Chapter 564: Ambition for Yu Suzuki
In Shenmue.
Everyone has a backstory, their own life, and sometimes it is related to the side plot, but here's the problem, but you can't interact with the people and things in this world at all, all you can do is just say hello, and the rest of the content is to go shopping and watch the scenery, and make people crazy. There are quite a few mini-games in Shenmue, similar to GTA5 triathlon, but they are much less rich than GTA.
Shenmue couldn't drive, he couldn't climb over walls, he could only walk around the East Asian city in the 80s. For example, the old man's scrollbar, if this game is not allowed to fight at all except for the main quest, you can only travel in scenic spots, and say hello to animals/humans by the way, how depressing it must be, although it is very depressing now. If GTA is all about experiencing the life of American villains and villains, then Shenmue is about experiencing the retirement life of Japanese office workers.
In other words, the content of Shenmue 90 is just to create a real atmosphere, and there is no interaction with the player at all. This kind of extravagant approach is something that other game companies simply dare not imagine, and only Yu Suzuki's status and prestige can make this project happen.
The level of Shenmue, in terms of graphics, conception, and scale, far surpassed other games of the time.
At the time, people didn't think it was a triple-A game, that wasn't enough, and for Shenmue at the time, triple-A was not a compliment but an insult, and it was completely ahead of the game industry at that time by more than one era.
At that time, everyone thought that it would be like Super Mario or FF7, one that pioneered modern video games, and the other made the world video game industry know the importance of CG, and directly led the game industry to evolve to the next stage. If you have to find some examples that are easier for modern people to understand, it is a bit similar to the place of WOW in MMORPGs.
Of course, the result of the failure of this game must be disastrous, directly leading to the bankruptcy of SEGA, one of the top three in the industry, you can think about if a game makes EA or Activision Blizzard go bankrupt directly, then what is the scale of the game, if it was not for Okawa Gong donated all his property to save it, there is no SEGA now.
Jester is carefully analyzing the successes and failures of Shenmue.
He wrote earnestly on a piece of paper, but it was very sloppy, he had already finished a dozen sheets, and soon, this one was also filled by himself, and he pulled out a new blank paper.
"Shenmue" has so many shortcomings, so the reason why he can have such a high status in the history of the game is naturally a lot of advantages, all kinds of groundbreaking, all kinds of inspiration, otherwise, it would not be after a lapse of fifteen years, as soon as the sequel's crowdfunding project came out, it only took nine hours to complete the set crowdfunding goal.
And what is the biggest inspiration of Shenmue for the game industry?
Jester frowned, in fact, because of the important position of "Shenmue" in the history of games, and the extremely far-reaching impact of its failure on the entire game industry, there are many people who analyze this game in later generations, whether it is an amateur enthusiastic player or a professional game person.
It can be said that there are countless such analytical articles.
Jester himself is a fan of Shenmue, and he has not only analyzed it himself, but also read many of these analytical articles, so to speak, he knows all about it.
Generally.
The inspiration of Shenmue for later games is mainly in two aspects.
The first is to prove that a full 3D sandbox game that mimics reality is feasible, that is, the full-response visual entertainment envisioned by Yu Suzuki is a feasible way to play, and the second point is that the sandbox game must find the core gameplay that makes full use of the game content, and it must not only be the main line.
The biggest beneficiary is GTA, in the era of "Shenmue", GTA, although it is still 2D, is a very shocking anti-social game, of course, even after more than ten years, it is very anti-social, other manufacturers avoid it, and many people have discussed removing the illegal elements and changing it to a "clean" game, but fortunately did not do so.
No matter how anti-social and vulgar the GTA is, at least it gives players something to do, "What's the show tonight?" "I'm sorry I can't reveal this, but I can tell you that some of the shows are very vulgar", "Dude just likes vulgarity!" âă
Jester can learn a lot from these beneficiaries.
Because they all use Shenmue as a mirror to avoid their own flaws.
Another beneficiary may be the "Like a Dragon" series, which later inherited the will of "Shenmue".
"Like a Dragon" is significantly smaller than "Shenmue", but it does an excellent job of correcting two mistakes in "Shenmue", the first is the various battles outside the main story, fighting until you want to vomit, and definitely not boring you. Why do I say that? For example, can you imagine that you learn to be sharp at Bajiquan and end up being able to show off your kung fu with some ruffians and hooligans, and you can only go to the arcade to play Sega's arcade games?
That's what Shenmue is.
The second is that the size of the world has shrunk significantly, and the whole world is condensed into a few streets related to quests and mini-games, and the other parts are not done at all, in fact, it is an ARPG. In addition, the combat system has also been modified, from the "VR Warrior" system of "Shenmue" to the "shoot-up ACT" system of SPIKE-OUT, which is easy to understand and very lively, so "Like a Dragon" is much more fun than "Shenmue".
Thinking of this, Jester stopped writing, and suddenly a very strong thought suddenly occurred in his heart.
That is, can you try to find Yu Suzuki when you are developing this game? After all, the idea of this kind of game was also the first to be produced by Yu Suzuki, and it is inevitable that in this world, no one will understand what kind of game he wants to make more than Yu Suzuki.
In fact, Shenmue has been perfect in the construction of the worldview, the only thing missing is playability, and in this era, when no one knows how to make sandbox games, the experience of playing countless sandbox games is crucial.
However, if you want to impress Yu Suzuki, it is not simple, and it is much more difficult than Shigeru Miyamoto.
Thinking of this, Jester shook his head, he really wanted to get help from Yu Suzuki in this game.
While thinking, Jester wrote down the three words Yu Suzuki on the white paper.
To be honest, after the crowdfunding of "Shenmue 3" was announced, many new players were wondering why this game was able to raise so much money so quickly, and even made countless old players cry when they couldn't control their feelings at the same time.
In fact, these doubtful people don't know at all.
It's just the name Yu Suzuki, you don't need any business plan, anywhere in any investor related to the game, you can easily get five million dollars, if there is a plan, then you can get far more than that, why?
You only need to think about what kind of person Mr. Yu Suzuki is.
Open his resume casually, even if you have never played a SEGA console, you must know "VR Warrior", "VR Racing", "VR Men".
These games, now Sega has come out.
Jester also had a headache about it.
Especially "VR Warrior", the ability to attract money is simply terrifying, and it has almost become Sega's signature now.
Jester also wants his men to find a way to develop similar games for sniping, but alas, "VR Warrior" is the pinnacle of fighting games now, and no other similar game can surpass it, and there is no way to do it.
After all, in the original history, "VR Warrior" was like this.
Yu Suzuki is not only a game-maker who is good at playing games, but also a prophet who leads the way in the industry - in a sense, he taught the Japanese how to make 3D games. The three major pieces of VR were fighting, racing, and shooting, and at least throughout the '90s, few of those games could break out of the mode he pioneered.
To put it more broadly, there would be no Iron Fist without Yu Suzuki, no sleepwalking in the United States, and no crisis resolution.
In Jester's memory, Yu Suzuki is also the ninth of the 100 greatest game makers selected by IGN, and the tenth is the father of FPS, the father of 3D engines, and known as the world's number one programmer, Carmack, who is now in charge of the "Quake" project independently at Mars Entertainment.
This is still Lao Mei's own selection.
From this, you can know how high the status of Yudai Suzuki is, and how dick the level is.
The Shenmue series, like the three major VR pieces, is another prophecy made by Yu Suzuki, but this prophecy is too big, and it took several years for the industry and players to react, so the egg was ripped off.
The construction of the sandbox, from the real-time weather to the voice acting of each passerby, non-linear missions, if you want, you can hang out all the time, consume until the system forces the end of the game, QTE, yes this is Suzuki Yuca zĂ o's system, the mini-games in the game, from Yuki Suzuki's arcade works in the 2D era to various driving experiences......
This is what Yu Suzuki told the designers after him, how to do it in the future triple-A games.
Familiar? Familiarity is right. If it weren't for Yu Suzuki, the current 3A masterpiece would not be so fun I dare not say, but it is certainly not what it is now. For such a great and outstanding producer, Jester said that it is impossible not to be impressed, and how ambitious he is for Shigeru Miyamoto, he has high expectations for Yu Suzuki.
But Suzuki Yu is not Miyamoto Shigeru, the reason why Jester was able to explain Miyamoto Shigeru before was because Nintendo itself was forced to a dead end by itself and Sega and Sony, and Yamauchi Pu also chose to enter the handheld market with all his might at this time. R1152