Chapter 296: PC-E's Start
Just like the replay of the release of Dragon Quest, so is The Legend of Zelda II.
At the beginning, there was a lot of noise, quite a tendency to swallow mountains and rivers, and it seemed that FC's market share that had just been suppressed had a tendency to recover, but after the beginning of the big hit, it was an overwhelming scolding, and for this, Nintendo was silent.
Many players even angrily organized a group to storm Nintendo's headquarters in Kyoto, but fortunately, Nintendo's security work was relatively good, so nothing happened.
Many media and magazines that touted "The Legend of Zelda II" before were also silent at this time, because they had received Nintendo's benefits before, and they all trumpeted "The Legend of Zelda II", and now that this game has a problem, players have listened to your statements and bought this game.
But now that the player feels cheated, of course he will be quite dissatisfied.
Therefore, many magazines have even received hundreds of threatening letters, but "GAME" is proud of this time, because of the position, when the entire Japanese video game media are touting "The Legend of Zelda II", the Japanese branch of "GAME" is sitting on the shore and watching the fire, watching coldly, and then there is the beginning of the Mars Entertainment Carnival and e-sports competition that Jester said in a certain program, and then, it is "Street Fighter" by Daigo Umehara in Tokyo The strong table above the qualifiers has attracted a lot of attention.
For a long time, Game magazine has been reporting on these things.
Although, in the final final of the Tokyo Zone, Daigo Umehara lived up to expectations and won the championship in the Tokyo Zone and qualified to participate in the All Japan Competition, but at this time, "The Legend of Zelda II" was also officially released, and the originally hot "Street Fighter" qualifiers instantly cooled down, and everyone focused on this game.
And after the release of this game, the experience is very similar to that of Dragon Quest II>. Many media lost their voices for a while, not knowing how to report it, and the opportunity for the Japanese branch of "GAME" to fall into the ground - in fact, when the entire media was hyping "The Legend of Zelda II" at that time, the Japanese branch of "GAME" also published an article that was not optimistic about this game.
The reason is simple, they got the news from everywhere, Shigeru Miyamoto is certainly a very good game designer, but he has made too many changes to the base body of this game, which has been confirmed as an RPG game in the first game, making this game less RPG and more like a game of other genres.
In this case, Nintendo still wants to keep the original audience supporting a game that has no connection with the genre they love. Nothing good will come of it.
As a result, the article did not receive much support at the time, and some magazines wrote satirical articles saying that the editors of "Game" did not understand Japanese games, and as a result, the article was published because Jester benefited from it, and it was once again revealed.
At this time, players found that the many shortcomings of "The Legend of Zelda II" mentioned in this article are to the point, and they are angry about "The Legend of Zelda II" this time because this game has changed the game mode and game inertia that RPGs they have been accustomed to. Instead, it was changed to an ACT game.
It doesn't matter if it's just an ACT game, after all, many ACT games are also very popular with Japanese players, such as the Super Balotelli series, but the humor of these games is a little bit more difficult than that. The difficulty shouldn't be too high, and the story shouldn't be too complex and esoteric, because the people who play this type of game are relatively young children, who have low comprehension skills or want to just have fun.
These people are playing these kinds of games when they are playing. The most desirable thing is to go on in one mode of thinking, without using your brain, but this is not the case at all with The Legend of Zelda II.
And what about players who love RPG games. They were extremely uncomfortable with the strange gameplay of The Legend of Zelda II, because they felt that the previous game modes set by "Fire Emblem", "Heavy Loaders" and even "Final Fantasy" by Dragon Quest were very complete and perfect.
They also think it's very suitable, in this case, why did Shigeru Miyamoto change it.
It would have been nice if the change had made them feel comfortable, but it didn't make the game feel smooth in terms of operation and habits, but rather made them feel that the game was more difficult to operate than other RPGs - and this difficulty didn't give players a sense of challenge, but rather a sense of disgust.
In addition, because of the tightness of Nintendo's high-level urging, many places in the game are relatively rough, and even some obvious bugs do not have enough time to solve, so they will be scolded after the release, such a game does not fail, then there is no game that will not fail.
A qiē soybean milk Jester's anticipation.
He anticipated this scene when he learned that Shigeru Miyamoto had begun to make drastic changes to "The Legend of Zelda II" as in the original history, and the reason why "The Legend of Zelda II" was able to sell four million copies was just a blessing from the original "Legend of Zelda" plus Nintendo's dominant market share at that time, which was really not worth mentioning.
This kind of group attack dragged on for half a month, and Miyamoto Shigeru came out to apologize to the majority of players when Nintendo couldn't stand this kind of attack, and took all the blame on himself, all because he wanted to reform RPG games, so he would make such a weird game.
At this time, NEC's PC-E also officially went on sale.
What is the effect of the 16-bit display chip after processing? On the day of the PC-e's release, NEC was able to distribute its products to almost every store in Japan as a world-class giant, and they adopted the simplest sales strategy.
Comparative selling.
At the same time, they put three different brands of home game consoles at the point of sale, one is Nintendo's FC, one is Mars Entertainment's Dreambox, and the other is their own PC-E, and then they run the game on all three consoles at the same time, and play them to onlookers at the same time.
The games on FC and Dreambox are all familiar to everyone, such as "The Legend of Zelda" or "Balotelli's Otherworldly Adventure", and the game on PC-E is a game that Hudson specially came out for PC-E, and it is also very famous, "Takahashi Celebrity's Adventure Island II".
The first game of this game was released on the FC in '86, and it caused a sensation when it was released, but Nintendo urged Hudson to develop the second game of the game several times, but Hudson has been perfunctory.
And when the PC-E they developed with NEC came out, Hudson took out his own treasure in the first place.
The sixteen-bit PPU processing picture is completely incomparable to the eight-bit PCU, even the architecture of the two PPUs of the Dreambox cannot be compared, and the players who have only seen the rough and inferior picture of the eight-bit machine before are also admired when they see the exquisite picture of the sixteen-bit PPU on the PC-E.
Moreover, Hudson and Namco, as two highly influential game companies, have a very high status in the minds of players, and their games have huge fans, whether it is Hudson's "Takahashi Celebrity's Adventure Island" in Japan with more than 2 million sales, or the total sales of Namco's "Teppanyaki" arcade version is a little higher than "Saloman's Snake", they have a large number of fans.
With a powerful home console and two game companies with huge influence, it is inevitable that the goods will be enthusiastically sought after at the sales place.
And it just so happened that at this time Nintendo made the "Legend of Zelda II" incident, although half a month ago Shigeru Miyamoto came out to apologize, but there are still a lot of Nintendo and FC supporters who are heartbroken by this, at this time it happened to be PC-E on sale, they also found their own emotional vent, and they have switched to the PC-E camp.
You know, in any case, the Japanese video game market is a very conservative market, except in the ancient Atari era, no non-Japanese game company can not occupy the mainstream in this market, and now Mars Entertainment's dreambox can take advantage of Nintendo's two consecutive failures in terms of market share, and push the market share to 30%, which is already a very good result, and even in Jester's opinion, this is a bit out of his plan.
But the Japanese are very receptive to their own products, and even if they were fans of another company before, they might be able to switch doors in a different way, and NEC is taking advantage of this now.
The PC-E has only been on sale for a week and has shipped 300,000 units.
Admittedly, this is not a good enough result, compared to the number of Nintendo's FC in the Japanese market that exceeds 15 million units, but you must know that in '84, Nintendo only sold a million units in its first year. (To be continued......)