Chapter 710: Gran Turismo Brigade
Regarding Yamauchi Kazunori's strength, Jester did not have the slightest worry.
First of all, his talent has been proven over the years, as evidenced by the success of the arcade games he has developed.
Moreover, before that, Jester had talked to Kazunori Yamauchi about console racing games, when it was still the Dreambox2 era, Jester asked him if he could port some arcade racing games, because at that time, Mars Entertainment's player survey found that a considerable number of players were very interested in racing games.
However, at that time, Yamauchi pawned the machine and immediately refused.
It's not that there's no way to transplant.
On the other hand, Sega has ported several games, and all of them have been very successful, although the quality of the porting is not very good.
But the essence of the matter is like this, scarcity is expensive, when no one else has it, even if my thing is rotten, you will be very interested in using it.
At that time, Jester was also a little jealous of the profits brought by this transplant of Sega.
However, Yamauchi Kazunori refused, the reason is very in line with his character, in the eyes of Yamauchi Kazunori, he made zuò racing games to complete his ideal of racing drivers, and the game he wanted to make was to enable ordinary people to rely on these electronic game consoles to have a real racing experience, and in fact, Yamauchi Kazunori was indeed conducting a test recently.
An exam to become an amateur racer.
Speaking of exams, in fact, adding the setting of a driver's license test in a racing game is a pioneering move by Kazunori Yamauchi, which has been a normal setting in the racing games of later generations, and has not yet been born in this world, but in the game design plan of "Gran Turismo" given to him by Yamauchi Kazunori that Jester has seen, I have seen that he is ready to add this driver's license system to this game that greatly improves the playability of racing games.
This is also the game that Kazunori Yamauchi prepared for Dreambox 3, and another better known name for this game is "Gran Turismo".
Although Jester was a little unhappy with Kazunori Yamauchi's license for an amateur racing driver's license. But he also knew that it was impossible to stop the other party, because he knew the lives of these game-makers and knew that even in his world, Kazunori Yamauchi was the same, he loved racing more than life.
This is a bit unprofessional, but he can't help it, because this kind of seemingly unprofessional maker is not just Yamauchi Kazunori.
Many people may be accustomed to some situations like this.
For example, a writer may be a film director, but it's hard to connect the identity of a game producer to a professional race car driver.
As a matter of fact. Because of the particularity of racing games, later racing games are too realistic in pursuit of reality, and many big manufacturers will hire professional racing drivers to serve as consultants for the game, the most famous of which may be Colin. McRae.
It's easy to understand and easy to accept.
But looking at this matter the other way around, it is difficult for people to accept and understand that Tongguò racing game maker Zuò entered the racing world, but Kazunori Yamauchi is such a person.
Actually, Jester was in his own world. is a fan of "GTA Racing", so he naturally pays attention to some introductions or interviews with Kazunori Yamauchi, and he still knows a lot about this person who is very independent in the entire game maker.
Actually, Kazunori Yamauchi from a very young age. He is a fan of racing and photography.
When he saw the real race car flying by in the footage, he came up with the idea of making the 'most real race car'. This is the origin of Gran Turismo.
Moreover, Kazunori Yamauchi also has a very famous rule.
He even asked all the employees involved in the development to go to the racetrack and drive it themselves. Getting hands-on experience and a full number of drivers, as well as holding in-house races from time to time, certainly provides a good environment for Kazunori Yamauchi's driver's path. Yamauchi's ambition isn't just about real driving games. He once said this in an interview.
"I want to train real racers through guò Gran Turismo!"
Of course, he himself can be said to be the best example and example of his joke.
In Jester's memory, in the year 09, Kazunori Yamauchi, as a professional racing game maker, took a new step in his racing life. He made his VLN debut in the VLN Championship, setting the fastest lap in the Lexus IS-F, and his team also won the SP8 class. Soon after, Yamauchi competed again at the 24 Hours of the Nürburgring in Germany, finishing fourth in the SP8 class. Competing in the 24 Hours has become an annual must-have for Yamauchi, who won the SP8 class in 2011 in a Nissan GT-R that defeated the Volkswagen team led by former F1 drivers Browndell and Herbert.
Of course, this kind of game maker becomes a professional racing driver, which is very rare in the gaming world.
But the example of Kazunori Yamauchi is not isolated.
In fact, "GTA Racing" is Sony's trump card product in Jester's original world, and even in the first-party camp of PS, this game has a higher status than Naughty Dog's "Uncharted".
As for the reason, of course, it is that he has almost made a single platform with sales of more than 10 million except for the sixth work.
Pretty much the best racing game in the world.
As for why it is said almost, it is because Sony's opponent Microsoft is not a fuel-efficient lamp, and they also have a racing series that is not inferior to the GT series at all, that is, the waste scum series in the mouths of many players, the accurate name is "Forza", and the origin of the waste scum is because of his English, FORZA.
As for why you should say this game.
Quite simply, the series of this game is produced by the director of the series, John. Wind, who won the 600cc Supersport class of the American Supercross Championship.
He and Yamauchi Kazunori are actually all the way.
I have to say that in the behavior of the top game makers, there is really a certain commonality.
Jester shook his head a little helplessly, in fact, such unscrupulous things are not uncommon in the game industry, such as John, who is a technical otaku. Carmack is also not a fuel-efficient lamp.
Of course, his hobby is engines, but it's not just the engine on the computer. (To be continued......)