Chapter Eighty-Three: On a Game Team

Before approaching the mainland, Jester suddenly had more to do.

In particular, the copyright of Hasbro's "Real Estate Tycoon" has been negotiated, although Mars Entertainment is now very hot in the game market, but because there is no relationship with other competitors, Hasbro's copyright fee is not high.

It only cost $200,000 to get the exclusive rights to the PC and home console of "Real Estate Tycoon", which also surprised Jester, who originally thought that he still needed to share, but he didn't expect Hasbro to even mention it.

It may also be that Hasbro, the toy giant, saw that the sales of PC games have not been high, and the market for home game consoles is bleak, so they did not pay attention to the share, after all, it is not worth a lot of money, so they asked for a slightly higher amount of direct copyright grants.

But Jester doesn't have time to make this game right now.

It also happens that the later stage of the game "Guild Wars" is almost finished, and the three-person team he formed before is also idle, and the tacit understanding of these people is also there, plus Mars Entertainment still lacks a dedicated PC game research and development team, so Jester has a plan to form a new team with this team as the core.

And this time when he left, it was just right for them to make a game setting of "Real Estate Tycoon" to see if these people had the ability to provoke this heavy responsibility.

Therefore, Jester brought in three people, an artist, a programmer, and a planner, which happened to be the standard iron triangle configuration of a game team, which happened to be able to act as the skeleton of a R&D team.

In fact, with the size of the game team, as well as the different levels of responsibility, the importance of the position of the game team's iron triangle is also completely different, not that game planning is definitely more important than the program, nor that the program is necessarily higher than the status of the artist.

In the game industry, there has never been such a position as the most important, such as Shigeru Miyamoto is an artist, Yuji Nakatsu is proficient in programming, and Yuki Suzuki is a master planner.

Of course, in general, there is still a kind of job ordering. For example, at the grassroots level, the importance of the program is greater than that of the artist, and the importance of the art is greater than that of the planning, but at the middle level, it is completely the opposite, the importance of the chief planner is the most prominent, after him is the art director, and then the framework programmer, and in the most important senior level of a game, the status of the game producer is undoubted, and the main program is much more important than the art director.

Of course, this is not absolute, according to Jester's understanding of the game industry in later generations, this can be summarized from the different salaries of different positions in game companies.

Generally speaking, a truly great game is the product of a compromise between these three departments.

Just imagine, if you want to complete the functions in a game, even if your plan has been completed very clearly, but when you hand over your plan to the art and program, they are completely different from your thinking, so they will inevitably discount your original idea when they see your plan, so after two discounts of art and program, how far is the real effect from your original idea?

Therefore, whether it is now or in the future, the real top game makers are proficient in art, programming and planning, at least two of them, if you only understand the same, then you can't be a maker at all, because this kind of person can't control the heat of a game at all.

There is no such thing as a maker who can lead a game team by just patting his head and being creative. Let's be honest, a person who only pats his head but doesn't know enough about the game industry can't even do the most basic game planning, as a simple example, let's say you want to add a backpack system, which is fine in itself, but what if it conflicts with other projects? To put it simply, what if someone trades with you when you open your backpack? What should I do if someone or a monster attacks you? Wait, this is what planning has to do, if as a planner, you didn't think of these situations before, that is, let the whole team suffer and do day work.

If you don't understand the whole game's production process, it's impossible to have a specific simulation of the final product of the game in your mind before the game is completed, and of course, you can't talk about controlling the heat of the game.

The word "fire" can only be understood and not spoken.,It's like a chef cooking.,It's all about the personal understanding of a game.,Sometimes,The team is still those teams.,The members are still those members.,Just because the system is replaced.,The style of the game with the same theme will be very different.,Even cause a big drop in the level.,There are countless such examples.,For example, Itagaki Companion Nobu and Yosuke Hayaya.。

Of course, the makers are not omnipotent, and if they don't have a great team, they won't be able to make good games, and there are many such examples, the most famous being the flagship studio that Bill Robb, the father of darkness, founded after leaving Blizzard, and the tragic "Darkgate: London".

Therefore, the birth of a good game is like industrial production, it is the cooperation of a great team, not the whimsical of one person patting his head.

And an excellent game development team, it is different from the production team of industrial production, the number of people is very important for industrial production, but in the field of game development, it is not the case, this is not to say that he is not important, but that he is not very important, this is a non-essential sufficient condition, not a necessary condition.

So, what is the most important thing about a good game research team?

In Jester's view, first and foremost, is the professional ability of the team members, which is the cornerstone of the team. Judging from the abilities of several members of the R&D team led by him during the development of Guild Wars, Jester believes that they are fully qualified and their professionalism is completely trustworthy.

He was convinced of that.

Second, it is the control ability of the game maker, of course, this time Jester still has the intention of examining the team, so the maker of "Real Estate Tycoon" is still himself, and he will personally check the game, which is completely reassuring at this point. Third, it is the tacit understanding of the cooperation of the three departments, as mentioned earlier, making a game is a team division of labor, unless you are a person who will plan the work of the art program, otherwise, it is very important whether the three departments can work together tacitly, whether they can understand each other's ideas.

Making a game is actually like getting married, but it's three people getting married, so the contradiction is essential, and it is bound to be a lot, the bedside fight, the end of the bed and, as big as the addition of an effect, as small as the fine-tuning of a function may make the three parties dispute, so a certain amount of patience and compromise is essential, this is the tacit understanding.

Then, it is the ability of the whole team to resist pressure, you know, at present, every game out of Mars Entertainment is applauded and called, which can certainly bring extremely high profit returns to the company, but it will also bring rich bonus returns to employees At the same time, it also brings great pressure, when the slogan of "Mars production, must be a high-quality product" is shouted, every employee of Mars Entertainment knows that the game they are doing must not allow failure, otherwise it will smash the company's signboard.

This pressure is very high.

Jester doesn't have the ability to read minds, can't see through his eyes, and can't see through how well these employees under him are resilient to pressure, so it will take time to put it to the test.

You think that's enough? It's still far from it.

The development process of a game is an ever-changing process, and you don't know when you'll find that you can't keep up with the situation where you need to deploy more people, but can you send people at will? Just recruit a few people and let them join the team directly, so that they can cooperate perfectly with the previous members?

Don't talk nonsense, even if an industry giant like Blizzard disbanded the Titan R&D team and assigned personnel to the WOW R&D team, after the number of the entire team increased by 50%, the result is that the R&D progress of WOW's new expansion pack has not increased but decreased.

Sometimes, just because there are more people doesn't mean you have more power.

Therefore, whether there is enough talent pool that can be integrated into the project as quickly as possible is also crucial, which is why Jester makes all new employees have to work together in the 'scavenger' he has formed for a period of time, which is to exercise their tacit understanding, be familiar with the company's work style, and be able to omit some necessary run-in time when personnel need to be replenished in the future.

There are many, many factors that can affect the formation of a game team, such as the execution of the entire team, whether the project cycle is reasonable, and whether the project funds are sufficient and stable.

Finally, it is very important that the whole team is not confident in the project.

These Jester are not very worried, he has personally led these three people, so he knows that their execution is fine, and the project cycle and stable financial support are not to mention, these are all guaranteed by Jester. As for whether the whole team is full of confidence in this project, it is only necessary to know that after they said in front of them that they decided to set up the project immediately after getting the copyright of "Real Estate Tycoon", their kind of cheering and surprise are beyond words.

That is to say, the three people in front of Jester now have the prototype of forming an excellent R&D team, as long as they can pass the test of Guò Jester this time, then a new R&D team will be officially established.

So, Jester spoke to the three of them about his decision.

After listening to it, the three of them also guaranteed that their eyes would light up, and they would definitely come up with an absolutely reliable and feasible game plan before the boss came back.

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