Chapter 630: Itagaki Companion's New Project
Its practical meaning is simple to summarize in a few simple words, and the meaning of the heroic man that Jester wants is also very simple.
It is to be a chivalrous man and to establish the world strongly.
These things are clearly understood in Taishi Gong's Ranger Biography, and Han Feizi also said that chivalry is forbidden by martial arts, if you read it with an immersive heart, it is actually not difficult to understand for a person in the country.
Time flies.
Especially when he put all his experience into his work, unless he supervised Itagaki Companion's "Shadow Blade" from time to time, and even after supervising it for a few months and finding that Itagaki Companion did a very long and excellent job in difficulty control, Jester even had a lot less time to go to the development team of "Shadow Blade", he just asked him to take care of the two young people from China.
Then he didn't pay much attention to the development of "Shadow Blade".
In addition to his trust in Itagaki Companion, it was also because he really didn't have much time, because the 'Era' project, the world's first truly 3D open-world game, or to use a special word invented by Jester, a game with a name like Full Visual Entertainment, entered the stage of formal development.
Time is very busy.
By the end of '91, the entire development team had more than 240 people, and there were 13 development teams in five cities throughout California.
Because there are many outstanding designers who are inspired by Jester's large-scale project and take the initiative to take the initiative.
And Jester is also a refusal.
Because he knew that the plan to be carried out this time was so difficult that it was absolutely impossible to rely on the people of Mars Entertainment alone, and besides, there were seven or eight games that Mars Entertainment had to develop at the same time, which required a large number of R&D manpower, and it was impossible to mobilize everyone to use him, not even a third.
As a matter of fact. Jester almost gritted his teeth before he pulled out more than a hundred people from Mars Entertainment.
This has caused Mars Entertainment to cancel four development teams internally, and even if it is a team that has not been canceled, it has further reduced the number of staff, and at the beginning, even made R&D a little stretched.
There is no way, Jester can only have a large number of recruitment, this time recruiting more than forty new employees at one time, almost the largest number of recruits after the recruitment just formed by Mars Entertainment, but. Far water can't save the thirst, and among the more than 40 people, less than one-third of them have experience in the game industry before.
The vast majority of people have to start training from scratch.
For almost half a year, it is difficult to form effective combat effectiveness, and even after the end of the half-year internship training period, the abilities of these people are not comparable to the experience of those Mars Entertainment that Jester transferred from the major development groups before.
It is not known whether these new employees will be able to continue the development work for the next few years.
Not to mention, after a few years. Become an elite in the game development industry.
Jester had misestimated at the beginning that in this era, to make a game like zuò, the team size was enough, and he felt that more than 200 people in the later stage would be enough, and the first one to two years. At the time of making the main framework of the zuò game, it was possible that more than a hundred people, and no more than one hundred and fifty people at most would be enough, so. At the time of his first R&D meeting, he only prepared a team of more than 90 people, and he thought that it would be in the first half a year. These people are more than enough, but when he really does it, he realizes that it is really very stretched.
When the background setting with various domestic experts is done, the character setting begins.
After the character design was completed, when the 3D model was to be built, the first problem encountered by the 'Era' project team really came.
That is, Jester was not very satisfied with the tools built with the previous 3D modeling of Mars Entertainment, he thought that the level of detail was too low, so he wanted to re-develop a 3D modeling tool that could carry out higher-precision modeling and re-modeling.
The same is true for other high-definition textures, which almost always start with the lowest level of tools and make them yourself.
It's very slow.
But there is no way to do it, especially in 3D modeling, which is absolutely scarce now, not only in Mars Entertainment, but even in other game companies, the same is true, a large number of recruits are possible, because there are not so many such talents for you to use, so you can only train yourself from your own art talents.
It will take a lot of time for these people to form a certain combat effectiveness.
Even Yu Suzuki's motion capture team is not going well, you know, Jester's requirements for the combat in this game are much higher than the "VR Warrior" that is now popular in the United States.
Jester wants to fight more realistically, the movements are more fluid, and it is necessary to give players a real sense of feedback from knife to flesh and fist to flesh.
Although the development experience of "VR Warrior" can give Suzuki Yu a lot of experience of the same type, there is still a long way to go before Jester's requirements, and he has to work with his team to further write the action logic and action judgment program, which is a very heavy workload.
Not to mention motion capture.
Jester has spent a lot of money to hire equipment from all over the world, as well as unarmed martial arts masters to participate in motion capture, almost to the point that even Yuki Suzuki joked with Jester in his spare time that even those discarded motion capture materials can complete at least five completely different styles, the top fighting games.
Jester laughed and didn't say anything.
Actually, he really had the idea, but because Itagaki was in the final sprint for the development of Shadow Blade, it was impossible to have time for another game.
So, as for a plan that could compete with VR Warrior in 3D fighting games, Jester has not been launched.
Even, except for Itagaki Companion, Jester didn't tell anyone else what he had in mind, although everyone in the company knew that the company would definitely develop a game that could fight against "VR Warriors", it was only a matter of time.
Even Yu Suzuki was curious, wondering what kind of game Mars Entertainment was going to develop to compete with his most proud work so far, VR Warrior.
However, according to Suzuki Yu's observations for a period of time, it seems that within Mars Entertainment, there is a lack of a character who can control 3D fighting type games, and the difference between 2D fighting and 3D fighting is still very big, 3D fighting, in the eyes of Suzuki Yu, it is especially realistic to be realistic, and the best designer is a senior fighting enthusiast, such as himself, who has liked national Chinese and national boxing since he was a child, especially Baji boxing.
This is also why he designed Yuuki Aki, who uses Bajiquan, as the protagonist of the VR warrior, in fact, Yuki Aki is an incarnation of himself.
Although Suzuki Yu was very curious about this matter, he didn't really ask Jester, it was too rude to do so, and it seemed that he was too unconfident, could it be that he was afraid of other people's challenges with what he had worked so hard to make?
Yu Suzuki is not such a person.
The agreement with Sega is to complete the development of "Shadow Blade" before the end of 91, of course, it can be postponed to February of the following year according to the agreement, if it can't come out with a product that satisfies Sega in February of the next year, then Mars Entertainment or Jester will lose money to Sega, which Jester doesn't want to see.
And the speed at which Itagaki Companion makes games is very fast.
Not to mention, the development time of "Shadow Blade" is extremely large, and by the time the Mars Entertainment Carnival is about to open in '91, the game has already been fully produced, and the rest of the work is testing and debugging and optimization by technicians.
Speaking of which, the production speed of "Shadow Blade" is not very fast.
It took almost a full year, almost the same time last year, to give Itagaki Companion the task of developing a Sega-style beat up action game, and Jester also guaranteed Itagaki Companion's independent conditions, which made him ecstatic that he could only be one of the N deputies in some development groups at that time.
Even after he learned that the game would have Jester's name on it in addition to his name, he was even more grateful.
You know, if he messes up this game, it's Jester's face.
If the game were a big hit, it wouldn't be a big deal for Jester, but for him, it wasn't at all.
When the development work was completed, Itagaki reported to Jester as soon as possible, and Jester was still worried about the 3D modeling of his new game, but he was still happy to congratulate Itagaki and then told him to put the finishing touches on the game, and then it was a month-long vacation, but Itagaki was obviously trying to know something else.
For example, before developing Shadow Blade, Jester promised him that when Shadow Blade was developed, Jester would let him develop a title to use against VR Warrior.
And Itagaki Companion's favorite game is Yu Suzuki's VR Warrior. (To be continued......)