Chapter 672: Reference

That's it, Blizzard took the title of king of RTS games from Nishiki's hands.

Walked out of an RTS path that no one else could take anymore.

And then there's Endless Quest.

It can only be said that Sony Online Entertainment is unlucky, their "Endless Quest" is indeed very good, it can be said that without this game, there may not be "World of Warcraft" in history, and the future development of MMORPG may not be as familiar as Jester is familiar with.

But who made their game just a few days after its release.

A senior designer of Blizzard downloaded the game out of curiosity and wanted to try it out, originally, the designer's idea was to play casually for an hour or two, and then go to bed.

The reason is that he has already worked an extra night and is too tired.

Then, the designer forgot the time as soon as he started playing, and it wasn't until the morning, when his colleagues came back to work, that he suddenly woke up, and he had been playing like this all night unconsciously, so that he could be so unconsciously addicted to a night of games? He couldn't believe it, who was he? I don't know how many games I've played, how many games I've seen, and what winds and waves I've never seen.

And games that can make you addicted.

Then, he began to analyze the game "Endless Quest", and the more he analyzed, the more he was shocked, and the more he analyzed, the more he felt that this was the RPG game he had always wanted to make zuò.

He then recommended the game to his colleagues at Blizzard, and almost everyone who came into contact with the game became a fan of the game.

And there is an unspoken rule for Blizzard to develop games.

That's that they only develop games that they like to play, and if a game doesn't appeal to them, then no matter how new and innovative the game is, then they won't develop it, like one of the main reasons why they developed Warcraft in the first place. It's because they really like the RTS genre.

And like why Blizzard didn't develop DOTA games, but later made a "Heroes of the Storm" that was sprayed by many people, it seems to be four different, completely different from traditional DOTA games, and unpopular, is the same reason, that is, because Blizzard thinks that DOTA games are meaningless and meaningless, and they don't like to play, so they won't do it.

And when Blizzard became very interested in this type of game. That means they're ready to borrow from the game.

After that, there was Overwatch, which borrowed from Team Fortress 2, and before that, there was naturally World of Warcraft, which borrowed from EverQuest, and that's it, when all the Blizzard designers fell in love with the game, then the fate of the game was decided.

When a Blizzard designer feels that there are many things EverQuest that they are not happy with, they will say something like, "Why don't we make our own Quest EverQuest?" ”

Then, the development plan for World of Warcraft was established.

Of course. Blizzard, who can have the courage to make such a big gamble, is indeed bold, after all, not everyone has the ability and qualifications at that time. Assemble a development team of more than 100 people to develop a genre they have never been involved in, but Blizzard dares to start a project from 2,000 years. It lasted for four years, and it wasn't until 04 years that the game was officially tested in the United States.

Arguably. If World of Warcraft fails, then Blizzard will only be able to become a proper noun, and can only be preserved in the history of video games.

In fact, from the initial version of this game, you can still see a lot of "Endless Quest" design ideas, such as the field boss, for example, the RAUD team, the copy is controversial, not to mention it, but the MC design idea and the AI design idea are in the same vein as the team copy of "Endless Quest".

It can be clearly seen that in this team dungeon, there is a strong shadow of the team dungeon of "Endless Quest".

But this is also an inevitable thing, after all, in the development team of "World of Warcraft", there are many developers of the original "Endless Mission", and from the development of "World of Warcraft", it is understandable to see some shadows of "Endless Mission".

It's like a lot of people say that "Overwatch" plagiarized "Team Fortress 2", it's hard to say about the difference between plagiarism and borrowing, so I won't talk about it for the time being, but before "Overwatch" was developed, Blizzard recruited the core members of the original "Team Fortress 2" development team to join, a designer, on his own newly designed game, has his own style of the previous game, that is a natural thing.

Only those Valve NC superior brainless fans will use "Overwatch" to plagiarize "Team Fortress 2" every day to promote it, for fear that others will not know.

It's like if the sulfuric acid face leaves the pants removal demon, and then looks at an action game with a similar style to the ninja dragon, it is called sulfuric acid face plagiarism pants removal demon, plagiarism "Ninja Dragon", this is really a thief shouting to catch a thief, I don't know what it means.

In fact, this kind of person is one of the three evils in the domestic game circle.

Back to World of Warcraft.

In fact, the reason why "World of Warcraft" has a strong shadow of "Endless Quest", especially in the development of their team copy at the beginning, that is, the design idea of the first team copy Molten Heart in the history of Warcraft, is completely in line with the design idea of "Endless Quest", but this is also something that cannot be helped.

Because the progress was very fast at that time.

At that time, there were still seven days before the official release, but the Molten Heart was still just a thing on the schedule, and it had not started official development at all.

Blizzard's designers also had no way, nor did they have enough time to think and design, so they borrowed a lot of design ideas from the team copy of "Endless Mission", and just like that, it took seven days for a team copy that was very similar to "Endless Mission" Molten Heart, that is, MC, to be released.

However, what Blizzard didn't expect was that this team copy, which was obviously rushed out, turned out to be very popular.

But despite this, Blizzard did not continue to borrow the design ideas of team dungeons of "Endless Mission" in the subsequent design, because in Blizzard's opinion, the level of those people in SOE in terms of dungeon AI is really poor.

Therefore, it can be seen that Blizzard is getting higher and higher in design level on team dungeons, and it is also becoming more and more its own style.

Starting with BWL, including Zug, including Angela.

Finally tending to Mahayana on NAXX. (To be continued......)