Chapter 158: Formal R&D
The trip back to the United States was not turbulent, because Jester was obsessed with the last ANA in-flight meal and was extremely dissatisfied with the food provided by United, so this time he chose All Nippon Airways.
After landing in Los Angeles, because they just came back from Japan, almost all of them were mentally depressed, and they had to reverse the jet lag again, so Jester simply gave them a vacation, and the official development of "Fire Emblem" was also scheduled to start the day after returning to the United States, but although Jester who came back from the United States was also exhausted, as the chief producer of this game, he didn't have time to spare, before the official start of development, He's going to take a look at some of the basic premise of the game he's been working on again.
It was impossible not to sleep because of jet lag, but Jester just slept for a few hours before getting out of bed and driving to his office in the night.
Mark. Saini rarely didn't rest in the company, Jester had called before he came, but no one answered, but when Jester just came back from Japan, he heard people in the company talk about it, and it seemed that it was Mark. Saini recently talked to a girlfriend and is in love, which Jester has some regrets, after all, he has a girlfriend Mark. It would be impossible for Saini to stay in the company and work overtime every day.
Pulling out a thick stack of materials from his drawer, this was written by Jester before he went to Japan, but after returning from Japan, especially after talking to Yasusu Matsuno and Hideo Kojima many times with masters of future plot setting, Jester felt that he didn't need to worry about the game's plot text anymore, he only needed to provide a general outline of the story, and then fill in the specific content, and give it to these people, and his main job was to establish the framework of the game.
For example, the first thing to do is to make the people involved in the development tomorrow understand what kind of game it is.
RPG games, these people are lovers of this kind of game, and even they are children who spent playing DND desktop role-playing war chess games, they know much more about RPG games than him, but this time he wants to make zuò is not "Witchcraft", not "Genesis", not this kind of DND style is strong, except for dungeons, fighting monsters, and obtaining treasures There is no other content in RPG.
What he's going to do is SRPG.
It's a new concept, and no one has ever come up with a game like this before - it's not a question of how to do it, but how to make it a game, but to make the developers understand what kind of game it is different from traditional RPGs.
Only when we understand can we make zuò, which is an eternal truth.
This game genre was pioneered by Jester, so he naturally had the responsibility of explaining the genre, and he couldn't get a group of people involved in the development of such a game without understanding what SRPG was.
Otherwise, you can't pay attention to the essence of this kind of game, and it is impossible to make a real SRPG, of course, Jester doesn't expect these people who are involved in the development of this kind of game for the first time to be perfect, after all, this is simply impossible, even the first work of the Japanese RPG triumvirate in history - Zelda, DQ, and FF has great flaws compared to their mature backseat.
But Jester thought about it, and he didn't know how to write about the SRPG he understood, or how to describe it in a language that people of this era could understand and understand.
Jester just looked at the blank white paper he was spreading on the table, the pen in his hand was hanging in the air, half an hour later, he was still in this posture, there was still not a single letter written on the manuscript paper, thinking about it, Jester felt that it was better to say it in simple terms, if he made it complicated at the beginning, it would affect the mentality and speed of research and development, the best way is to deepen the characteristics of this kind of game into his own thinking.
Although SRPG is said to be a classification of RPG, it is not a simple RPG element, in this genre, the most attractive thing is the SLG element that accompanies the RPG element, and SLG is the abbreviation of another type of game, simply put, a strategy simulation game.
In the eyes of many players, SRPG games are rarely confused with RPGs, because the difference between the two is so conspicuous, but some players often confuse SRPGs with SLG games, for example, after the release of "Fire Emblem" caused a huge response, many games of the same type have followed suit, some of which are SRPGs like "Fire Emblem", but there are also many SLGs that look the same mode, but are completely different.
To be precise, the later generations should say that Benge SLG, because the classification of SLG is very broad, and Benge SLG is a statement from Japanese manufacturers, which further narrows the scope of SLG, such as "Three Kingdoms", such as "Nobunaga's Ambition".
What is the biggest difference between SRPG and SLG? If you spread it out, this is a very big topic, there are many places that can be discussed, and there are many things that these two types of games have in common, but in essence, Jester summarizes from the simplest place based on his own experience of playing these two types of games, probably that there is a clear protagonist in this kind of game is SRPG, and it is SLG that cannot be divided into roles and priorities.
Of course, this will be more general, but it's easy to understand, RPG, although SRPG focuses on the elements of S, but pays more attention to the substitution experience brought by RPG.
If you use this theory, it is natural to distinguish the authenticity of some games that are not of this kind of game, such as "Dream Simulation Battle", then "Machine Qì Human Battle", then "Royal Knights", and "Demon Wars" and so on.
There are SRPGs and SLGs, both of which are often confused.
That's it, Jester's writing is very simple, almost overnight, but ten minutes, he threw down the pen, picked up one side of the paper and wiped the sweaty palm, the manuscript paper is not much to write, not a page has been written, compared to Jester's previous plan to write a game, sprinkled with more than a dozen pieces of paper, not only completed the framework of the entire game, but even the sketch of the level is drawn is not the same.
Although this time the game development is basically a reference to Fire Emblem, this is completely different from his previous games that have basically copied everything, this time he just designed the framework of this type of game based on his knowledge of later SRPG games, and then left the rest to those who are more adept at detailing.
For example, Matsuno Yasusu is good at plots with Hideo Kojima, Hironobu Sakaguchi is good at setting up a Japanese RPG combat system, Yuji Nakata and Gyberi are good at programming, Nobuo Uematsu and Hu Weili are good at soundtracks, as for art, of course, there will be no or lack of top artists in Mars Entertainment, and even Jester has once again had the idea of being temporarily shelved by him because there are too many excellent painters in his company, that is, to follow Blizzard's Storm Son and set up an exclusive art team belonging to Mars Entertainment, Mars Son.
However, this matter may have to be delayed a bit, and it will be said after the completion of this game production of my own.
The next day, Jester summoned all the members of his Fire Emblem design team to the conference room, where Jester had already set up the table in advance, and a row of televisions in the middle of the room were connected to a Dreambox console, and a brand new game cartridge was inserted into the console.
Everyone looked at each other, especially the Americans in the team, they looked at Jester with some puzzlement, and then at the Dreamboxes, especially when they saw the unfamiliar black cassette inserted on it, the look of confusion and confusion on their faces was even greater.
However, a few people from Japan were a little surprised when they saw this arrangement of the conference room, especially the new employees who had never seen the working atmosphere and environment of the Mars Entertainment headquarters, and they were even more surprised, but they didn't have any doubts when they saw the game cartridge inserted on the Dreambox, because most of the games on this cartridge they had played, and even if they hadn't played it, they had heard the reputation of this game.
"Boss, what kind of game is this?" An American employee was silent for a few seconds, and finally couldn't take it anymore before asking.
Jester smiled and didn't answer directly, but waved his hand first to let these people be combined in the way of a Japanese and an American, and sat down in front of the TV, because there were a lot of Japanese in the design team this time, and in the end, only one person was left who had not been successfully matched. Seni pushed the door open and entered.
Mark. Saini heard that Jester's new game was officially established today, and he was still talking about the R&D plan in the conference room, so he also planned to listen to it, he has been reviewing R&D plans and development reports for other design teams recently, and he is a little bored, so let's relax, and by the way, find inspiration from Jester, and Jester knows that Mark. Seni is fluent in Japanese, and he is very good.
So, just let Mark. Saini sat down in front of an empty game console with the rest of the American employee.
When everyone was in place, Jester clapped his hands and began to speak, his voice was not loud, but clear.
"First of all, the genre of the game we want to make zuò is SRPG, which is a completely new genre for all of us, and I know that you are all big fans of DND games, you know what an RPG is, and even you play Witchcraft, Genesis for more time than I do - everyone knows that I'm not a fan of these games, so it's not a game that we want to make."
While Jester grabbed everyone's attention with this opening statement, he continued his speech-like speech.
"Today in the conference room,I just want you to experience the difference between SRPG and RPG,As the name suggests,You all know,The difference is on the S,The game cartridge inserted in the game console in front of you is a very famous computer game in Japan,This time I went to Japan just to want them to make the Dreambox version we wanted,But because of time constraints,The translation has not been completed., So I just got the Japanese version of this game before I left, and your task this morning is to play this game with your partner, understand what I mean by S, and how to fully integrate S strategy and RPG elements into a game. ”
At the end, Jester clapped his hands again.
"Alright, let's get started, try out this game called Nobunaga's Ambition." R1152