Chapter Ninety-Five: The Return

"It's beautiful."

After calming the woman and the child again, Jester and Lee Kun-hee stood side by side, looking down on Victoria Harbour from the huge floor-to-ceiling windows.

Jester, who had not spoken, sighed, and then moved his gaze to Lee Kun-hee, whose face was a little solemn.

The head of the future Samsung empire frowned slightly, obviously his current situation is not as leisurely as it seems, at this time he can still travel and relax, there must be something going on within the company.

However, if the other party doesn't say it, Jester can't take the initiative to ask, it's too taboo to do so.

After a while, Li Kunxi withdrew his gaze looking down at Victoria Harbor, he looked at Jester, and there seemed to be a trace of hesitation on his face before he asked, "Mr. Li, you just came back from the mainland, and I would like to ask you what you think of the mainland now." ”

"Chairman Lee." Jester didn't answer directly after hearing this, but turned around and took a glass of red wine on the wine shelf on the side and poured two glasses, handed it to Li Jianxi, and then he took a sip before he spoke, "You are a person who understands, I don't need to say anything else, you just need to know that in the mainland, it is an uncultivated market with a population of 800 million, even if a person only buys you a pound of sugar a year, that is also the sales volume of 800 million pounds of sugar, as a businessman, you should understand what it means." ”

Lee Kun-hee didn't speak after hearing this, but nodded.

"Last week, I mentioned at the company's board of directors that I would build a Samsung Electric factory in Jinmen, and I originally inquired about the news that my brother was also interested in investing in the mainland, and I thought that there would be no big problem with mentioning yì this time, but ......" Li Jianxi didn't finish speaking, and a trace of anger flashed in his eyes, but even if he didn't need to finish speaking, Jester knew that Li Kunxi's brother definitely didn't agree with his proposal.

The competition for the position of the heir of the three stars is not much different from the ancient party struggle, not asking whether it is right or wrong, only asking the ass.

With such a contradiction in the open flame, the situation of the founder of Samsung must be getting worse and worse, Jester thought as he spoke, "Chairman Lee, what is the recurrence of your father's recent illness?" ”

Li Jianxi nodded, with a hint of worry in his words: "Yes, not long after I came back from the United States last month, my father was given first aid because of poor breathing, I listened to the doctor, my father is already in the advanced stage of lung cancer, how long he can last can only depend on his own will." ”

"Don't worry." Jester knew that Lee Byung-cheol had died at the end of '87, so even if he was critically ill now, there would be no danger.

"That's a good word for you." Lee Kun-hee nodded with a calm face and didn't say much.

Jester did want to deepen his cooperation with Samsung, and when he thought of the game console manufacturing plant he was going to build, he suddenly had an idea.

After carefully inquiring about the situation of Samsung Construction, Jester stated his purpose.

"Chairman Li, I am ready to build a large-scale electronic product industrial park in the mainland, mainly engaged in the production of game consoles, but the contractor has not yet been determined, you know that the price of the construction company in the United States is too high, and I am not sure about the level of the mainland, I can't take risks, but I am anxious to put it into production in a short time, so I want to ask, you Samsung has been engaged in electronic product manufacturing for so many years, if you undertake the construction, the first phase of the project, a large-scale electronic industrial park with an annual output of three million units, how much time will it take."

Li Jianxi heard it and thought for a while, as if he was making a comparison, and only after five minutes did he speak: "Mr. Li, our Samsung has not participated in such a huge project construction at one time, but according to the experience of the Daejeon Electric Appliance Factory I commanded before, if the number of construction personnel can be guaranteed, the construction of the main project can be carried out in a surprise manner, and production can be carried out in at least half a year, and it will take a year to complete all of them." ”

Jester was silent for a while after hearing this, he was actually a little dissatisfied with this speed, and just wanted to continue to ask a few questions, but he didn't expect Li Jianxi to be the first to speak.

"Actually, Mr. Li, if it is just the construction of a general manufacturing plant, except for a few dust-free workshops that the mainland may not be able to build, the rest, in my understanding, there is no problem in the mainland, especially for investors like you, the mainland's attitude towards your factory is to be completed as a political task, and you use the mainland's construction unit, maybe the efficiency will be higher." As he spoke, a smile appeared on Li Kunxi's face, he also took a sip of red wine, and then continued, "But in terms of design, you may need to find a Japanese planning designer, whether it is our Samsung or the mainland, in the planning and design of this kind of super-large industrial park project is a little inadequate, to hide Mr. Li, our Samsung's large-scale industrial park is also designed by the Japanese." ”

"Thank you." Jester nodded in gratitude.

When leaving, Lee Kun-hee's three daughters were still clamoring for the latest three electronic pets that Jester had just released in the United States, and they would cry if they didn't give it, but Jester didn't have it at all now, so he had to promise him to send it to South Korea as soon as he returned to the United States, so he gave up.

When Jester returned to Los Angeles, it was already fifteen days after leaving, and the mainland had just held the 35th anniversary of the National Day military parade, and Jester was originally invited, but he did not return to the capital to participate because of the hurry of the schedule, but his grandfather and his sister-in-law were fortunate to participate in the ceremony, and Jester did not feel much regret about this, after all, he had seen the last two parades that were far more powerful than this in later generations.

There are a lot of things to deal with after this return.

The first release of the Pokemon electronic pet machine in the United States caused a sensation again, this is almost a toy designed for lonely and lonely children, not only attracted a large number of children at the first time, especially girls, but also made their parents a little surprised to find that this kind of simulation video game that slowly develops a pet can not only make their children eliminate loneliness, but even allow them to grow love.

Although it's not Christmas yet, there are still countless parents who are willing to spend money to buy one for their child, as if they were buying a kitten and a puppy to raise, and the price of $99 is not too expensive.

In this way, the inventory of a total of 1 million units of the six styles prepared before was sold out in just a dozen days, and the whole United States was constantly asking for restocking calls, and every day hundreds of players went to the three flagship stores of the popular release and the agent outlets all over the United States to ask if there were any new goods delivered.

Even in some private transactions, the price of a Pokemon pet machine has been raised to 150 US dollars, and there is still no market.

Especially those buyers from Japan, as long as you have a brand new Pokemon pet machine, then they will not hesitate to buy it, even if it has been opened, and there are no obvious scratches or damage on the outside, then they will not hesitate.

Because today's electronic pets are so hot in Japan.

"Some of the old customers who bought our arcade machines have been calling us for a few days, asking us to sell the abandoned version of Avengers, and they also said that this is the request of those players, and those who have experienced the first two levels of Avengers at the trial in New York or in our flagship store have themselves said that they have lost any interest in other games, and they now dream of playing our Avengers." Adam Edgar smiled and talked about the popularity of the release during this time, he knew that Jester would be back today, so he rushed to Mars Entertainment to report the situation to Jester.

"The sales of the second issue of "GAME" have not only not decreased, but also increased a lot, and the sales of our second issue have also increased from 330,000 copies, and the number of users who pre-ordered our full-year magazine has also increased from 30,000 to 90,000 copies, and we have received nearly 10,000 copies of player letters in the previous half month!" Adrian has also had a lot of fun after finishing the second issue of "GAME", and is also very excited about the rising sales of the magazine, and they have recently been approached by game manufacturers who have asked them to advertise, and even game manufacturers who want to spend money to write an advertorial complimenting their game.

However, the matter of writing an advertorial was rejected by Adrian without hesitation, he agreed with what Jester said when discussing with him when he discussed how to develop "GAME", in the initial stage, word of mouth is more important than income, and after word of mouth goes up, there will naturally be no lack of income, of course, if the game company's game is really good, then Adrian is not opposed to writing a touting article, but after trying the demo version provided by that manufacturer, Adrian threw it directly into the trash.

Jester then listened to the presentations of several core R&D groups.

Self Daberwater, the young designer who had single-handedly changed Jester's Super Balotelli based on the Ultra Horse Classic to a Western style, was the fastest in the development process, especially since their development team was already ahead of the curve with the technical support of Mark Saini, and the entire level design was completed and the procedural was halfway through.

After playing the demo version of their first few levels, although there are still a lot of bugs in some places, it is forgivable that it is a version that has not been post-processed DEBUG, but he still feels a little lacking in pacing, or the experience of this R&D team, especially the experience of Self Darberwater as a producer, is still lacking.

Of course, there are also reasons for this, he said before that he would check this work, but in fact, because he was too busy during this time, he didn't follow up the whole process except for giving some of his own opinions and experience in the initial level setting.

This is also his mistake.

However, he felt that although this work was not good enough, it was for him, and he judged it by "Contra" as the standard for judging side-scrolling shooters, in fact, even in the previous world, in side-scrolling shooters, no game could reach the height of Contra.

If Jester had to design it, he felt that the core element of a side-scrolling shooter was the sense of rhythm.

The pace must be fast.

Just like Contra, you have to make the player move all the time, through all kinds of settings, whether it's enemies or mechanisms, you just can't make the player stop, you have to make them rush forward in one breath, and if they don't move, they will die.

And this Jester trial game, but did not give him this sense of urgency, the character he controlled, has a lot of free time in complete safety, that is, the maker did not give the gamer enough pressure when designing the level, so that the gamer nervous, let their palms sweat, and more engaged in the game.

Although he was not very satisfied with Sergeant Balotelli of Seifer Darberwater, Jester still did not show it, he praised the other party, and praised the other party for doing a good job, in Jester's eyes, it was very difficult for an inexperienced newcomer to do this with the help of some of his not too important.

A great game designer has grown up with a lot of lessons, and he has a lot of good game settings in his head now, but this is his, he's played these games, he's seen what these games are like, so when he first started making them, he actually had a very, very specific representation of the game.

But the same game plan, even if Jester writes it in great detail, is completely different from the other designers' own eyes, because no two people in this world have the same understanding.

Just like this time, Jester referred to the levels of Metal Slug and Contra, and designed a lot of traps for Sheriff Balotelli, which his company was going to do, which he thought were all designed to speed up the pace of the game, but in the eyes of Seifer Darberwater, this was not the case, he was too entangled in the difficulty and concealment of these traps.

The role of these traps is indeed to make it difficult for players, but if Jester dismisses the game now and develops it from scratch, is it possible to completely follow the rhythm of Contra?

Sure, but Jester wouldn't do that.

In Jester's eyes, the growth of his staff is far more important than making a classic game, and he has a lot of things on his mind for classic games, but not for good designers.

The reason why some designers have been able to leave a name in history is that of course their talents are outstanding, far beyond their peers, and they are also from one setback after another, and no one can succeed casually.

Jester can indeed tell SΓΉ Darberwater, you can't do this, you should do it.

Indeed, Jester's current prestige in the company is unmatched, and his game design theory has been dogmatic by all the designers in the company, but every designer with outstanding talent will have his own pride, his own persistence, and you can't let such people agree with your philosophy without letting them fall on their own.

And, most importantly, this Seifer Darberwater's Sheriff Balotelli is not bad for its time, on the contrary, it is very good.

At least the few levels that have been completed have been played by colleagues in the company.

It was unanimously agreed that it was a very good game.

As for another game with Sheriff Balotelli as the protagonist, "Balotelli's Otherworldly Adventure", the development process is very slow, but this can't be blamed on the team led by Will Wright, after all, Jester did not plan to launch an arcade version of the game, but directly made home consoles, but the research and development of his home consoles has not yet ended, during this time, Will Wright and his team are involved in the entire research and development process together in the hardware research and development department, An in-depth understanding of the performance of Mars Entertainment's home game consoles that will be launched in the future.

But it can't be said that there has been no progress at all, and in this month, Will Wright has been with him' The 'Extreme' team is setting up more detailed settings on the basis of the original design plan provided by Jester, adding more diverse scenes, different bosses and monsters with different images, and more interesting levels, just three new levels have been redesigned, Jester is still very satisfied after reading it, he doesn't know how to really make it, but at least Will Wright's design is based on the cartoon element.

As for the development progress of "Dawn", it is not fast.

Because the explosion effect required by Jester before is too difficult to complete, it is impossible for the current CPU to render particle effects, and it is impossible to rely on vector graphics technology to complete the realistic explosion effect required by Jester, the kind of realistic smoke cloud, in this era, the only way is to draw by hand.

Jester didn't want the abstract explosion of "Space Invaders", nor did he want the pixel effect of "Star Collision", he wanted realistic, fire-filled, smoke-filled explosion effects, which is also the most difficult thing about the game "Dawn".

Yes, Jester knows that more than two years later, Sega's soul designer Yu Suzuki completed the arcade game "Breaking the Fire Net", which uses a completely hand-drawn way to complete the explosion effect that shocked game owners all over the world, but the problem is that he doesn't know how Yu Suzuki did it, he can't just die right now and find Yu Suzuki and let him help him complete this effect, right? This is obviously impossible.

But thankfully there's Sid Meier.

Sid Mayer is a fan of flying games, having been working on flying games since the game company that was acquired by Mars Entertainment.

Regarding an air combat game, it is impossible not to think about how to complete the explosion effect, so Sid Meier also thought about how to achieve the most realistic explosion effect a long time ago, and he has considered many technical methods, but the current hardware is limited in capacity, and it is impossible to complete some of the design effects.

Later, however, Sid Meyer discovered that it was possible to create a hand-drawn explosion effect, but the amount of work was too great for his own company to complete his idea.

However, joining Mars Entertainment this time and participating in the research and development of "Dawn" gave him the opportunity to complete his original idea.

In fact, this technology is simple to say, but it is very complicated to do.

Draw all the images of the explosion effect in the evolution by hand, and then synthesize the expansion and flash effects through the later calculations, and then use the specific program to show it on the screen, it becomes a realistic explosion effect, firelight, smoke clouds, and all the elements of the explosion.

But the problem is that an explosion effect requires the artist to draw hundreds to thousands of sketches of evolution, although the vast majority of the explosion effects in the whole game can be universal, but there will always be a few, or even a dozen places that require different explosion effects, all the sketches that need to be drawn by hand have nearly 10,000 pieces, even if Jace has transferred five more artists, but this task is still heavy and scary, so far, it is only 50% complete.

PS: I can't finish writing today, I'm in a hurry to go out, and I don't have time to correct the typo, and I'll come back to make it up.