Chapter 918: Creating a Sentimental Effect

readx;?Scarlett? Johnson was also curious and immediately asked, "What's the reason for that?" ”

Duke thought for a moment and said, "Most of the plots of video games nowadays are quite simple, so usually when the game is adapted to a movie, the manufacturer needs to make certain changes to the plot. Pen & Fun & Pavilion www.biquge.info please search to see the most complete! The fastest update"

He shrugged, "However, in the eyes of players, what I hope is that the movie adapted from the game can restore the game to a greater extent and respect all the original games." ”

"But the plot and premise of the game may not be suitable for the movie." Sofia? Coppola said, "Games and movies are completely different carriers. ”

"Exactly." Duke nodded slightly, "So the contradiction arises, moviegoers in the film and television market hope that the movie plot adapted from the game can bring more exciting parts to the moviegoers." If it follows the needs of players too much, then the quality of the film adaptation will be greatly reduced due to the limitations of the game's plot setting, and if it is too much to meet the needs of moviegoers in the film and television market, then gamers will not buy it. ”

Hearing this, Scarlett also said, "Such a contradiction seems to be very difficult to solve. ”

It is in this situation that a movie adapted from a game needs to meet the needs of both movie followers in the film and television market and the needs of players in the game market, which is difficult for manufacturers to control for game adaptations.

Subsequently, Duke took the previous movie "Resident Evil", which was adapted from the game, as an example, this work should be relatively successful, even if it didn't make a lot of money, but at least the manufacturer was definitely profitable.

"The reason why I wanted to take Resident Evil," Duke explained slightly, "is mainly because the movie completely deviates from the main path of the game, does not care about the feelings of the gamer, and completely embarks on a path of self-esteem. ”

It is no exaggeration to say that the movie version of "Resident Evil" can be relatively successful, and deviating from the game's setting is an extremely important reason.

In the Resident Evil movie, the plot and the game are irrelevant. It is in such a situation that "Resident Evil" is often ridiculed by gamers, making irrelevant movies in the name of the game, and being ridiculed by gamers as a work of "selling dog meat on the head of a sheep".

From this, you can think about it, even if the game adaptation movie opened its popularity by jumping out of the balance of adaptation, it was complained by thousands of gamers, and it didn't make much progress. Isn't this self-destructing IP?

When the game IP can never be forgiven by the player, will the player buy for the IP next time? The answer, of course, is no.

"Can a movie based on a game escape the curse of failure?" The same as as a director. Sofia? Coppola couldn't help but ask, "How do you escape?" ”

Bringing games to the big screen, how to make game movies better? Most importantly, Duke still believes that the plot of the work should do its best to balance the needs of gamers and moviegoers in the film and television market.

Since the plot adaptation of the game is inevitable in the process of adapting the movie, in the process of film production, the manufacturer can actually let the filmmaker and the game producer collaborate and work together to make the movie, and perhaps the film effect will be better in this way.

In the process of filming and producing a movie adaptation of a game, the filmmaker should find some more competent actors.

The reason why it is said to be competent. It's more because too many actors in the movie adapted from the game have never played the game at all, so there is a big difference between the characters in the game during the filming and performance, such as expressions and movements.

The film adaptation of World of Warcraft and the film adaptation of Assassin's Creed may be, in a sense, a historic battle for the game adaptation.

"World of Warcraft" and "Sideke's Creed" are two diamond-level IPs, the fan base is extremely strong, and the plots of both games are quite rich, which greatly reduces the pressure on the game to become a movie plot adaptation.

There is no doubt that commercially, this has completely laid the foundation for its success. The two major works continue to skip tickets must also be in order to make the content of the movie better.

However, in Duke's view, these two movies may be able to change the situation of game movies, but if they are successful, they will not be a big hit.

After participating in George? Lucas's wedding, Duke returned to post-production of "Star Wars: The Force Awakens", and specifically told Tina? Filipino in the case of confidentiality. Order a ring from Tiffany so it will come in handy when you're busy with the production and release of Star Wars: The Force Awakens.

Due to the dizzying post-production special effects in the Star Wars prequel trilogy, which has caused dissatisfaction among many die-hard Star Wars fans, Duke used a lot of live-action shooting during shooting, special effects work in post-production, and in many cases CG technology was used to remove some content from the picture. Rather than adding content.

However, this does not mean that the post-special effects shots in the film have disappeared, from the richness of the scenes to the creation of new characters, there is almost no step without the blessing of the magic of special effects, the whole film in the production stage, there are 128 shots completely completed by post-special effects, and the number of scenes is at least more than 1350, such as Kailo? Footage of Len's spaceship taking off from the Jaku Desert to the Star Destroyer, the scene of the TIE fighter flying to the Star Destroyer after the battle, etc.

In other words, almost all of the footage related to Star Destroyer, TIE Fighter and Space is post-production special effects, Andy? Serkis plays the supreme boss Snooker and Sienna? Miller's Pirate Maz was also made on the basis of post-production special effects.

For a film with such a large number of fans, whether it is traditional or innovative, the creators take a great risk.

For example, the new lightsaber design is quite controversial, many fans have emailed Duke and other creators, and some fans even said that "this design will kill the user in turn", Duke has repeatedly reiterated that this is based on the operating principle of the lightsaber in the previous game, and the visual effects engineers of ILM will also constantly review the settings of the original lightsaber during the production process, and adjust the overall effect of the lightsaber according to the environment and lighting in the film.

The power of Star Wars fans made the whole team feel pressured, and every time the crew released a certain character or a certain poster and concept art, countless fans left messages, explaining these materials in detail, and even putting the details to the smallest pixel, and this pressure also turned into motivation, so that Duke and the whole team did not dare to slack off.

Duke also asked the VFX team to design everything to look like the real world, rather than just creating an illusory galaxy.

Without affecting the final film, Duke also appropriately added some content that can create an emotional effect in post-production.

The heroine Rey's planet Jaku is a desert planet like Tatooine in Star Wars 1, far away from the Empire's sphere of influence, and Rey lives here like Anakin and Luke.

The planet Jaku also preserves many remnants of the Imperial Era, such as the wreckage of the giant triangular starship Star Destroyer and the quadruped all-terrain armored walker, as well as the helmet that Rey wears is also the Rebel pilot's, and her goggles are taken from the helmet of the Imperial Storm Soldiers.

Daniel? The Stormtrooper number of the male protagonist Finn played by Wu is "FN-2187", and in the 1977 "Star Wars", the cell number where Princess Leah was held by the Empire is "2187".

In one of Finn's scenes, holographic chess was first seen in A New Hope, and the special effects team that used stop-motion animation to create the scene used stop-motion animation technology to add holographic chess, which was replicated in The Force Awakens.

The float ball that Obi-Wan used to train Luke to use his lightsaber was also put by Duke in "The Force Awakens" this time, and it is still lying quietly on the Millennium Falcon spaceship, which is enough to make Star Wars fans instantly think of classic scenes.

The Star Slayer base in this is equivalent to the Death Star in the previous "Star Wars", but it is even more powerful, it can squeeze all the energy of a star, only Duke and a few other people know, George? When Lucas wrote the Star Wars script, he initially gave Luke the name not "Skywalker", but "Star Slayer".

In order to cram something that creates an emotional effect into the film without affecting the quality of the finished film, Duke racked his brains.

For example, the voices of Obi-Wan and Master Yoda, Duke simply arranged them in Rey's hallucinations.

The heroine, Rey, hallucinates when she comes into contact with Luke's lightsaber in the basement of the pirate Maz Castle, sees the past, present, and future, and hears the voices of Obi-Wan and Master Yoda.

For this play, Duke will Ivan? Mike Greg and Frank? Oz came to him and re-recorded new lines for the film.

As for the line "I have a sense of foreboding", it appears in every Star Wars, Luke, Leia, C3PO, Anakin, Obi-Wan have all said it, and this "The Force Awakens" is naturally no exception.

In the resistance army of "The Force Awakens", there will also be many old acquaintances from Star Wars, Nien? Nong Bu once flew the Millennium Falcon to participate in the bombing of the Death Star II. Akbar, on the other hand, was a highly decorated admiral who fought in many battles, including the Clone Wars and the Battle of Endor.

In addition, Duke also added the famous Willham scream when adding the voice acting.

This is not unique to "Star Wars", "Willam Scream" is a man's ** scream, the original "Star Wars" sound designer used a ready-made recording material for convenience, but I didn't expect many sound engineers in movies to follow him.

The entire post-production lasted until mid-November, and after all the post-production was completed, Duke released a public statement as soon as possible. (To be continued.) )

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