Chapter 536: Documents
As soon as Kazunori Yamauchi heard his senior brother say this, he knew that the other party had obviously misunderstood what he meant.
So he quickly explained.
"No, I didn't say no to Jester. Mr. Lee's invitation was only to say that I couldn't say yes for the time being because I still had a job, but Mr. Jester had promised me that I could report to Costa Mesa or Mars Entertainment headquarters in Japan at any time after the work at E3 was over. ”
Hearing Yamauchi Kazunori's explanation, Fukushima was also a little relieved.
Although he is still a little reluctant to leave Kazunori Yamauchi, after all, capable young people are a very scarce resource anywhere, even in Japan, not to mention a magazine like him, but Fukushima is also happy to see his younger brother get better development.
"Well, I'll have a treat tonight, and we'll celebrate."
Fukushima made a decision right away.
"That's embarrassing." And Yamauchi Kazunori hurriedly refused, in his opinion, this is really not something that should be treated by the other party, this is naturally what he wants to treat, but he is a recent graduate, and he doesn't have much money, he originally planned to return to Japan to talk about it.
After all, his work is still very closely related to his senior brother being able to bring him to the E3 exhibition. ``
It can be said that if his senior brother hadn't given him this opportunity, then he wouldn't have been able to get a relationship with Jester. Lee had the opportunity to talk face-to-face alone, not to mention, to hear the other party's teachings, and to be recognized by the other party, and even get a valuable opportunity to work at Mars Entertainment.
"It's okay."
Unexpectedly, Fukushima waved his hand first, and said indifferently: "You are just a recent graduate, how much money can you have?" And when our magazine came to the United States, I haven't invited you to have a good meal. The two of them are Matsushima on their feet, and we will have dinner tonight......"
Needless to say, Fukushima decided the matter.
"By the way, Yamauchi, what do you think of the Nintendo handheld machine I told you just now? I think this time Nintendo is going to make a comeback, and Mr. Miyamoto Shigeru has also delayed the game they developed specifically for their handheld consoles, which is simply amazing......"
After talking about dinner in the evening, Fukushima talked to Yamauchi about the situation at the Nintendo performance meeting, but Yamauchi Kazunori did not participate in Nintendo's press conference, so he could only be a temporary audience. Fortunately, Fukushima didn't care much, in his opinion, he just needed a serious listener, and Yamauchi Kazunori fit that perfectly.
Jester himself, after finishing his work, also recalled the previous conversation with Kazunori Yamauchi.
In fact, although he said it was fanciful, in fact, it was basically the same thing as what he said at the E3 show, and the things he said were even the game engine he depicted. It's not this era at all, and even further, I don't know if it's a mature product even in ten years.
And, for game engines. In particular, the 3D engine has one of the most important capabilities, which is the 3D rendering ability, and. The level of 3D rendering capability is not only closely related to the game engine, but also related to various supporting facilities, such as: Your 3D model is done, the rendering is done, you want to image on the display device, you need a dedicated 3D graphics card, right?
Just in terms of graphics cards, there are many technologies that need to be developed.
For example, there are more underlying technologies, such as the later famous, Microsoft's DX series, which is something made by some dead house game engineers, and in order to reflect how good their DX series is, these people specially equipped this software with a hardware device.
This is the prototype of Xbox.
Moreover, the DX of later generations has developed to DX12, and the black technology of DX12 in the field of graphics processing has reached a very terrifying realm.
Jester remembers that Microsoft had announced at the time that Direcx12 would integrate a new technology called MultiAdapter, which would get the most out of every GPU in the system, even from the vendor.
At that time, it shocked the industry.
What does that mean?
In other words, for game developers, they can get closer to the underlying API than ever before, and optimize the game from the bottom of the GPU and processor more deeply, with full functionality, detailed modeling, and refined image quality.
This is not just a casual statement.
Not long after Microsoft announced their DX12, Square Enix (SE), the famous mobile game manufacturer SE, developed Final Fantasy and Dragon Quest and later merged with that company, and they collaborated with Microsoft and nuclear bomb manufacturer Nvidia.
They demonstrated the glow-in-the-dark engine, which is part zero of The Witch, based on the DX12-API, and revealed some detailed technical data.
In the video, we can clearly see that the number of polygons of the protagonist in the demonstration has reached 11 million, the hair occupies 6 million polygons, the number of feather polygons on the clothing is also as high as 2 million, and the remaining 3 million are in various parts of the body, which is definitely a CG-level picture.
Of course, the screen required to run such a demo is also relatively high.
At the time, Square Enix announced that the configuration of the computer used in their demo was very amazing, i7-5960x+ quad titanxsl.
Maybe many people don't understand what the more than 10 million polygons mean when they said before, but in fact, just a few simple examples are enough for everyone, even those who know the game very shallowly, to know how many dicks there are in more than 11 million polygons.
You know, in 3D modeling, the more polygons there are, the more detailed the characters are, the more realistic they are, and the more "sleek" they are, that is, the more they are like the real thing.
As a comparison, here are a few examples.
It is completely possible to compare some of the masterpieces of the current world, for example, the PC version of "Crysis 3", which was once used as a generation of graphics card killers, you must know that this game was the benchmark for the 3D game on the PC at that time, and the character of the prophet in it had 60,000 polygons.
For another example, on PS3, the masterpiece "God of War 3" of Santa Monica Studio, which once caused a sensation, has a polygon of 20,000 Kratos, and the hair polygon of the protagonist of the movie version of "Final Fantasy", which almost bankrupted Square Enix and made Hironobu Sakaguchi, the father of FF, resign, resign, is 6W.
A recent example, known as the PS4 exclusive that is closest to CG, the character polygon of "Order: 1886" is only 10W.
And this is the strongest picture of the world today.
So you can imagine how powerful and realistic the picture with 11 million polygonal modeling should be, it is a complete CG-level picture, of course, as I said before, to play a game with such a picture, or a game with such a picture can enter our console or computer, then we have to wait for when the graphics card with four-way Titan performance will be sold at a price sale.
Actually, don't worry, there are times when you feel as if there is no difference in the graphics between the two games.
That's just your eyes need to see an ophthalmologist, for example, in the new game Batman: Arkham Knight in a year or five years has reached the point where the number of polygons in one character is equivalent to the number of polygons in all the environments modeled in his predecessor, Madhouse, combined.
The improvement of the picture in this is simply not a matter of calculation.
However, there are still many people who will say that this picture is similar to the previous game, and in the face of such a person, he can only recommend him to see an ophthalmologist, after all, ophthalmic diseases are easy to pass on to the next generation.
These things just flashed through Jester's mind, and now he thought that this kind of 10 million polygons was completely superfluous, and even, even a four-digit modeling was not something that could be done in this era, Jester sighed, and casually picked up a copy of the text that his assistant had just handed over.
This article is a summary of the news announced at today's press conference of several major companies.
At the beginning of the list is a summary of the key content on the press conferences of several large companies, but there are not many large companies that have developed their conferences today, only one Nintendo and Vizhen Entertainment, and Sony and Sega are scheduled for tomorrow.
There was no big news on Weizhen Entertainment, the whole press conference was unremarkable, and there were not many reporters present.
This is also a certain thing, originally Jester deliberately put the time of Weizhen's press conference on the time of his own press conference, plus the two venues are relatively far away, and those media with more than two groups of interview teams are unlikely to abandon Mars Entertainment and report on Weizhen Entertainment.
So, in this case, the Vizhen aspect is also relatively rough, Richard. Garrett didn't make an appearance at today's press conference, as expected, and he just asked an assistant to say a few dispensable words about the game he had bet on Jester.
Jester hasn't even bragged about it on the podium, after all, Jester has also announced that the official name of the game is Outlander Requiem, Richard. Garrett's people haven't even announced the game's official name. (To be continued......) R1292