CHAPTER 233: CLANNAD

"Disappointed?" Jester asked rhetorically, and then Lianshan showed a nonchalant smile, "Sakaguchi, don't you know that your game is far better than Dragon Quest in terms of global sales?" ”

As he spoke, he pulled Hironobu Sakaguchi to the window, the Mars Entertainment Branch was on more than 20 floors, and when he looked down from the window, his eyes suddenly opened up.

"We have to look at the whole world, although I want you to make games that Japanese people like, but I don't welcome this kind of game, too Japanese games, our games can't go to extremes, I don't mean the type of game, we also do niche game types, but the style of the game."

Hearing what Jester said, Hironobu Sakaguchi understood a little, but Jester didn't mean to stop, the reason why he didn't like Dragon Quest very much in his previous life was because the regional stylization of this game was too heavy, and he was not Japanese, so he didn't like this game.

In the end, Hironobu Sakaguchi didn't say what he was going to do next, and Jester didn't take the initiative to ask, but in Final Fantasy, he had already seen that an excellent designer had matured, and such a designer with extraordinary talent, as long as he could put his mind right, such a good work would inevitably come out soon.

However, Hironobu Sakaguchi is very interested in Jester's next plan, because he also knows that Jester is currently making the large arcade box ** game that Jester is making has encountered some trouble in hardware, and now the headquarters is also tackling hardware problems, and this is not the scope that Jester is good at, so Jester's time is relatively free during this time.

But he's also heard that Jester seems to be tinkering with a game on his own lately, and he doesn't have a helper, so it's all up to him to make Zuò himself.

To be honest, Jester really made Zuò alone only in the game "American Cubes", and the others were made by him as a Zuò person.

So. People in the company are also curious about this, and Hironobu Sakaguchi is the same.

"What are your plans for the near future? I heard that ......" So, Hironobu Sakaguchi took the initiative to ask, and Jester was stunned when he heard it, and then he laughed.

He said with a smile: "A lot of people have asked me lately, including Mark. Saini, but I always say it's a secret, and yes, I've been making a very special game during this time. A very special RPG or AVG game, and even a text adventure game is more appropriate to call it. ”

"So, boss, can you reveal a little bit about this game?" For Jester's new game, and it was a game he was secretly making himself, Hironobu Sakaguchi, a fan of Jester, was naturally extremely curious, so he heard Jester admit that there was indeed a new game, so he took the initiative to ask.

Jester didn't show any displeasure on his face. He just snorted and said ambiguously: "I can't reveal the specifics, this game can only be said to be my relatively idle whim during this time, a very small game." It doesn't have the slightest relevance to my previous games, and when I'm done, I'll show it to everyone, and even if I say it, it's not interesting. ”

Hear Jester don't say. Hironobu Sakaguchi's eyes rolled, and he knocked on the side and said, "Then it's okay to say the name of the game!" ”

Jester naturally knows the purpose of Hironobu Sakaguchi, and some games can tell a lot from the name. But the game he was making now couldn't tell from the name, so Jester didn't have any scruples, just smiled and said the name of the game he was secretly making by himself.

“clannad。”

Jester's voice was as plain as the word he uttered, and Hironobu Sakaguchi repeated the word Jester said several times, but he couldn't find such a word in the vocabulary he mastered, so he continued to ask with some embarrassment, "Can you spell it?" ”

For Hironobu Sakaguchi's request, Jester was naturally satisfied, so he spelled out the subtitles of clannad.

Unfortunately, Hironobu Sakaguchi still can't know what this word means.

"Actually, it's normal to not know what this word means, because it's not an English word in the first place." Jester saw Hironobu Sakaguchi's embarrassment, so he took the initiative to explain to him, "The origin of this word is the root of Celtic, the dialect of the Scottish region, which means family, and in Old English, the word means plural. ”

"Family?"

Hironobu Sakaguchi said the meaning of Jester's explanation a little dazedly, and he thought that Jester just said that this was an adventure game, so he directly guessed: "Is it a DND game?" ”

After hearing Hironobu Sakaguchi's speculation, Jester smiled, then shook his head and said.

"It's not."

However, Jester obviously didn't want Hironobu Sakaguchi to continue to speculate like this, because if he didn't give a hint, it would be impossible for the other party to guess what this game was from the name, so Jester simply said directly.

"It's a very niche game, I don't think there are too many people who like it, and I don't seem to have seen any games like it on the market at the moment."

Jester didn't want to go into too much detail about the game.

After that, Hironobu Sakaguchi left, and Jester didn't come to Japan for too long, in addition to letting Hironobu Sakaguchi get rid of depression, the most important thing is to watch the game "Hidden Dragon Stip" made by Hideo Kojima.

For Hideo Kojima, Jester is clear.

This is a very, very designer with his own style, Jester discovered this when he was in "Fire Emblem", in fact, he didn't need to work with Hideo Kojima at all, Jester should know this, in the world he knows, Hideo Kojima is the most maverick one.

It's because of his completely different style from others that makes his game so special.

When Jester was in Hideo Kojima's studio and experienced this "Metal Solid", he saw that from this Hideo Kojima's real first work, he experienced that the Kojima style in his memory was exactly the same, but on the game watch, it was still slightly green.

But this was his first game after all, and Jester didn't say much.

Instead, after playing, he put down the handle, clapped his hands vigorously, and said in an admiring tone: "It's really good." ”

Hideo Kojima only smiled shyly, it was a great honor for him to be able to get such praise from Jester, but after Jester finished speaking, he paused, and then said: "However, this game of yours is too stylized, I personally like it, but it doesn't mean that other people can like it too." ”

Saying that, Jester hesitated whether to continue, and finally spoke: "And on the 2D plane, your style is not attractive enough, if the 3D style, then the way you get this hide-and-seek game experience is very desirable." ”

Hideo Kojima obviously thought about this when he was designing the game, and when he heard Jester talk about the 3D scenes, he couldn't help but think about some of the things he encountered when designing the game, and then he echoed and said, "Yes, I was also thinking when I was designing the levels, if this was a 3D setting, it would be great, I could make this game completely reinvented, and the playability would be at least ten times better." ”

Hearing this seemingly extremely exaggerated words, Jester felt that Hideo Kojima was not exaggerating at all, because he knew how well Hideo Kojima did "Metal Solid" after the 3D technology matured, it can be said that Hideo Kojima's way of playing can only be a test in 2D, and 3D is his real stage.

Jester was on a tight schedule, and on the last day, he went to Yuji Naka's studio, where his Phantasy Star was the slowest to progress, perhaps more than a month later than the original date.

However, Jester can't really experience this game like he did with Metal Solid, because this game is still in the division system, and there is still a long way to go before all the partition system things are combined into a fully operational program.

However, in this game, Yuji Nakatsu still gave Jester a special demonstration of the dynamic scene and CG he had mentioned in the development plan he had sent to Jester, which is a very rare technology, and Jester considered it when he was developing "Fire Emblem", but the final conclusion was that it couldn't be done, but it was too much of a waste of time, so Jester finally gave up.

And Yuji Nakatsu is a programming genius himself, when he developed Fire Emblem, he was one of the main programs of "Fire Emblem", and at that time, he wrote down this abandoned Tiyì, and then returned to Japan to plan "Phantasy Star", he remembered this matter again.

Moreover, Yuji Naka, who was full of firepower, really took a few months to tackle this task, which was considered extremely difficult by the entire development team of Jester at that time.

After watching the demo that Yuji Naka showed him, although Jester had not yet seen the final product of "Phantasy Star", but with this technology, which can be called the progress of the times compared to the previous RPGs, this game is absolutely impossible to fail. (To be continued......) R1292