Chapter 656: Questioning
"About the self-destructive principle I just talked about."
Jester spoke, his voice a little hoarse, after all, he had been talking for a long time today, but it seemed that Jester was in the mood, so he just took a sip of water and continued.
"This time I'm going to give you an example about a very common premise in our games."
"Players can ruin their gaming experience in all sorts of amazing ways, and it's up to us as designers to protect them from ourselves. One of the problems lies in the settings of the archive. I've seen some Civilization players save before each battle, and if they lose the battle, they reload the file until they win the battle. It's not what I designed to do, and it's not the most fun way to play, because it doesn't require a flexible global strategy and forward thinking. ”
"If you can win every battle, the game will be less fun, so in the sequel to Civilization, we're introducing randomness to the save - in other words, the battle after the file is read will remain the same as before."
"If the save mechanism is too simple, the player's game experience will also be affected, in Pirates, we set the save points in various ports, in other words, the ship will be left to fate after going to sea, through guò using the background setting of the game itself, we have disguised the intention of restricting the player's save in a certain way, and making the save limit an organic part of the game's background is also a lesson that designers need to master."
Jester seemed to be in a mood when he said this.
"From here, you will understand that the so-called self-destruct is that the player and the designer can fool each other about the game, I talked about the player side earlier, and then I said something about the designer side, after all. I'm more at thinking as a designer than a player. ”
"Another way designers can ruin the game experience is to provide players with too many options and customizations during the game, of course, moderate customization is a good thing, such as allowing left-handed players to modify the direction of the joystick, but the current trend is a bit overdone, players are faced with too many choices, we designers are the ones who decide the gameplay, we can't give a half-finished game to the player, so it shouldn't be a reason for designers to design a half-finished game-' We don't know how this game is supposed to be played. See for yourself. So, designers should think carefully about what permissions should be given to players. ”
IN FACT, WHEN JESTER TALKS ABOUT THIS, HE THINKS OF THE MANY FAVORED LIGHTS ON STEAM IN LATER GENERATIONS.
A LOT OF THE LIGHT OF FAVOR ON STEAM IS DESIGNED WITH THIS KIND OF THINKING.
They designed a half-finished game, and they didn't even know if the game they designed would be fun to play, but they dared to release the game, and they could play it in the name of freedom, and let players discover how to play it.
But actually.
It's just an excuse for their incompetence.
"Another thing that can self-destruct in the game is cheat codes. It's a very serious question, we're all adults now, and no one likes to cheat on exams, of course. Playing games is not an exam, but playing games with cheats is not fun because it is completely contrary to the designer's design intent. ”
"I think cheat codes are the most effective way for players to ruin the gaming experience."
"I remember when Civilization 2 was developed. One of our designers is called Brian. Robuz, who designed one of these main menus, says 'cheat'. ”
"I was amazed. I said, Brian, that's a bit too much, isn't it? He said: How cool is this, in the Middle Ages you could summon a tank formation. ”
Jester couldn't help but laugh when he said this interesting thing, and he even gestured with his hand, hoping that others would understand what he wanted to express, but it was clear that the people under the stage just smiled and didn't say anything else, and then he continued.
"I don't deny that it's cool, I actually like to abuse the computer while cheating, but he told him very harshly: 'But Brian, do we have to put the cheat option on the main menu?' Can't you hide it a little tighter? ”
"Actually, I'm not against cheats, but I want players to experience the original game first, and then explore things like cheats and easter eggs."
"Of course, there is a good side to cheat codes."
"The good news is that the idea that goes hand in hand with cheating is modification, and modifying features is the key to a breakthrough in the Civilization series, and it's also a cheat with a happy ending, and modifying features can unleash the potential of designers in players' minds and make them part of a wider community, and I'm ambivalent about cheating, but modifying is undoubtedly a good thing."
Jester clapped his hands again when he had said that, and then he looked down at his watch.
"There's not much time, so you're probably going to ask three or four questions."
Then, a lot of people raised their hands, Jester still didn't choose much, he had chosen the first two times to be closer to the podium, and this time, he was going to choose one that was farther away from the podium.
It's a yellow-skinned one.
The boy introduced himself first, he is also Chinese, and the reason why he came back to UCLA to study game design is because Jester is his idol, and he hopes to become a designer like Jester in the future.
Jester paused for his compliments, but Jester reminded him that he needed to ask as many questions as he could, not say that.
It's a waste of time to say this.
"I've heard one of your speeches before, and you said in that speech that people have to learn to listen to players, and I'd love for you to talk about this ......" After hearing Jester's reminder, the Chinese also apologized a little embarrassed, and then asked him a question that he was obviously very carefully prepared, and Jester nodded after hearing this question.
"That's a really good question."
Moreover, Jester also praised the other party like this, and it can be seen that the Chinese student's fist clenched hard after hearing Jester praise him like this.
Obviously, he was very satisfied and excited by this compliment.
"How do you answer this question......
Jester didn't answer directly, but first thought about it while groaning. (To be continued......)