Chapter 797: Carmack resigns

Blizzard's own explanation for slashing Warsong Commander is this—they've tested dozens of changes and found them to be the best.

The question is why would they find this change to be the best?

That's because of the OTK deck that Blizzard hated from day one of Hearthstone.

What is an OTK deck?

This is a term in the trading card game, the full name is called One-Turn-Kill, as the name suggests, it is a round to kill the opponent, in fact, this is a very common type of card deck in the trading card, whether it is Yu-Gi-Oh or Magic, such a deck is not uncommon, and because there are certain conditions required to achieve OTK, it is not very easy to complete.

And Blizzard thinks that they feel that you can't do anything in this round, and can only watch yourself from half of your blood or even full blood, directly killed by someone with a set of combos, so the experience given to the player will be very bad, so they don't agree that this kind of player can only wait for the existence of a deck in their own turn without the slightest way to die.

From the beginning of the hunter's dog release did not change the previous dragon dog poison explosion, to the later Rolling Stone Battle was cut down.

All of them are sanctioning this OTK deck.

But one thing to note is that Blizzard has always been using how they think to measure the feelings of players, and they think that OTK will destroy the player experience and delete some OTK decks, not to mention whether players who are OTK will really feel disgusted, even if this is the case, doesn't Blizzard consider the feelings of players who like OTK?

There is a price to pay for OTK, and you may not be able to do it in five out of ten games, so why would you want to spoil the hobby of these players?

Jester remembers the feeling he had when he first encountered the Rolling Stones, and it was definitely not boring. It's a feeling of amazement, and it produces a feeling that the warrior can still play like this, which not only broadens his horizons, but also allows him to know a new kind of deck, and when he encounters it in the future, he will be on guard. Seeing the joy of a warrior selling blood, he had to guard against his rolling stone battle, either controlling the blood line and preparing to take it away in a wave, or raising the wall and letting the opponent throw a mouse trap.

Why should such an interesting deck be scrapped altogether?

It's to satisfy Blizzard's SB designers that we don't like XXX, so we have to change XXX's brain-dead thinking.

A group of megalomaniacs, who always think they are right, don't even open their eyes to see what players want to play, and the loss of five million players in World of Warcraft 6.0 in half a year can be attributed to the recession of the MMORPG game genre. Heroes of the Storm comes down to players not liking this kind of team play.

The question is, haven't players told you what game they want to play?

The difficulty of the dungeon of "King of Draenor" blindly takes care of the high play, and the low error tolerance rate is amazing, in order to take care of the high play pretend, so that the random group does not drop the suit, and in order to make the high play able to kill people in the wild, do not turn on the flight mode. Isn't this all SB to the point where you can't SB anymore?

At the beginning, it was said how the crab was, how the crab was. The cataclysm of the crab, how is the mystery of the panda man of the crab, and now that the crab is gone, a new group of people have come to do "King of Draenor", what is the result? It's not as good as the crab, at least the crab knows what kind of game most players like. High play is definitely not equal to the vast majority of players.

Therefore, although the two versions of Cataclysm and Mystery of Pandaren are mixed, the number of players is relatively stable despite the decline, which is the downward trend of the number of people that the so-called MMORPG environment should have, and it must be a smooth downward curve. And "King of Draenor", it's a jumping downward curve, should you tell me that this is the general environment of MMORPG?

, this is a group of SB designers who make an SB version, and then the players don't pay for it.

As a result, Blizzard can only slap itself again and again, for example, Blizzard replied why it took so much time to drive a flight, and Blizzard gave an explanation that it was because flying needed to fix a lot of bugs, why are there so many bugs? Because the map will have a lot of errors when flying, as for why there are so many errors, Blizzard didn't say.

Needless to say, as long as you have a little IQ, you can see it, but he~mom~ didn't plan to fly in the first place.

As a result, the players didn't buy it, SB, right?

Slap yourself in the face, right?

Of course, the SB of "King of Draenor" is not limited to this one place, it is simply a lot of wins.

I really answered that sentence.

When the gentleman was there, he didn't realize it, and after he was gone, the Buddha was the same.

Changed to the crab's body, it is really suitable for the situation.

Putting these messy thoughts behind, Jester also sighed, as a designer, you must learn to listen to the voice of the player, but you can't be swayed by the player's voice, but when one of your changes is opposed by the vast majority of players, then you have to ask yourself repeatedly, am I doing this right?

It's like a Slave Wars change, after Blizzard made this change, the 'Little Fishman Immortals' made a vote, and 88% of the participants were against it.

Doesn't that tell the story?

Of course, Slave Wars did need to be modified because the deck was perfect, but it was definitely not such a brutal one-and-slash change.

Doing so is irresponsible to the player.

Because it's a deck that players have put a lot of effort into perfecting.

Another very important thing is that the key to Blizzard's dislike of OTK is that when Hearthstone is in the game, there is no countermeasure for players when it is not their own turn, that is, there is no instant card, which is why Jester always thinks that Hearthstone is a game that lacks competitiveness, when it is not your turn, you can only look at other people's faces and do ~ things, but you can not control your own destiny.

This is a game that leaves half of the game to luck and can only be a game of entertainment.

Of course, the competition in Hearthstone is in full swing and also shows one thing, that is. Whether a game is a competitive game or not has nothing to do with whether the game is competitive or not, as long as it is a confrontational game, as long as there are enough people to play it, then it becomes a competitive game.

And if Hearthstone is added on a turn that is not its own, you can set the benefits of an instant response similar to the trapped card inside the hopeful. Naturally, it increases the depth of the game and makes the game more fun, but the downside is that it is more complex - this is not something that Blizzard wants to see, as you can know from their development video, in the original Hearthstone, they had this kind of instant card.

But they deleted it.

It has to be said that it was really a stupid decision, of course. Adventure mode is also a stupid decision.

Jester didn't look at the reply on the forum again, this time he completely closed the computer, washed up and went to sleep, after all, he hadn't slept all day, he was also very tired, and there were still a few meetings to go to tomorrow.

The next day, Jester's post on the Mars Entertainment community really caused an uproar~ wave, which was Jester's first time in public. Showing his attitude between old-school FPS and modern FPS makes many old-school FPS designers of Mars Entertainment very dissatisfied. Even Carmack was a little annoyed when he heard the media talk about it.

Even threatening words were uttered.

"He's going to talk to Jester, and if Jester really has irreconcilable odds with him, he's going to resign," Carmack said. ”

As a meritorious figure in Mars Entertainment and a leader in the industry of 3D engine development, the news really shocked the industry. Soon there were rumors that whether it was Sony or Sega, or a local game company like EA, they were frequently contacting Carmack and wanted to recruit Carmack under their command.

However, this news did not receive a reply from Carmack.

The carmack himself is a man who does what he says. After he finished his conversation with the reporter, he immediately booked a plane ticket to Chicago, and when he arrived in Chicago, he went straight to Jester's hotel.

When he arrived at the hotel, it was already afternoon, and Jester was attending a seminar on the future of the game, and did not meet at the first time, but Carmack was still patiently waiting for Jester to come back, and Jester also guessed his intention after knowing that Carmack had suddenly arrived in Chicago, so Jester immediately returned to the hotel.

No one knows what Jester and Carmack talked about, but it can be guessed that the outcome of the talks was not good, and in the end Carmack broke up unhappily.

Many media outlets outside the hotel photographed Carmack blushing and leaving the hotel without saying a word.

And immediately booked a plane ticket back to Los Angeles.

The next day, Carmack suddenly accepted an interview with a game media, saying that he had submitted his resignation to Jester, and he had entered the countdown to leave Mars Entertainment, which had just been revealed, and immediately caused an uproar~ wave.

You must know that Carmack is not an ordinary character, it can be said that he is one of the cores of the entire Mars Entertainment, the best 3D engine developer in time, the earliest 3D game engine was independently developed by him, and now it is entering the rapid development period of the 3D game era, and getting Carmack is a very big assistant for any game company.

Of course, in fact, the development of 3D engines has also entered the team effect, especially Mars Entertainment, even if it is a top god like Carmack, it is difficult to occupy an absolute dominant position in the latest engine research and development, but for some other companies, Carmack, who has participated in the development of the world's best 3D engine, is still something they can not meet.

They didn't expect that this time Jester suddenly said that he was not optimistic about the future of old-school FPS, and even offended Carmack at the same time.

Let a lot of game companies look at the joke.

Of course, they are all desperately trying to win over Carmack, and they want to pull him into their own game company, and the conditions they offer are even more extreme, but Carmack did not respond to it.

He came back and was really annoyed by these games, so he made a statement that he would not join other game companies.

However, in the eyes of many game companies, this is just Carmack moving forward.

Jester also gave an interview when he returned to Los Angeles, and in this interview, he was asked about Carmack's resignation, and Jester did not hide it, he admitted the matter: "We did have a little analysis on game development, and Carmack also submitted his resignation to me, but I don't think it's an irreconcilable contradiction, and it's not like I won't continue to make old-school FPS, for example, I have previously disclosed to players in our player community Team Fortress" is the next step we want to make a very Thor-style old-school FPS......"

"Then you're sure you can leave John. Carmack? When he was interviewed before, the tone he showed was decided. ”

Then he quickly followed up with questions and asked.

"I can only say that Carmack is an integral part of our Martian entertainment, he is one of the most important people who have made us so successful, I don't want him to leave us, I will try my best to redeem it, if it is really irretrievable, then I will also wish him a better career in the future, he is a genius, a real genius, and if we lose him, it will be our biggest loss."

Jester replied as well.

The reporter also felt that the time was almost up, and asked a topic that many people and even many game companies were most concerned about, that is, if Carmack left Mars Entertainment, would he be restricted by the industry?

In fact, Mars Entertainment is tolerant of employees who leave them, and will never impose industry prohibition clauses on their employees.

But that's just the average employee, not the real core like Carmack.

And the rumors of Carmack's departure are also the first rumors of the departure of real core members in the 12 years since the establishment of Mars Entertainment, and no one is sure whether Mars Entertainment will ban it in the industry, so this reporter asked.

Jester shook his head firmly when he heard this.

"I don't know why you think that, but we are not such a company at Mars Entertainment, any of our employees leaves, we will not ask the other party to prohibit the industry, he can engage in any industry he wants to do, if he develops FPS games with us and goes to other game companies, he can also develop FPS games." (To be continued......)