Chapter 696: Romero
Prior to this, because Jester couldn't stand the tireless questioning of why he had refused to be interviewed in the first place, the wonderful John of the Great. Romero's reason, Jester finally told his own reason.
Because at that time John. Romero does have a good table of xiàn.
Whether it is the understanding of the game in the planning position, or its own programming level, it is the best choice, and it can be used as a trump card to cultivate, and in a few years, it is definitely a very good candidate who can lead a team of dozens of people and develop a game with millions of sales.
Therefore, at that time, it seemed that Jester rejected the other party almost without hesitation was beyond many people's expectations and understanding.
Jester's explanation is even more confusing.
He said: "The reason why I did this is very simple, I had a detailed conversation with the other party at that time, and from the other party's speech and behavior, I found that he did not want to work in our company, but like playing a game, treating us as monsters to gain experience, and when his level is high, he will leave us without hesitation, and even take many of our people with him." ”
Many people scoffed at Jester's explanation at the time.
But now it seems that when it comes to Romero's departure from Activision, Jester's prediction was so accurate.
Moreover, Mars Entertainment is not so exclusive to the departure of the producers, whether it is now or in the past, many producers have left Mars Entertainment, some may not be paid enough attention to Mars Entertainment, but other game companies have thrown out better olive branches, and some may want to start their own businesses, but for Romero in the means used to leave Activision.
That's a far cry.
Those people before Mars Entertainment still came with the idea of getting together and dispersing.
But Romero first deliberately broke a project, and then after the passive high-level scolded him, he led the previous project team, and there were resentful personnel. Collectively jumped out of Activision and established its own game company.
This makes people feel a little ashamed.
Because of Romero's success in recent years, many people are discussing whether his game company can succeed during this time and when they are bored.
Jester didn't participate in this discussion, but he really thought about it in his heart.
The conclusion is simple.
Initial success was inevitable, because Romero had the qualities that a good designer should have, and he knew how a game was good, how it wasn't, and how it would be popular with players...... Since he was twelve or thirteen years old, he has been publishing in computer magazines and relying on games to get paid.
Such people. As long as you are willing to work hard, there is no reason why you will not succeed.
Moreover, the half of the team he brought out covers almost all the talents needed for a game, plus his own programming skills are also very good in addition to being an extremely good game planner.
In the original history, he was able to communicate with John. Carmack has formed such a deep friendship, and it is the same reason that he is also a technical nerd.
However, I felt that there was more of a full-time game planner than it became. It was also easier for him to launch the programming work for the game.
However, Romero is a person who, judging from his life experience, has the biggest flaw, or rather the shortcoming, which is not very suitable. That is, he is very ambitious.
This trait may be a bit for some people, such as Jester, but for others. That's not a plus, for example, John. Romero, actually. The reason why ID software was able to achieve such success at the beginning is of course due to Romero's planning, but more importantly, it is Carmack's technical leadership.
Otherwise, ID Software would only be a decent gaming company, but that's about it.
But there are so many such game companies that they are not worth mentioning at all, and I don't know how many such game companies appear every year, and I don't know how many such game companies die.
Romero has a lot of whimsical ideas in games, not to mention FPS games in the ID period, after he completely fell out with Carmack, he left ID, and developed the "Big Knife", which is a very creative game, the setting, the system, it can be said that it completely surpassed the understanding of games in the game industry at that time.
However, it still failed.
The reason is simple, that is, his technique is simply not able to achieve the effect he wants.
What can't be done, then no matter how good it is, it's in vain, just like Jester's 'era' project that is now underway, in the description, even people who don't have the slightest understanding of the game can realize how great it will be if such a game is developed, but if it can't be developed, then what's the difference with the mirror?
At the time of ID, the reason why his vision was able to be realized was because of Carmack's amazing skills, but after falling out with Carmack, he could not find another person who could be the same name as Carmack to be his technician.
In fact, a very important reason for Romero's falling out with Carmack, in addition to the discord between the two in game design, the biggest is Romero's jealousy of Carmack, both of whom are the founders of ID software, at the beginning, the contributions of the two are naturally the same, and no one can say who surpasses whom.
However, as the goal of ID software grew, this relationship of equality was completely reversed after Carmack developed the world's first 3D engine himself.
Whether it is in the eyes of other people in the ID software, or in Romero's own mind, they all feel that his contribution to ID is far inferior to Carmack, and a very simple comparison can come to this conclusion, not to mention the later "Quake", just "Return to Wolfenstein", without Carmack's technology, this game is absolutely impossible to complete.
Therefore, in the eyes of many people, they think that the ID is the ID of the Carmack, not the fact that he John. Romero's ID.
In the end, this contradiction erupted after the accumulation of a lot of time, and the result was naturally unhappy, Romero left ID, and the rest of ID, without exception, chose to stay, because they all knew that ID was able to succeed.
It's Carmack's technology.
And not Romero. (To be continued......)