Chapter 611: Four Million Sold Out
At that time, EA, Panasonic, AT&T, Time Warner and a series of giant companies, especially the next few, were hungry for the huge market and profits of video games. Under the cooperation of Hawkins, a game company called 3DO was established, and it can be said that there is still a console competitor in the original 16-bit computer market.
3DO host is also somewhat famous in Europe and the United States.
However, after being monopolized by Jester's trust in disguise in this way of association, 3DO, which was originally to be born in more than a year, should not be able to succeed in this era.
You know, in the history that Jester knows, Naughty Dog has always held EA's thigh in the early days of its creation.
The games they started with were all published through guòea.
When Tripp. After Hawkins formed 3DO and launched the 3DO console, he wanted Naughty Dog to make a game for them, and then the two founders of Naughty Dog thought about it and agreed, and, they did some research, and finally made the choice to make a fighting game.
You know, Naughty Dog has never had any experience in fighting games before this.
Even, the two founders don't even like to play fighting games.
And there is only one reason why they made such a choice, and that is () that there is no shortage of fighting games, whether it is on Sega's MD or Nintendo's SFC, but only on the 3DO console, there are no fighting games.
In fact, there is a game that domestic players are very familiar with is produced by 3DO, that is, the "Might and Magic" series, the last piece of the puzzle of the three major American RPGs.
"There is always a better chance of doing something like that in a place where something is lacking than doing it in a place where it's abundant."
That's when the founder of Naughty Dog was interviewed later. He sued the reporter.
So, the genre of indie games must be niche.
Only in this way can we gain the favor of players and further get the chance to survive, maybe the word survival is a bit cold, but the video game market is so ruthless.
Jester thought about the speech for several days and revised it several times.
And the sales of the game "Outlander Requiem" have also been rising in the past few days, in the three days of renting. The sales volume is higher and higher day by day, after the sales on the first day reached 33w, which was beyond everyone's expectations, the sales on the second day reached a new high, with a single-day sales of 390,000 sets, and on the third day, it directly increased to 500,000 sets!
It reached a peak of the game's single-day sales.
Later, after an investigation by Fengxing Entertainment, I learned that the reason for the large sales blowout on the third day was that the game had been fermented two days ago. Finally fermentation.
On the fourth day, sales were significantly lower than on the third day, but still exceeded 400,000 units.
And from the Christmas release to January 4 of '91, a full nine days. The single-day sales of "Requiem for an Exotic Town" are all above 300,000.
Moreover, the four million copies of the game cartridge and floppy disk that were prepared before were all sold out.
This really came as a surprise to Jester.
Because before that. He didn't expect that an American-style RPG with a small audience would sell so many copies. In his vision, the sales of this game may be relatively high in the first day or two of its release, but after the content of this game spreads, because the game is too hardcore, many players may not accept it.
However, the reality is completely different from Jester's expectations.
While Exotic Requiem isn't accessible to the public, while Exotic Requiem isn't easy to play, and while Exotic Requiem isn't the kind of game that's supposed to be released over the Christmas period to bring a year of joy and eliminate the fatigue of a year's hard work.
However, this is a game that can be played with the mentality of making a cup of coffee and drinking it slowly late into the night.
Even, after playing a plot, take a look at the sunlight outside the window.
At this time, you may inadvertently notice that you are so ignorant that you are late all night, and your mind is full of the plot in the game, and you are not even tired at all, and you can't wait to continue playing, and you have been talking about the perfect clearance of the game.
This is how many people play Outlander Requiem.
When this state of the game spreads in various ways, more players are attracted to it, you know, people have a herd effect and a blind obedience effect.
When everyone is saying that this game is so fun, it is a masterpiece, how to do it, the average person hears that a few people around him say this, he will subconsciously think that everyone is talking, he will think, why has everyone played it, why haven't I played it? In addition, the people around me have such a high evaluation of this game, as long as they like to play games, they will probably choose to buy a copy and try it.
So, just like that, the sales of this game have gone all the way up like they are now.
For a very high-quality game, it often causes such an effect, just like the Mario series in Jester's memory, like "The End of America", in Jester's time, many people he knew, as long as they had not played this game in the PS3 era, after buying PS4, they would choose to buy a copy of this game, after all, this is the PS4 masterpiece that everyone around is talking about.
It's all the same.
Time passed quickly, and when Jester handed over the speech he had prepared to the organizing committee for review, the first GDC Global Game Developers Conference officially began.
In Jester's memory, in the beginning, the GDC was a real gamer development conference, a place to discuss all kinds of games, all kinds of ideas, all kinds of new technologies, but in the end, it seems that such exchanges are no longer the mainstream of GDC, and GDC awards for Game of the Year and the like have become the most important thing for the game industry and those players.
Now is no exception.
Players don't care what exactly is going to be discussed at this game developer conference, they care about which game will win the final year of the year, and the other small categories will be won by those people.
One of the most important lifetime achievement awards for the recipient will be.
and so on.
In fact, in fact, when Jester first learned about the GDC in his time, he only paid attention to the selection of these awards.
A lot of interviews are about the major awards this time, for example, in terms of game of the year, the highest call is Jester's "Exotic Requiem", which has been on the market for less than a month, with incomparable sales, swept the entire game market at the end of the year, and word of mouth has never been outstanding, especially the media in Europe and the United States, for this game, it is very close to their own praise of praise.
The other categories of awards have their own supporters, and they don't seem to be Game of the Year, like Outlander Requiem, so strong that other games can't compete at all.
Then, there's the Lifetime Achievement Award.
You know, just like the Oscars' Lifetime Achievement Award, this award will only be given to people who have made outstanding contributions in the field of game development, and in addition to the world's first real video game in two-player tennis, the founder of Atari, Jester, and Junhei Yokoi are also among the candidates.
Of course, the loudest voice was William. Higginbotham, the creator of "Tennis Pairs", is the creator of Atari in second place, and Bushnell and Jester are in third place, but his prediction of winning is much lower than the first two.
After all, Jester is too young to make a denied contribution to the nascent industry of video games, but he's not really one of those veterans.
"Jace, I've read that speech of yours."
When Ken Kutaragi came from Japan to attend the GDC Global Game Developers Conference, Ken Kutaragi made an appointment with Jester, and as soon as they met, he mentioned the keynote speech that Jester was going to give at the opening ceremony of the GDC, and it could be seen that from Kutaragi Ken's expression, he was also very interested in the plan proposed by Jester.
"What? Mr. Kutaraki, are you also interested in my crowdfunding project? ”
Jester didn't care, the more companies involved in this plan, the better, and it was difficult to do such a grand undertaking on his own.
"Yes."
Kutaragi Ken didn't hide anything, after Jester asked, he said his thoughts bluntly: "To be honest, Jace, I really didn't expect that you would support the development of those small studios like this, because industry giants like you ......" Although Kutaragi Ken didn't finish his last words, Jester also understood what he meant.
Then, Jester smiled and said.
"Mr. Kutaragi, maybe you are a little unhappy when I say this, but I just heard you say this, I think it is still necessary to say that I entered the game industry without hesitation after the Atari impact incident, and from the beginning, I was a real independent game maker, no money, no channels, not even technology, nothing."
"That's what I experienced." (To be continued......) R1292