Chapter 361: Namco's Movements
Similar to the way the game is played, Mark. It's not that Saini hasn't been exposed, though not much. \
For example, "God is Crazy", which was released before Christmas, is the work of a small studio that Mars Entertainment's European branch has just acquired. Molineux, about thirty years old, in the current industry where young people are the main force, this can only be regarded as the prime of life in other industries, and it can be regarded as an old man here.
However, this game, which has been called "old man's" system, shows an indescribable imagination and creative power. Saini has played a lot of games before, there are countless classic games, and even as a designer of countless games himself, he knows exactly what good a good game should have.
But this game, to Mark. Saini's feeling was truly unprecedented, very similar to the feeling he had when he first played Pirates.
And this time "Civilization", the way of playing, once again gave Mark . Saini feels this way, but because of this, he was able to draw an analogy with the sales of "God is Crazy", "God is also crazy" is not good enough? No, both "Game" and "Player" gave extremely high scores, and even "Player", which has a high-cold style and competes with "Game", even rated this game as the best of the year, of course, if it weren't for "Pokemon".
Word-of-mouth is so successful, but what about sales?
It can only be said that it is not satisfactory - it has been on sale for almost a month, and the total sales are only 100,000 copies, yes, for a PC game, this is a very good result, you know, like Snow Mountain. PC game companies like EA have sold only about 200,000 copies of their best-selling series, which is really remarkable for a new game to be able to achieve such results.
But you must know that although this game is said to be a new game, the promotion he accepts is completely at the level of "Thor's Hammer", to be honest, for many people. Such a great game, with such a strong promotion effort, still did not achieve a satisfactory sales for them.
After reading this Mark. Senny's report, Jester was also a little silent, he had thought about the things mentioned in this report before, so it didn't surprise him, he had also talked to Sid before. Mel said that the game's sales might not be as satisfying. But Sid. Mel was optimistic, and what he said made Jester feel a little ashamed.
"I just want to make zuò, I want to make zuò games."
It's a very simple, heavy sentence, Sid. Mel is a true game designer. I am not, I am more like a businessman now, I have inspired countless employees before, and I still inspire countless employees. The motto of making the best game, which will still inspire countless employees in the future, seems to be getting farther and farther away from him.
And there is no way to avoid this. As the business grows bigger and bigger, I must continue to lean towards the business, and is there a contradiction between more and more commercialization and the best games?
It's hard to talk about this, a good game can also sell great sales, but a game that has to be limited by a lot of limitations at the beginning of its design is bound to fall into limitations in terms of design, and designers need to consider the ideas of more and more players, rather than thinking about how the game should be, and what players like is not the best.
Jester agrees with this sentence, but of course, there are people who don't understand it.
Needless to say, this is a very great game company, starting with a small studio with only three people and starting with shoddy arcade games, it has become a giant and benchmark in the industry step by step.
There used to be a saying about Blizzard, in the industry, Blizzard's company is not very high, but there are still countless people who want to join them.
In fact, at the beginning, Blizzard only wanted to make the best games, and later, as their business got bigger and bigger, they had more and more things to worry about, and the limitations when designing games became bigger and bigger, and the games naturally didn't have the kind of amazing games that they gave players before, but it is undeniable that their games are still meticulously crafted and full of beauty in details.
So, what Jester wants to do, that's it, impress players in the details.
Among them, after many years, this kind of behavior is called by many people as artisan feelings.
While Jester was thinking about how to arrange publicity for the next release of "Civilization", the phone on his desk rang, this phone was specially designed to answer cross-border long distances, and he was wondering who would call him at this time, Claudia? It should be, after all, I haven't talked to her on the phone for a few days, and I said before that I would take time to accompany her to Europe for the weekend, but because of too many things in this period, plus the split of the Sony Nintendo Alliance, I didn't care about it.
"Boss, I'm Tamahide Yoshiro."
As soon as he picked up the phone, he heard a slightly hoarse voice coming from the other side of the phone, and Jester knew that his guess was wrong, but now that it was night in Japan, what was the matter with Tamahide Yoshiro calling him at this time?
Without Jester asking, the voice of the president of Mars Entertainment's Japan branch on the other end of the phone sounded like a cannon.
"I just received the news that later today, Ken Kutaragi had contact with the people of Namco at an izakaya, and I don't know what the two sides talked about, but I know that they agreed that they will meet again at the headquarters of Namco tomorrow, and the two sides of the meeting, the Sony side will be Kutaragi Ken and the Namco side will be Nakamura Masaya."
"Masaya Nakamura?"
Jester chewed on the name, this name is a thunderous name for the Japanese game industry, once the founder of Japan's largest and most successful game company Namco, the idol of countless Japanese game practitioners, it can be said that it is the pride of an era, and such a person personally met the vice president of the newly established Sony Computer Entertainment, and the relationship is intriguing.
"They're dead set on the PC-E with NEC?" Jester asked with some confusion.
In the history of his memory, the cooperation between Namco and NEC was almost broken at this time, and the reason is not surprising, that is, there is no hope in sales, and it is also when they plan to return to Nintendo's camp, and all privileges are canceled by Nintendo, at that time, Nakamura Masaya's anger was furious, but Yamauchi Pu said unceremoniously, if you don't meet Nintendo's rules, then make your own rules.
You know, Masaya Nakamura at that time was not an ordinary person.
As the founder of Japan's earliest game company, since 1981, he has successively served as the chairman of the Japan Video Game Industry Association, the chairman of the Japan Entertainment Machinery Manufacturers Association, the chairman of the Multimedia Promotion Association, the chairman of the Foundation's Multimedia Content Development Association, and the chairman of the New Vision Industry Center Digital Content Promotion Association.
This also laid the foundation for their rebellion again.
But this time, even if Masaya Nakamura doesn't want to entangle with NEC on PC-E, there is no need to grovel to Nintendo again, and now Nintendo itself is unable to protect itself, where can they still threaten them.
Jester also wanted to go over to win over Namco before, but this was in the plan, and he didn't expect to be taken first by Ken Kutaragi.
And Namco, just as Jester said, a game development company that can afford to support a platform, PC-E's failure to succeed is not actually because Namco didn't work hard, but because this game came out at a bad time, when the sixteen-machine war was about to begin, it launched a half-sixteen-bit machine, Jester didn't know what the designers of NEC thought at the beginning, why they made such a fatal mistake.
"I don't know if I'm dead or not, there's no specific news, but in my thoughts, the three holes of the cunning rabbit, and the old fox of Nakamura Masaya, he must be leaving a way back for himself, and besides, Sony is indeed a very suitable choice, isn't it?" Tamahideyoshiro was on the other side of the phone talking about his analysis.
Jester couldn't think of a reason for it, so he could only instruct, "Then keep an eye on Sony's connection with Namco and see what they want to do." ”
Saying that, Jester also laughed inexplicably, he continued: "Actually, we don't need to be so nervous, as it stands, we are in the absolute leading position in any aspect, as long as we don't make mistakes ourselves, then we will still be in the leading position, in less than a month our new host will start on sale, and the distribution work will start in a few days, you have to vacate enough warehouses first, and when it comes to sale, you must ensure logistics, otherwise, there may be problems." ”
"I understand." Tamahideyoshiro on the other end of the phone also nodded yes.
Hanging up the phone, Jester's mood was not as shocked as he just said, because in history, the first third-party game manufacturer to join Sony's camp was Namco, and it was Namco's "Ridge Racing" at that time that brought a burst of strength to PS, which had just been released and was still in an extremely weak position.
Moreover, the PS console unswervingly determines the strategy of 3D, which has a deep relationship with Namco. (To be continued......) R527