Chapter 235: How to Make a Fighting Game
"What!"
Mark. Saini was shocked to hear Jester say this, and he felt that the premise of his game had been done very well.
Jester paused, as if thinking about how to organize the language, and he knew that he had to convince Mark. It was difficult for Seni to change his mind, and it was after a lot of effort and effort he had put in for it, but he also knew that Mark. Saini was not so easy to convince, and it was too difficult for such a talented designer to get them to change their minds.
"First of all, I agree with the plan of fighting games, since there is no limit to our technical conditions, then of course we can make zuò, and we can clearly see from some similar games before that such games are indeed very marketable."
Hearing Jester say something that makes sense, Mark. Saini nodded his head no short.
But Jester suddenly changed his style.
Said: "However, I just took a cursory look at your setting draft, and I found that many or all of your plans are set to reality, that is to say, all of your tricks in it seem to be based on the realistic fighting system and created zào, is there anything wrong with what I said" After saying this, Jester looked at Mark. Saini.
"yes? Is there anything wrong? ”
Faced with Jester's question, Mark. Saini is extremely incomprehensible, in his opinion, is there anything wrong with realistic fighting games?
"Huh."
Jester chuckled, some words came out, if you haven't experienced it, then it's hard to impress the other party, he has experienced the complete development of fighting games, and why there were no realistic fighting games at the beginning, and why the realistic fighting game "Tekken" will only come out in ninety-four years is very understandable to people who have experienced such a growing era. But to Mark. In Saini's case, it may not be so.
So, after Jester smiled, he withdrew his smile, and Mark. Saini was also listening intently, apparently waiting for Jester's high arguments, which had never let him down in previous discussions about the game.
"Mark, you know, martial arts are fascinating. The reason why boxing is liked by so many people, and why Bruce Lee can conquer our fans as a yellow race, is not because of any special mysterious power in the fighting itself, but because of the flamboyant force that comes out of guò fighting, which is why competitive sports, American football, and English football can be so crazy. ”
Hearing Jester say that, Mark. Seni also nodded, and he couldn't help but interject, "Jace." That's true, but does it have anything to do with what we're going to discuss? ”
"Absolutely."
Jester's words were unequivocal.
Hearing Jester say it so absolutely, Mark. Seni couldn't help but sit up straight, and he asked seriously, "Where?" ”
"It's simple. On a 2D plane, the power that can be expressed in real fighting is not enough, and if you want to perfectly express the charm of real fighting, you must be in a three-dimensional environment. In such an environment, from multiple directions, players can present the charm of real fighting. Let them know how the trick works, and then they can have a shocking contagion. ”
Jester confronted Mark Jerry based on his understanding of later fighting games. Saini said.
"And now we can only make zuò on the 2D plane, in order to achieve this effect of infecting the player, we have to add some surreal effects to it, I don't know if you have ever seen some kung fu movies with words, in which the protagonist punches a punch and there is a wave of ......"
Jester was very detailed, and at first Mark . Saini was still a little unimpressed, but when he heard Jester talk about what he wanted to show in the design of a fighting game, Mark. Saini couldn't help but be moved.
"In a fighting game, I think we can add an energy system, he can accumulate energy by guò attack or beating, and the energy accumulation to a certain extent, the player can choose to release a special move, I call this move the Mystery Technique, which is a name for the ultimate move in Japanese kendo, and the Mystery Technique of each character is different, the attack can be a punch, or a kick, of course, it can be said that what I just told you is a wave."
Jester, who had completely opened the conversation, was also a little unable to stop, and Mark. Saini was also completely attracted to what Jester was saying.
"Even so, the arcane technique is not the most powerful trick of this character, we can set a more powerful trick for him, as for how to release this trick that is more powerful than the arcane technique, I have two plans for the time being, one is to choose to let the player save twice when he likes the energy, and after the first energy is exploded, you can use the energy saved for the second time to release this super arcane skill, or so, when the player's health bar enters the endangered stage, we can make it look like a flash, And only when the health bar flashes and the energy gauge is full, can the Super Mystery ......"
Hearing Jester talk about passion, Mark. Seni involuntarily stood up, his face even flushed a little.
"What some incredible builds!"
He could only keep admiring it in his mouth, as he realized how important Jester's mentions were to enhance the playability of a fighting game.
"Huh."
Hear Mark. Saini's praise, Jester still smiled softly, he didn't care about these, what he said was just some mature settings of later fighting games, some from Street Fighter, some from the King of Fighting, and some from Yuehua Swordsman, etc., and so on.
However, he has not yet said about the most crucial core gameplay of the fighting game.
"Mark, don't get excited, this is actually just some of the minutiae of the fighting game, only when the trunk is done well, with the backdrop of these details, can this fighting game be more successful, if the backbone is not done well, these seemingly gorgeous branches and leaves are also rootless, and they can't make much waves." Jester said with a smile.
Hearing Jester say so mysterious, Mark. Saini also had a curious look on his face, he really wanted to know what the backbone or core of this fighting game Jester was talking about.
"Combo system."
Jester's words are simple, but Mark. When Saini heard this, he still seemed to understand something.
And Jester didn't hide it either, although he did have his own interest in making fighting games before, but since Mark . Saini is going to do it, so just tell him in detail that there is nothing, it is all the company's game, and the other party has done it, and he is happy to relax.
"The so-called combo system is the most critical ...... whether a fighting game is fun or not, and whether it has depth."
Speaking of these things, Jester is the first to go, after all, he is a veteran player in the top ten, and he knows all kinds of fighting games well, and he also knows the successes and failures of these games.
Even in the end, Mark. Saini completely turned into a schoolboy listening to the teacher's lecture, and even reversed the thick stack of sketches he brought and took notes on the back of the paper. Saini still insisted on taking his own notes.
According to Mark. Saini's statement that reading the copywriting written by others is not as deep as the memory of his own writing, and Jester can only be remembered by him.
Originally, after talking about the combo system, Jester also felt that he had said enough about the fighting game, and he didn't need to say too much if he continued to be specific about how to improve it, after all, each designer has a different style, but he suddenly remembered that he had forgotten a very classic setting that had appeared in the fighting game, Jester remembered very well, there was this setting in Street Fighter II, and it continued to the sequel later, only the first work of Street Fighter did not, Jester wasn't so sure.
The reason why I remembered this setting was because of one of the most classic fights in the fighting game world, because this game was so classic that everyone who watched it would never forget it.
Every fan of fighting games, if you mention who is the best fighting game player, then there is basically no second name, that is Umehara Daigo, and when it comes to Umehara Daigo's most classic game, then there is basically no doubt, that is, the 2004 CAP fighting tournament "Street Fighter 3rd Degree Impact" (SF33) competition held in the United States.
And the two fighters in this final are Daigo Umehara from Japan, the god of 2D fighting games, and Justin-Wong from the United States. The two sides fought fiercely to the tiebreaker, and Daigo Umehara used his incredible blocking technology to block all 14 leg strikes of his opponent Chun-Li's super kill, and staged a shocking reversal, and this moment became the most memorable moment in the history of fighting games.
And with such an ornamental setting as blocking, how could Jester forget about it?
But Mark. When Saini heard Jester talk about the 'blocking' technology, he was at a loss, if he could understand a thing or two by virtue of his name, then what is this blocking setting? (To be continued......) R752