Chapter 853: News
Jester knew that Li Kewen was not in good health.
Moreover, uremia is not a particularly difficult disease to treat in the United States in this era.
Before coming to the United States, Li Kewen's family also explained Li Kewen's physical condition to Jester, and Jester had known about it for a long time, but there was no doubt about it.
In fact, Li Kewen's family also planned to let him have a kidney transplant in China as soon as possible, but first, the kidney source is difficult to find, and after all, the medical conditions in China are some gaps from abroad, and some famous surgeons may need to be ranked by the relationship, plus whether Li Kewen's condition has deteriorated, so he has not had a kidney transplant.
When Jester found out about this, he was very kind.
He said that he would arrange a kidney transplant for Li Kewen as soon as he arrived in the United States, and Li Kewen's family was worried that the medical costs in the United States would be too high, but Jester dismissed this idea.
The first is that as a future UCLA student, he has health insurance.
Secondly, even if the cost of insurance is still very high, Jester promised that he would bear it, which also made Li Kewen himself and even his family very grateful to Jester, and even made Li Kewen feel that he died as a confidant.
"By the way, Kewen, your kidney source is now in sight, and your kidney transplant will be scheduled in October of this year."
Jester informed Li Kewen of the news.
After hearing the news, Li Kewen's excitement was indescribable, uremia is a disease that he has been fighting since he was a child, and now there is hope for a complete cure, he said that it is impossible not to be excited, his eyes are already full of tears, and he wants to say thank you. But he suddenly felt that the word thank you was too slight, and there was no way to express his gratitude.
"You don't have to thank me, for me, I'm investing in your future, and I'm optimistic about your future."
Jester offered some comfort.
Time flies quickly, and soon it will be November of 99, according to the custom of previous years, generally speaking, Mars Entertainment will hold a carnival at this time, and this year will not be an exception.
Now the competition for next-generation consoles has almost entered the white heat.
Sega is ahead of the curve. Not long ago, they announced that the first prototype of their DC has been developed and can officially enter the testing phase, and in the testing phase, the design and hardware performance will be continuously improved, and even Sega announced that they will be able to release their new console next year, if nothing else.
As a matter of fact. The reason why Sega is so impatient is because their SS can't keep up with the pace in this console melee.
The first is that Sega has made the wrong bet on the choice of 2D and 3D.
This doomed them to struggle to achieve satisfactory results in this generation, despite the first two years. Although their sales lag behind Mars Entertainment's Dreambox3, they still have an advantage over Sony's PS2.
Relying on its strong R&D capabilities, coupled with highly loyal Sega fans. They can still hold on to a territory that belongs to them.
But with Sony's acquisition of a number of first-party studios, and with their wooing of Japanese game companies, coupled with the increasing maturity of 3D game development technology. Sega's shortcomings in this regard have been revealed once again, so in the last two years, their SS sales have begun to decline significantly, and even recently, their console sales have been overtaken by Sony's PS2.
This makes Sega people have to come up with their new consoles as soon as possible to deal with this situation, and, with the shrinkage of the arcade market ~ shrinking, Sega has always thought that they have no worries about the future, and Sega has also felt a very urgent crisis, which means that they must transform successfully, even if it is to come up with a successful console, it is something they must complete at this stage.
For somatosensory, Sega's investment in large-scale arcade machines is much more in-depth than that of Mars Entertainment, and in somatosensory, at least in the arcade type of topics, the research is also more in-depth.
However, there are still some differences between the feeling on the home machine and the experience on the arcade machine, and it cannot be simply applied.
Moreover, Sega is not too optimistic about the potential of somatosensory at this stage, but they are optimistic about the potential of somatosensory in the future, Sega is still insisting that at least in the next era, the game will still be dominated by 3D games, as for what the next generation will be, it is difficult to predict, maybe somatosensory will rise, or may not.
The pros and cons of its physical gameplay are obvious.
After all, having done somatosensory games on arcades for so many years, Sega still consciously has some say in the research of this type of game.
Somatosensory can profoundly enhance the player's sense of substitution when playing the game, which is completely unimaginable for players who are only playing with a joystick or a controller.
But here's the weakness, which is that it's hard to make a game like this durable.
Many players can feel fresh when they play it for the first time, and feel that this kind of player is incomparable, but after playing it a few times, they will feel that the freshness is gone, and it is very difficult to make the somatosensory game fresh.
Sega doesn't know if Jester, Shigeru Miyamoto and now Mars Entertainment have this ability, but they themselves know that even if they have this ability, it will take a huge amount of time.
That's why Sega focused the main performance of their new console, DC, on 3D.
Especially this time, there is also Yuki Suzuki's "Shenmue".
This is a more ambitious work than Jester's "Hero" a few years ago, and even in the eyes of many people in Sega, Yuki Suzuki also firmly believes in one point, and "Shenmue" has indeed devoted all his efforts, with a total investment of nearly 100 million US dollars, of course, compared to the original "Hero" R&D investment of 200 million US dollars, 100 million US dollars in promotion costs is an extremely staggering amount even now.
But that's because of the times.
That was the first time anyone tried to make a sandbox game, from scratch, and. Because of functional problems, I had to spend a huge amount of money on R&D time and investment.
That's why the development of this game is expensive.
In fact, this is no longer the case when "Shenmue" was developed, first of all, after having the guide of "Haoxia", in this type of game, Suzuki Yu and his team are no longer like blind people touching elephants, but can plan a complete game structure from the beginning, whether it is the way of gameplay or others.
This alone saved at least one-third of Shenmue's investment.
And other places to save inputs, of course, are more.
But even so. Shenmue is still a game that costs close to $100 million in development, which is a staggering figure, and in fact, the fact that it can invest so much money in a game can also be seen that Sega has the courage to do so.
There is also a credit to Jester.
That is the phenomenal phenomenon caused by the game "Heroes" at the beginning, which can significantly increase the purchase of a gamer**, and even many players bought Dreambox3 for the game "Heroes", and even many players were not gamers before, just because of the sensation caused by "Heroes" at that time. Just start buying a console to experience the fun of the game.
It is precisely with this that Dreambox3 was able to dominate a generation with an unstoppable momentum at the beginning.
Sega, for its part, believes that such a process can be replicated.
And they also put their bets on Yu Suzuki. Yu Suzuki's talent is indisputably one of the best game designers in the world, and he also worked on Jester's "Heroes" project. In particular, the combat system of "Heroes" was basically in the hands of Yu Suzuki, although Yu Suzuki later returned to play Sega's VR Warrior series to save his reputation.
However, his disciple remained in the development team of "Heroes" until the entire game was developed.
Arguably. Yu Suzuki's "Shenmue" development team is actually the only group of sandbox game development teams in the world with such a super-large-scale and super-large architecture other than Mars Entertainment.
This is where Sega's faith lies.
As long as Shenmue can be a big hit, then DC can be a big hit.
It is very difficult to defeat Mars Entertainment in the next generation, and Sega is also very open, because the software research and development capabilities of Mars Entertainment are too strong now, but with the victory over Sony, it should not be too much of a problem.
So during this period of time, about DC and "Shenmue", Sega is also trying its best to create topics and attract more people's attention.
Yuya Suzuki had high hopes for the game that placed his entire game idea on it, so he didn't like to be interviewed very much, but he still gave several interviews for the future of the game.
Of course, the expectations of players for this game are unparalleled.
Japanese players are still on the second side.
After all, Japanese players prefer the previous Nintendo, which is now the Sony series, and for Sega and Mars Entertainment, they will even choose Mars Entertainment when choosing between the two, which is very simple, because Mars Entertainment has Shigeru Miyamoto.
But for European and American players, Sega is the second game company after Mars Entertainment.
Because of their arcade influence for more than 20 years, almost all European and American gamers have been exposed to Sega's games in their childhood.
It's not an exaggeration to say a word about feelings.
Coupled with the huge influence of Yu Suzuki and his games in Europe and the United States, the entire European and American player community is still full of expectations for "Shenmue", even in the comprehensive game discussion board of the player community of Mars Entertainment, which allows all games to be discussed, players often discuss some Sega games, especially Suzuki Yu's games, which are often mentioned.
For "Shenmue" is certainly the most discussed.
Even Jester personally came to this section to reply to questions about "Shenmue", because some people said that Yu Suzuki borrowed a technical team from Mars Entertainment when developing "Shenmue", otherwise, it would be like a super-large sandbox game, which may not be completed by Sega.
However, Jester himself denied it in the post.
He said that he did discuss the game "Shenmue" with Yu Suzuki, but the discussion was not deep, and he didn't know much more about this game than players from the outside world.
After all, for such a major project, Sega's internal secrecy is still very strict, and he, the person from the 'enemy' game company, of course, can't know too clearly, as for the technology or something, it's all a shadow.
Moreover, Jester also said that Sega's development power is actually very strong.
But because it's too scattered.
If Sega can bring together the strength of their seven subsidiaries, it may be enough to match the development capabilities of the Mars Entertainment headquarters.
The most remarkable things about the carnival are nothing more than two things.
One is a new game, and the other is the finals of the World E-sports Series of Mars Entertainment's games, the prize money of the game is getting higher and higher, this year's highest prize project has become the hottest PC game "Counter-Strike" that has just been released for less than three years, and this year's "Counter-Strike" Finals The championship prize money is more than five million US dollars, and the total prize money of this project is more than eight million.
Mars Entertainment even sold the TV rights to the "Counter-Strike" World Grand Prix Finals for up to $3 million in broadcast costs.
The naming rights were also sold for a million.
Even some sports media say that there are not many sports that can compete with e-sports for prize money.
Of course, there is still no way to compare influence, esports and normal sports for the time being, and even in the United States, there are still many people who think that playing games as a career is not a proper career.
Jester also knows that this reversal of thinking takes time.
The situation is much better now than in the original history, where there were not even such large-scale esports tournaments at this time in the original history, and there were only minor fights, and Jester remembered that he had seen an expansion film in which the people at Riot recalled that the current esports were different from the previous ones.
They say that more than a decade ago, people didn't accept e-sports at all, but more than a decade later, a game competition can attract players from all over the world, who come from thousands of miles to watch.
It can even fill a venue with tens of thousands of people.
The shift, especially in mindset, is staggering. (To be continued.) )