Chapter 308: Six-player online battle

Just when Nintendo and Sony were discussing how to face the sixteen home consoles of Mars Entertainment at the end of the year and take precautions, for Mars Entertainment, the most important thing of the year will start immediately.

In the R&D center of "Quake", Jester, Carmack and other six developers operate a flickering fluorescent computer, and the game screen is the game screen, and the game is "Thor's Hammer", it is now the end of October, and the carnival development in early November has basically reached the point of imminence.

And this game, however, has not yet been officially completed.

To be precise, the original version of the game, which does not come with online battles, was completed late last month, which made Jester overjoyed, because it meant more than a month to test and fix it, and it was also possible to draw in personnel to improve the patches for online battles.

Because online battles are so important for this game, Jester is almost an inch away from the development center during this time, and the people who are working on the online system are just like him, especially Carmack, who will only get a short sleep in a hurry for two or three days.

This kind of effort is very valuable, before Carmack said that the online system is not very easy to develop, but Jester did not expect that it would be so difficult to develop, in the first three or five days, the development team led by him and Carmack was almost an inch of progress, needless to say, there was no savings, and there was no specific idea to find.

However, this upfront effort is not worthless, at least through the countless times of common sense in the past few days, many of the previously conceived methods have been eliminated, and then after a night of meditation, Carmack really found the right algorithm for online battles and smooth loading of the game.

At first, it was two-person online, and then four-person online, because the eight-person online was afraid that it would not be completed in a short period of time, so it was changed to complete the six-player online battle as much as possible.

And today, it is the six-player online battle system that has just been completed and the first test is carried out.

The two sides of the competition are still anti-terrorist forces and terrorists, three people on one side, Jester controls zhì is a terrorist-terrorist, FPS games naturally have a rich weapon system, the original idea of Jester is to refer to the setting of the valve's half-life in the later generations, based on realistic firearms, and then can be purchased in a specific purchase area.

However, after Carmack's verification, this system is too burdensome on computer functions, between the game fluency and the real guns, Jester still listened to Carmack's advice, and chose the game fluency as the first element, and the guns in it have also been reduced from dozens to a dozen as he expected, and in order to reduce the pressure of graphics operations as much as possible, the shape of these guns is also very rough.

But roughness is seen in Jester's eyes, and in the eyes of people in this era, this is already a picture of the next era.

Jester is quietly navigating a narrow aisle with a member of the anti-terrorist unit, holding a gun that can be vaguely identified as an American Ingram M10 submachine gun, and in this "Quake", you need to go to two specific purchase points on each map, which can not only buy guns and ammunition, but also medical supplies.

One buy point is close to one party's spawn point, while another buy point is close to the other's spawn point.

Moreover, this is something that both parties can purchase and use.

There are even unique items to buy, such as body armor at the point of purchase on the side of the Anti-Terrorist Force, and stun grenades at the point of purchase of the Terrorist.

The only way to buy points is to buy points, and the only way to get them is to kill the other party.

Jester thinks a lot about game modes, which is also one of the characteristics of the Thor Arena he prepared, like this killing mode named Jester after which of the two sides annihilates the other first, and there is a rescue mode where the hostage is rescued as the condition for victory or defeat, and there is also a bomb disposal mode that is set by terrorists in a specific location, and then disarmed by the anti-terrorist team.

There are only these three modes for the time being, of course, no matter which mode, in addition to the prescribed winning and losing gameplay, destroying the opponent is still the last means of winning.

Only many FPS games in later generations came up with what biochemical mode,Zombie mode,Apocalyptic mode, etc.,Jester didn't say it,First, the conditions are not mature,Now even if he wants to do it, it's impossible,Such a mode,For the AI of the local NPCs in it is very demanding,And the high AI requirements require a high engine monster AI,And the engine monster AI is responsible for the algorithm,The algorithm in this Unreal I is not so mature,The second is that the hardware function is also needed to be responsible,The current hardware function, and it is impossible to support a complex monster AI.

This time, the six members of the development team tested it, and they chose the only map of Thor Arena, and it is also the only mode that has been completed so far, that is, the killing mode, which is the only victory criterion for which of the two sides destroys the other first.

However, the current map cannot control the movement on the Z-axis, so all the combat scenes are on the ground, and in order to reduce the calculation pressure on the CPU when simulating 3D scenes, the jumps that were originally designed have also been removed.

On such a map, which resembles a maze separated by various walls, Jester controls the characters and feels very uncomfortable when he finds that he can't jump like he used to play.

Just as Jester's character was about to approach the exit of this narrow aisle, Jester suddenly heard a clearer and clearer footsteps from his headphones, and he immediately realized that someone was approaching him, but before he could turn around and look behind him, suddenly, he saw the screen in front of him go white.

Apparently, someone threw a stun bomb at him.

The so-called stun bomb,It's the flash bomb that appeared in the FPS games that Jester played before.,The reason why the stun bomb is made to make the screen completely white after the explosion is just to simulate the effect of the shock bomb.,The current technology wants to make the shock bomb effect after COD4 in the future.,It's impossible.。

Jester, who has countless FPS game combat experience, immediately realized that something was wrong and someone must be ambushing him, but he calmed down after a moment of surprise and immediately made what he thought was the right choice.

Because there is no jump button, he presses the button to move left and right, so that his figure is not in the same straight line, and he does not retreat, because before he is blown up with a stun bomb, he is already close to the exit of this aisle, in this case, he must not stay in this narrow aisle and wait for death.

The effect of the stun bomb disappears quickly, and Carmack uses an inverse asymptotic effect when dealing with the effect of the stun bomb, that is, the screen will be completely white at the beginning, but after it is completely white, the screen will revert to its original appearance in an asymptotic manner.

When Jester's figure rushed to the exit of the aisle, a series of gunshots rang out from behind him.

By the time Jester could see the screen, the health of the character he was controlling had dropped to seventy percent, and this was when he was wearing body armor.

Using the aisle as a cover, Jester immediately began to counterattack, he controlled the character, peeking his head out of the aisle from time to time, and then quickly making a few three-point shots, and then quickly retracted, continuing to hide behind the wall.

However, apparently, the terrorist who had just used the detonator bomb to Yin Jester was obviously very familiar with the game, and he changed his strategy after being knocked out forty percent of his HP by Jester's two consecutive triple shots.

Holding on to his character, he pulled out a cylindrical object with a red shell again, and threw it at the wall where Jester was.

In "Mjolnir", the cylindrical object with a red shell is not a stun bomb, but a real grenade.

Jester didn't check for a while, and when he saw the grenade thrown by the other party, it was too late, the grenade exploded violently, and then the character he controlled was blown up into the sky, and the amount of blood was instantly cleared - of course, this is a competition mode with the complete destruction of the other party as the condition for victory or defeat, of course, it can't end with Jester dying alone.

However, with Jester's first death, their anti-terrorist forces are definitely going to fall into a disadvantage.

Therefore, one of the players who had been saying that he didn't want to talk to Jester immediately complained to Jester - through the close cooperation of Guò in the past few months, they also knew that Jester was approachable, so complaining to each other would not only not make Jester angry, but would make the relationship between the two sides go further.

"Haha!"

And when Jester was killed, Carmack laughed proudly, Jester then pressed the operation room on the keyboard, called out a stats menu, and sure enough, the one who had just cast him down said Carmack, and Jester just smiled and didn't care much.

Then he looked at his own observation mode after his death, because there was no way to carry out a 3D simulation of real-time tracking, so, in the observation mode, just the way of using the map to observe, the dead player, you can observe the location of the other party through the guò map, and prompt and command your own side.

Jester was also looking at the red dots on the map that were not flashing to represent terrorists, and at the same time prompted his teammates from time to time.

Looking at the few people who were still engrossed in it, Jester also smiled a little relieved. R1152