Chapter 238: The Japanese Market's Counterattack
When the news of the verbal cooperation agreement with Yoshihiko Takado reached back to the United States, Jester was also a little excited.
Regardless of the future of the new Japan project, at least for now, they are a game development company that is not comparable to Capcom, and if you look at the whole of Japan, it may be possible to compare the development potential of these two game development companies except for Nintendo's own subsidiary, that is, K Company.
And "Athena" is the most important key to the resurrection of the New Japan Project and its eventual rise.
This is an action game.,It's also the most popular genre right now.,The protagonist of the game is called Athena Asamiya.,Isn't it familiar? Yes, this is one of the most popular characters in the game called King of Fighters, which brought SHK to the pinnacle of fighting games, and it was from this game that the New Japan Project began their legendary path.
However, for now, no one knows how successful and great this small company, which is already on the verge of bankruptcy, will be in the future.
And Jester also got a message from Tamahideyoshiro.,The copyright of the home console game of the game "Fury", which was a great success in the arcade before, is still in their hands.,Originally, in their plan, they planned to port this game to FC this year.,Maybe because the previous games failed and didn't recover the funds in the first time.,So this plan can only be delayed.。
After Jester learned the news, he immediately asked Tamahide Yoshiro to contact Takado Yoshihiko, and they even wanted to get the porting rights of "Fury".
In the later "King of Fighters", there is also a figure in this game, in which the two mercenary characters of Clark and Ralph appear for the first time in this game called "Fury".
And now the new Japanese project is basically the same as the Mars entertainment that is open to them, as long as it is not too harsh. As soon as Tamahide Yoshiro said this, Takado Yoshihiko agreed.
In fact, Jester's conditions for Tamahideyoshiro to plan New Japan are not harsh, and it can even be said to be a relief in the snow. But there is certainly something to be desired, in the verbal agreement between the two sides. The R&D funds of "Athena" can be fully paid out by Mars Entertainment, and the share is only 30% after deducting the royalty, of course, in the case of giving up such a large profit, there is naturally compensation, that is, the copyright of "Athena" belongs to Mars Entertainment, and in the next three years, the new Japan project will not be agreed by Mars Entertainment. Otherwise, it is forbidden to make zuò games for other manufacturers with their own game platforms.
For Jester, it is very benevolent for him to come up with such an agreement, in Takado Yoshihiko's opinion, although this can be called an alliance under the castle, but if he doesn't do this, maybe the new Japan project will not exist, in order to be able to make the company he created with his own hands urgently need to survive, he also agreed after thinking twice.
However, such a collaboration can only be carried out once, for a person like Yoshihiko Takado, who is extremely narrow-minded. After that, it may be very difficult for Jester to plan with New Japan.
But then again, Jester doesn't have any idea of working with Yoshihiko Takado for a long time.
This person. It's too dangerous.
For SNK's memory, the great changes that took place in the nineties, he knew a rough idea, with such people, they could use each other when they were weak, and each took what he wanted, but it was absolutely impossible to form a partnership with them.
Besides, Takado Yoshihiko has never been willing to be a little brother to others. Be a third party or not. He will not resolutely step into the home game console market, which has long been in a state of separation, when the new Japan project has just started to improve. The question is, are home consoles so easy to get into?
Although there were one home game console after another at that time, in addition to Sega's MD, Nintendo's SFC, there was also NEC's PC-E, and the head of EA, Denip. Hawkins initiated, united Panasonic, ATT, Universal Pictures and other giants to develop and release 3DO, of course, not to mention, in the following years, created a whole era of glory and legendary PS.
However, there are only a handful of home games that can survive, not to mention the luxury goods that SNK originally released for 50,000 yen, you know, at that time, Nintendo's SFC was only 25,000 yen.
"Phantasy Star has set off another sales frenzy!"
Surprises often come very suddenly, and when the Yomiuri Shimbun reported on the fourth day of the release of "Phantasy Star" under the headline above, Jester's call had already reached the headquarters of the Japanese branch in Osaka.
The word unexpected could not have been more appropriate to describe Jester's mood at this time.
Indeed, he thought that "Final Fantasy" and "Phantasy Star" would be the key to his counterattack on the Japanese market this time, but it may be a preconceived notion that he is more optimistic about "Final Fantasy", but what he didn't expect was that "Final Fantasy" fell behind in the head-to-head confrontation with "Dragon Quest" and did not have the effect he wanted at the beginning.
And "Metal Solid" is not a mainstream game that can be received by a large number of Japanese players in this era, this kind of gameplay is destined to be a niche in the 2D era.
And "Phantasy Star", a period when Nintendo did not have the same heavyweight games in charge, when "Dragon Quest" entered several slow immersion stages after a few months of hot sales, players who had long been teased by RPG games were addicted to this type of game, when they encountered a game that was not inferior to "Dragon Quest" or "Final Fantasy", and even far exceeded in many aspects.
It's impossible not to explode into phenomenal sales.
In the first four days, this game can only be said to be uneventful, and the fact that "Final Fantasy" was able to have that kind of achievement is also very related to Jester's name, and this time, the term Yuji Naka, who is unknown in both the United States and Japan, certainly cannot be attractive enough to attract players to buy this new game.
Both in the United States and in Japan.
The first four days were also uneventful, but just like the word-of-mouth publicity effect that Yamauchi said, this kind of publicity effect, especially in the minds of gamers, this kind of word-of-mouth communication between one's friends, classmates, and relatives is even much more useful than those overwhelming advertisements.
Sure enough, this time "Phantasy Star" Mars Entertainment did not deliberately suppress it like Nintendo did with "Dragon Quest", and had to wait until the day of the release of "Final Fantasy" to break out this buying boom, so, after this game accumulated four days of word-of-mouth, on the fifth day, there was an overall outbreak, and the sales on this day reached the sum of the previous sales.
Especially in the Japanese market, the graphics technology of "Phantasy Star" is almost completely ahead of this era, with dynamic scenes everywhere, monster images that are no longer pixels, and more importantly, the CG cutscenes of the game that are more than four times, all of which are done by a team of Japanese designers.
In the minds of many Japanese people, this game is comparable to "The Legend of Zelda", "Dragon Quest", and "Final Fantasy".
Then, this buying rush broke out without any suspense.
Even many players who have not bought Dreambox, in order to play this game, also took the initiative to buy the game console of Mars Entertainment, and by the way, they will also buy several classic games on Dreambox.
In just one month, Dreambox shipped as many as 400,000 units.
This not only made Jester excited to fly to Japan again to celebrate the success of Yuji Naka's "Phantasy Star" development team, but also walked on thin ice within Nintendo.
Since the big victory of "Dragon Quest", once again suppressed the platform share of Mars Entertainment's dreambox in the Japanese market to within 100%, Yamauchi Pu is extremely complacent, in the North American market, he has no way to compete with Mars Entertainment, but in the Japanese market, Mars Entertainment can't chat.
Although "Metal Solid" has caused some impact, it is not big, and the fluctuation of market share does not even exceed 0.5%, but when "Phantasy Star" seems to be crazy to increase sales, and Dreambox flight shipments are even several times that of FC in the same period, even the most ignorant people know that Nintendo's trouble is coming.
However, making zuò super first-class games, which can be compared with "Phantasy Star", at least also has games of the grade of "Dragon Quest" and "The Legend of Zelda", and such a game, for Nintendo, it is not too difficult to make zuò, but it is definitely too late in time. Because of this level of game, from preparation to completion, half a year is at least.
Time waits for no one now.
"Miyamoto, how is that project under yours?" At the meeting, Yamauchi also asked Shigeru Miyamoto, the company's pillar of game development.
During this period of time, Shigeru Miyamoto did not make any big productions, and after he completed "Metroid" with Yokoi Junpei, he felt that his inspiration was a little exhausted, so he did not continue to make those large-scale productions with great investment, but made several very innovative mini-games to relax himself.
And now, Nintendo has reached an extremely critical moment, and Yamauchi Pu has to think of Miyamoto Shigeru again. (To be continued) R655