Chapter 839: He's So Great
This is a statement made by Hideo Kojima after leaving Konami and setting up his own independent studio, the new Kojima group, about who we really are and why we want to make games.
Jester was very impressed at the time, after all, the incident about Kojima was the most explosive news in the entire gaming industry that year.
Kojima's place in the gaming world is unquestionable.
Although there are many people in China who lack understanding of games and always think that Hideo Kojima is mythologized by some players in China, he himself is actually nothing remarkable at all, just a very ordinary Japanese game producer, and the things he did before can be easily completed by another person.
In fact, when Kojima announced the official establishment of his personal studio, countless industry leaders sent congratulatory speeches to him.
For example, the first to congratulate the president of Sony Computer Entertainment's global studio, and the boss of the first party of Sony games, Shuhei Yoshida, he immediately left a message on his Twitter, and the message was only four words plus a punctuation mark.
Hideo Kojima!
Sony's President of Third Party Relations is excited, "It's a great honor to work with Hideo Kojima. β
EVEN SONY'S OPPONENT, XBOX'S MASTER PROGRAM MIKE. Abara was also quick to say: "I am glad to hear about Mr. Kojima's efforts with the new job, and more news is in anticipation." β
Marcus, the founder of Minecraft, one of the most successful games in the new millennium, was very excited and said, "Long live Kojima Productions!" For the new work, I can't wait. And the director of "NieR: Automata" directly tweeted: "He's so great. β
Therefore, when questioning a person's achievements and status, it is best to first look at what he has done, what kind of achievements he has, and why he is so admired and praised.
Out of the background of the times, spray achievements. It's irresponsible.
When talking about the greatness of Hideo Kojima, we have to talk about MGS, which is "Metal Gear Solid", or "Metal Solid".
Especially the first generation.
At that time, 3D games were booming, but the console machine could not keep up, and the number of polygons that could be calculated in real time was too stretched. Therefore, developers generally use pre-rendered high-quality CG to do the scene to attract the attention of players. A frantic like a simply makes a fixed picture of the scene in the actual game, and uses all the polygons on the characters and zombies, even so, there is still a huge gap in image quality with the pre-rendered CG cutscenes.
At that time, when I watched a 3D game, I even felt like I didn't know the characters in it - is this the mosaic I controlled?
In order to avoid this cognitive incongruity and not interrupt the player's immersive experience, MGS insisted on real-time calculations for all cutscenes, regardless of functional problems. This extremely avant-garde idea was not learned by most games until the hardware conditions came up in the post-PS2 era.
The use of lenses. Not only is the cutscene very well done, but the camera movement in the actual game is smooth and reasonable. Due to his lack of experience in 3D game development, Kojima used a large number of LEGO toys to build a mock-up of the entire Shadow Moses Base during development, and used a miniature camera to detect their effects from all angles.
What the final result is, you can compare the dizzy raider and the perspective crisis of the same period. The success of MGS has directly sparked a large number of game producers' emphasis on camera and narrative.
Extremely excellent BGM aside, let's talk about the character dialogue voice. At that time, the Internet environment was not as good as it would be in the future, and there was no information to check and you had to read military books. Make your lines as authentic as possible. The American version of the dubbing is not lazy, and each character is set with a different accent according to the identity background......
Plot. There is no need to mention how highly the media rated the plot, especially the first generation, anyone who is interested in it can search for it for themselves, this is a game with an American-style plot developed by the Japanese, the entire series is a reflection on the misuse of nuclear weapons and high technology, and almost every villain character has his own legitimate position and reasons. This is also the explanation of the nature of war in the series plot: there is often no real right or wrong under the cover of many illusions and conspiracies. There are only victories and defeats.
I think the plot is chaotic, and the protagonist himself thinks the plot is chaotic. That's why Kojima emphasized over and over again in the script that the ultimate true ~ phase is not important, the important thing is to stick to your beliefs and live and pass it on to the future. Naomiγ Snake, TheBoss, BigBoss, the ending of each generation conveys this idea through the lines of different characters.
Gameplay doesn't need to be said at all.
MGS is recognized in the industry for pioneering the infiltration of the espionage genre. In terms of details, almost every generation is to make use of every function of the controller and the host, and the huge innovation of the boss battle alone is not something that can be counted on one or two hands.
Single-handedly changing the way almost the entire gaming world does things is not revolutionary, what is it.
Many people think that it is not a big deal, and the so-called things that are commonplace, and maybe even unnoticed by these people, are the fruits of the revolution. It's hard to accurately describe the tremendous contribution that Hideo Kojima and his games have made to the gaming world, but it's because MGS, which is hard to say, is that great contribution in itself. In terms of audio-visual performance and narrative means, GTA and COD, which are now selling tens of millions of dollars, are, to a certain extent, all the grandsons of MGS.
See how popular MGS is in the U.S. and what Kojima's status is in the U.S.
In 2008, two of the top 100 video games of all time, voted by IGN readers, were MGS.
In 2008, Kojima ranked sixth among IGN's 100 best game producers of all time, even ahead of the father of Shenmue, Yu Suzuki.
In 2009, Hideo Kojima received the GDC Lifetime Achievement Award, the highest individual honor a game designer can receive on Earth. Everyone who obtains it is qualified to be called a legend.
and tens of millions of genuine discs of the MGS series, not all of them are bought by these mythical Hideo Kojima people in China, in fact, Hideo Kojima's status in the entire game industry is needless to say. It's like the director of NieR: Automata said.
He is so great.
Of course, Kojima is a young man, so he is more literary and artistic.
He said in that manifesto.
"We are born game people, and since we were born in this world, we have never been asked for by anyone, nor have we been ordered by anyone, to be able to find entertainment on our own, and even to invent strange creatures from it, this is us humans. Being with others, playing with others, crying and laughing, this experience connects us and makes us feel free, and we create stories to pass on this experience. Props have been made to keep the game going forward. In fact, when civilization was born, games were all around us. β
"Games aren't just about killing time, it's actually a creation at its root."
"We are gamers, and we are creators at the same time."
"Even how desolate and barren the world has become. We will also continue to create games and entertainment in order to turn him into a beautiful landscape with a hundred flowers blooming. β
"And in the future that games can create, new evolutions are waiting for us."
"That's who we are, gamers."
The House brothers listened silently to Jester's answer, and they didn't know what to say for a while, because Jester's words were so profound. It may take them a little longer to understand better, but one of the simplest things Jester wants to reveal from this passage is that a game producer is a creator, and games are created.
Mars Entertainment has great respect for this creative process, as they always believe that good games are created.
Games are not commodities, they cannot be industrialized.
This kind of thinking is also what the House brothers yearn for, because he sees from Jester and the entire Mars Entertainment behind Jester that he is not only the most successful game company, but also a company that really knows how to make excellent games and how to make games better, and they really know what designers want most.
A lot of designers make games for money.
However, not all designers make games just for money, at least the vast majority of designers who can be called great, and they treat the games they create as if they were their own children.
That's why itagaki said the classic words in an interview.
"I saw "Dead or Alive Beach Volleyball" being fooled by those people, just like seeing my daughter being raped~."
You can imagine how angry Itagaki was when he said this.
Talking about the House brothers' arrival in the United States is the most important thing for Jester to come to England this time, of course, this is for himself, and some other things such as various banquet invitations are dispensable things for Jester, and this time Jester does not plan to stay outside for too long, because there are still many things to deal with in the American company.
The initial preparation of the two games was a very heavy workload.
This is one of the reasons why Jester plans to retire after finishing WOW, because he has been working in this state for fifteen or sixteen years, and he is fully dedicated, although he loves this industry, and he is willing to devote all his passion to it, but he is still too tired and tired.
Moreover, his own talent for game design is not too great, he has only played many, many games that do not exist in this world.
He's seen what great games of the future will look like.
That's why he was able to achieve such an achievement.
And after doing WOW, what he knows, understands, and sees, almost all the game genres he has basically perfected in this world with his own hands, although he can still make better works with enough investment and the support of a good enough team, but what is the point of this?
It's better to give these opportunities to truly talented designers who may be able to create better, greater, greater games that didn't exist in history in the game world that they created ahead of time.
In the past few days in the UK, Jester has made time to go to Manchester United once, and it is now a summer break, and the team has been on vacation.
Jester only met with Alex Ferguson, although he usually doesn't see Ferguson every quarter, to talk a little bit about the team's development, and then to ask about the transfer fee.
In fact, Jester has not invested too much in Manchester United in recent years.
Because Manchester United's income has skyrocketed in recent years, basically just relying on Manchester United's own income, it is enough to pay one transfer fee after another.
And Ferguson himself is not a person who likes to spend a lot of money, although Jester did invest a lot of money at the beginning of the acquisition of Manchester United, and also spent a lot of money to buy a lot of famous players, but this is an essential part of the initial construction of the team, and now with the gradual responsibility of Manchester United's youth training, in fact, although the past few years are the best period for Manchester United.
But the cost is indeed the least since Jester bought Manchester United.
Even Manchester United can bring him a profit that is not too small every year, but this little money Jester is not eye-catching, after all, there is still a huge difference between Manchester United now and Manchester United more than ten years later in terms of influence and profit.
After attending several banquets for the British royal family and other nobles, Jester decided to return to the United States.
However, Claudia decided to stay in England for a while longer, and Jester did not object, after all, England was his homeland.
Sales of Monster Hunter are also imminent.
For Jester's game, in terms of publicity, Mars Entertainment must be in the most important position, but for Jester's game, there is not much need for publicity, after all, as long as you are a gamer, basically you have not heard of the name Jester, in the minds of countless players, this name is like a god.
Although Monster Hunter is a niche hardcore ACT game. (To be continued.) )
PS: PS: Kojima before talking to Mark. When Saini met, I guessed that he would definitely work with Sony, and sure enough.