Chapter 469: Roguelike

Sure enough, their speculation did not disappoint them.

There was no knock at the door.

Instead, he pushed the door straight in, and entertained throughout Mars, even if it was Mark. Seni wouldn't go straight to Jester's office without knocking.

As soon as Jester arrived at the office, he saw Mike sitting there with a restrained face. Mo Wymmy and Rob. Pardo, a gentle smile appeared on his face, and then said apologetically: "I'm really sorry, I'm so late, I was talking to Mark about something before, but I didn't expect to talk for too long......"

Seeing that the two of them were about to stand up, Jester directly pressed his hand and motioned for the two to sit on the sofa.

Jester dragged over a chair and sat down on the other side of the coffee table, facing Mike. Mo Huaimi and Rob. Pardo sat opposite each other.

Seeing the restrained looks on the faces of the two, Jester smiled first.

He knew that it would be more appropriate to let the two of them not be so nervous first, and then they could start the development of the game, and even Jester didn't tell the two of them, and what kind of game was the game that the three of them were going to make next, called "Rune Guardian".

However, judging by the fact that there are only three developers, this game will not be a big production.

Therefore, Jester's first question is to explain to these two people what a roguelike game is.

"Have you ever heard of roguelike-oriented games?"

Jester smiled and asked the two of them, such a question should not appear here, because the basic questions about these games will be asked by the examiner during the interview before coming to the company.

And whether it's Mike. Mo Huaimi, or Rob. Pardo is well acquainted with these questions.

After Jester's question was just asked.

Mike. Mo Huaimi immediately began to answer: "In the early eighties, by Michael. Tony and Green. Two software engineers worked together on a UNIX system to run a game called Rogue on a mainframe. The concept of the game itself is derived from the games of the 70s of the 20th century, including Adventure in 1975, Dungeon in 1975, etc., and uses some PLATO systems to complete the infrastructure ......"

Speaking of which, Mike. Mo Huaimi paused slightly, and looked at Rob. Pardo, and Rob. Pardo also understood what the other party meant, so he continued.

“…… The goal was to recreate the DND experience on the computer, and to play a single-player turn-and-play game that strictly followed the DND rules. The game was so popular at the time that it spawned a series of games similar to or similar to Rogue, collectively known as roguelikes. ”

Rob. After Pardo finished speaking, Mike. Mo Huaimi asked with some surprise: "Boss, are we going to make a game like zuò?" In the case of a large-scale DND game, the three of us can't do any better than Genesis......"

Jester smiled and shook his head.

"How is it possible, I'm naturally conceited, but I won't be so arrogant, we're just making a little game with some interest, and it's related to the roguelike game, so I'll ask."

After listening to Jester's words, Mike. Mo Wymmy and Rob. Pardo nodded in understanding, but there was a hint of disappointment on their faces, because they knew that if Jester could lead them to make a DND game, it would definitely be big news.

You know, so far, Jester has created a large number of game types.

But it belongs to the earliest genre of games, and it is also a DND game that is very popular among players in the United States, and Jester has never dabbled in it.

Jester develops DND games, and that's really big news.

Seeing the look of disappointment on the faces of the two, Jester just smiled and didn't say anything, in fact, Roguelike games have a very great influence in later generations, far from being able to reflect now, he not only influenced DND games, but also influenced many other types of games.

For example, the Elder Scrolls series, the Grand Theft Car series, and even the Diablo series can be seen as a derivative of the Roguelike direction.

In 2009, Rogue was named one of the ten greatest games of all time by the authoritative gaming magazine "PC-WORLD", which shows its great influence.

Of course, the Berlin interpretation of what the real roguelike should have was only determined at the Roguelike development conference in Berlin in '08, and the understanding of this type of game is still at a very low stage.

After asking the question, Jester continued to ask with a smile, "Do you remember, I asked you before, have you ever played Minesweeper?" ”

Seeing both of them, they nodded.

Jester once again asked his question: "You all know how to play Minesweeper, suppose I design an RPG game like this, the gameplay is the same as Minesweeper, and it is also in a fixed space, requiring players to click on the hidden grids one by one as if playing Minesweeper. ”

"Note that in these grids, one is safe, and some are not, for example, in this grid, there are traps, monsters, and there is also a reward, for example, equipment, spell books, etc., these things - and even, there is a passage to an unknown territory, in this passage, the player may encounter some mysterious treasures, but it is also possible to encounter powerful demon kings......"

"Of course, when playing the game, the player will take on the role of an adventurer, who may be a mage, a warrior, or a thief, all with their own attributes......"

"These attributes can't be complicated, but they must be distinctive......

Jester spoke in detail, while Mike. Mo Wymmy and Rob. Pardo also listened very carefully, and when he heard Jester talk about important places, his eyes immediately lit up, and obviously, they heard from Jester's few words that this game was going to be very playable.

"That's the kind of game we want to make?"

After hearing Jester, Rob. Pardo immediately asked with some impatience, and Jester nodded immediately

"Yes, we're just going to make a minesweeper-style RPG like zuò."

As he spoke, Jester continued to smile and asked, "Do you have any questions?" Seeing that the two of them shook their heads immediately after hearing their own question, Jester continued, "The main members of our team are the three of us, and we may need more drawings, so I will find one or two artists to help, and the two of you are in charge of the programmatic things, and I am responsible for how to design the game and do the art at the same time, no problem, right?" ”

The two of them still nodded, indicating that they had no problem.

"That's good."

Jester nodded, and said very easily: "Actually, this is a small game that is very simple to make, and there is nothing difficult about it, I will give you a day to prepare, starting tomorrow, we will start making zuò, and our goal is to complete this game in two to two and a half months." ”

As he spoke, Jester looked at the two men in front of him with a scrutinizing gaze.

"I'm finally asking, can you live in two and a half months without weekends, vacations, fixed work end times, and even staying up late and working overtime? If you think you can do it, then I'll give you this chance, and if you can't, then it's best to bring it up now so I can find a more suitable one. ”

For Jester's rules, Mike. Mo Wymmy and Rob. Pardo, who they had heard of for a long time during their internship at Mars Entertainment, was almost a tyrant, and the tyrant was also Jester's nickname in the company, and he almost worked under Jester, and he couldn't find a little free time at all.

But, despite this, it is everyone's dream to become Jester's subordinate.

"No problem."

Mike. Mo Wymmy and Rob. Pardo replied in unison, with little decisive thought, as if the two men had just spoken their mind as Jester had made his request.

"Huh."

And after Jester heard the answer of the two, a smile also appeared on his face: "I just like decisive people." ”

After the two leave, Jester also begins his own preparations for the game.

Although in the two months of traveling with Claudia, he recalled this game that he was very impressed by countless times when he was bored, but some things still need to be written in words so that they can be more intuitive.

In fact, for many people to say that domestic games will not have good games, Jester is scoffing at it.

The quality of making a game does not depend on the technique, but only on the mentality.

Some people are not making a game with the mentality of making a fun game at all, so how can they make a good game?

Of course, there are good games in China.,Don't talk about those before the big break.,Just talk about the ones after 08.。

There is "Rain Blood" in the front, and "Rune Guardian" in the back.

It's not a good game, so what is a good game? (A good event for pie in the sky, cool mobile phones are waiting for you!) Follow the ~ point / Chinese network public account (WeChat add friends - add public account - enter qdread can be), participate now! Everyone has a prize, now pay attention to the qdread WeChat public account! )R1152