buy one.

The most disappointed person now is Minoru Arakawa, who was the happiest person three days ago.

Originally, he thought that he could play a very beautiful turnaround battle with "The Legend of Zelda", and he didn't think about it because of this to make their NES and Mars Entertainment's Dreambox reverse their strength, after all, the gap between them was too big before, but what he didn't expect was that the other party's game called "Fire Empals" was so good that the little light that he had seen was instantly extinguished.

Minoru Arakawa is just a brilliant operator, he has never touched games, he doesn't understand games, he doesn't know what Fire Emblem is really good about, or how good it is, even their "The Legend of Zelda", which his father-in-law praised as a masterpiece, but he knows the deep frustration in the eyes of his subordinates who came from Japan headquarters and participated in the development of "The Legend of Zelda" after playing "Fire Emembrham".

He still can't even accurately describe the eyes of the game developer he saw at the time, full of gray, barely visible light, and he remembers the developer at the time exclaiming after a long silence: "Such a great game, needless to say, let me do it, even if we think about it, we can't think of it." ”

However, the sales growth of "Fire Emblem" only lasted for these three days, and from the fourth day, sales began to decline, with sales of 530,000 units on the fourth day, 500,000 units on the fifth day, 450,000 units on the sixth day, and 380,000 units on the seventh day.

And when the specific survey number of the first week was passed into Jester's hands, he was extremely surprised, in this frenzy of buying his "Fire Emblem", in addition to the support of his avid fans, and the fact that this game was indeed made by combining the essence of almost all RPG games in the entire eight-bit era, more importantly, it was the reason why he made a special way to make a cassette that can be saved on batteries.

Many players who were attracted after playing The Legend of Zelda before even bought Fire Emblem, simply because Fire Emblem has a function that can be saved at any time, which is too much better than The Legend of Zelda, after all, not everyone has the time to spend hours without doing things and playing a game in front of the console.

The vast majority of people can't do it.

And when there is such a one, the promotion is better than "Zelda" and there is a save progress that can be lost, and the next time you play, you can directly read the progress of the RPG game when it appears, these players who have just played RPG games and are addicted to it, and have not yet been relieved from it, can't help but buy a game cartridge to try it, is it really as good as it was said before, even if it is not as good as the previous promotion of "The Legend of Zelda" What forty-one points are super gods, but Mars Entertainment is produced by Gjester, but it has never disappointed players.

That's it, among the million players who bought Fire Emblem in the first Wednesday, there are about five or six hundred thousand, who are players of the previous "The Legend of Zelda".

Although "The Legend of Zelda" and "Fire Emblem" have their own advantages, but in comparison, a game that has just touched the threshold of ARPG games, and a game that has completely surpassed the level of this era by gathering the best designers and design teams of almost ten years in the eight-bit era.

For these players now, playing Fire Emblem is like playing DQ, FF, and other RPGs a few years later, and because as a game genre pioneer, this is much more powerful than when they play DQ and FF.

Many game designers, when they look back on their game careers twenty or thirty years later, will invariably say that "Fire Emblem" is their real enlightenment for RPGs.

For example, Yuji Horii.

Enix is not a small company, they are very famous in the industry, although now not as influential as the Big Six, but in '83, they held a video game design competition for all of Japan - the first ENIX Game Design Grand Prix, the first place shogun as high as 1 million yen, and the second place also has 10,000 yen.

This was not a small number in Japan at the time.

Moreover, their president, the famous entrepreneur Yasuhiro Fukushima, has a close relationship with Nintendo's head Yamauchi Pu.

Although it may not be too big to watch this game, however, in this competition, there are two characters who cannot be avoided in the video game world in later generations, one is Koichi Nakamura, who is still in high school for three years and is only eighteen years old, and the other is the soul of Enix, Yuji Horii.

It was in this competition that Koichi Nakamura took second place, while Yuji Fukai finished third.

Now more than two years have passed, Yuji and Koichi Nakamura have become the main creators of Enix with their extraordinary talent for game design, and like many Japanese designers in this era, Yuji Yui is also deeply influenced by DND in Europe and the United States, when he heard that Nintendo was going to make a Western-style RPG adventure game, he was extremely excited, but when he played "The Legend of Zelda", he just felt that this was a very good game, But it's still a little different from the kind of RPG he wants.

However, Yuji is now running "Fire Emblem" on a Dreambox in his workshop, which has just been released in the United States for a few days, and judging from the indulgent look on his face, his eyes are looking at the screen showing the game screen without blinking, I am afraid that for a while, he will not be able to get out of this state lightly. R1152