Chapter 512: Before E3
In fact, the progress or development atmosphere of "Warcraft: Humans and Orcs" is similar to that of "Outlands Requiem".
It's all about the creation of plot texts.
Of course, the plot of the game "Warcraft" is mainly the creation of the plot of the novel, because in an RTS game, it is unlikely to be like an RPG game, so fully introduce the entire world view and the connections between the races or characters in it.
Even a lot of players don't pay attention to this.
Originally, it didn't matter if this was just an ordinary game and didn't have Jester's high hopes for gamification, but the entire Beijing system about Azeroth that has been built from this game is indeed one of the most important cards in his future.
Therefore, there must be no problems.
And Jester was also involved in every detail during this time.
After Jester relied on his authority to reconcile the contradictions within the two development teams, Yiqiē's work was restored.
Although it is said that it is two completely different development teams.
However, for example, the top artists are all from the Children of Mars, so there will inevitably be some overlap between the personnel of these two teams, after all, the best artists are just a few people, Blizzard had some of the best calling % in the entire game industry, and the Children of the Storm are just one of the more people increasing every year.
Soon, the opening of E3 was imminent.
The most important thing about E3 is different from other games, other game shows, for example, the Tokyo Game Show that will be held in Tokyo this year, the most important thing about these game shows is to prepare the players to try the machine, but this is not the case with E3.
The most important thing for E3 is not the experience, actually. In the center of the E3 exhibition, there will not be much to experience the machine.
And the most important thing for E3 is the release of new information.
If you use the words of later generations, it is the heavyweight press conference of major manufacturers.
Just like Jester knows, like the E3 war in the future, whether it is the media in the industry or like fans, what they care about most is the press conference held by every game company, hoping to see the news they want to see most in their press conference of these game companies.
As for what you can experience at the E3 exhibition?
It doesn't matter to the players.
To be precise, it's not that they don't care. It's that there's no way to care, because E3 is not open to ordinary players, only to the industry.
Of course, like in the future, many companies will also use various methods to get more players the first time about the news of the E3 exhibition, in the Internet era, there is a live webcast, which is certainly not a problem, but in this era. But that's a big problem.
However, it is not impossible.
Jester has been thinking about this matter for the past few days, for example, many game companies' press conference applications on E3 are also submitted to the World Video Games Association, after all. This is the organizer of E3, of course, this is only a superficial statement.
The industry also knows that Mars Entertainment is the most important organizer of the E3 exhibition.
After all. This is the first time in the world that it is purely for game manufacturers, both for manufacturers and manufacturers. Whether it's a player or a player, I'm looking forward to it.
Of course, E3 is defined by Jester as a "trade show", which means that it is a press conference for computer games, video games and related peripherals, which means that E3 is a trade fair open to industry insiders, and the main audience of the show is publishers, distributors, developers, and media in the industry.
The game developers who participated in this exhibition were very enthusiastic.
In fact, this is also expected by Jester, because before this, there was only one CES exhibition for this kind of game exhibition, but games have always been regarded as an outlier in such exhibitions, and they don't get the treatment they deserve at all, so although the number of game manufacturers participating in the CES exhibition is increasing every year, their booths in the exhibition hall have been in a very inconspicuous corner.
Unless it is those manufacturers who can spend a lot of money and spend hundreds of thousands of dollars to set up their booths,
Just like when Jester developed a conference at CES and released the first generation of Dreabox, it was really a sensation.
But to be honest, hundreds of thousands of dollars can be taken out for many games, but let them take out a temporary venue for so many years, build a booth that will be demolished in less than a day, so that they can take it out without frowning.
Maybe the entire gaming industry is just a handful of them.
If the scene faced by Jester at that time was the dispossessive game market destroyed by the Atari impact, it should not be taken seriously by consumer electronics shows like CES, who called them chickens? But now it's completely different, and video games are now a mature market that exceeds $10 billion a year.
Accepting such treatment is unacceptable to people in the entire video game community.
So since you don't welcome us, let's go out and play on our own.
That's why Jester and Hayayao Nakayama and Ken Kutaragi immediately agreed to mention this matter, because they didn't want to continue to be angry and helpless at CES.
Jester was looking at one after another applications for the press conference, in fact, it was not very appropriate to say that it was an application, to be precise, it could only be said to be a report, that is, to sù the World Video Games Association, when and where we were going to hold a press conference during the E3 exhibition.
Under normal circumstances, such a press conference will not be held at the E3 exhibition.
Because the booths at the venue are specially arranged, and for game companies, it is impossible to hold a development conference in a crowded exhibition, not because the painting style is wrong, but because the press conference cannot be held like this at all.
It is the game company that announces the media on the occasion of its own choosing, so it is called a press conference.
The reason why these game manufacturers report to the organizers of the E3 exhibition is that the organizers need to mark the location and time of their press conference on the manual of the E3 exhibition, so that the publishers, channel providers, distributors, and even media reporters or fans who come to the E3 exhibition can know where their press conference is held.
Of course, E3 isn't an event for everyone, and it's not something you can attend just if you're interested, and that's the case with these game publishers' launches.
No, it's not realistic.
The press conferences of those small, unattended game companies are okay to say, and their live is 80% probable, and it is unlikely that they will be full, but the three giants of the World Electronics Association such as Mars Entertainment, Sony, and Sega, and third-party development giants such as Nintendo, Capcom, and EA.
Basically, it's certain that the site of their launch must be overcrowded.
In this case, if players can participate at will, or buy tickets to participate, then not only will it be difficult to complete the requirements of the venue, but also the on-site management of the press conference will be difficult.
So, generally speaking, only people with e3 invitations, or players who have been invited by game companies, are invited to participate in such a conference, of course, e3 does not mean that it is not open to players or other interested parties.
Rather, this openness should be put last.
Generally speaking, according to the E3 process, first, it is the press conference of the major manufacturers, and then the media visit, which will be open to the public after the media visit.
For example, these companies report the location and time of their press conferences to the World Video Game Association, that is, the organizers of E3, in addition to letting the organizers promote and introduce them on E3, so that the media that want to go to these conferences know when and where they should go.
The most important thing is to let the organizer coordinate.
After all, it is unlikely that these game developers have contacted all the manufacturers when they set the time, so the so-called organizers should of course stagger some press conferences that coincide with the time points as much as possible, so that more media can participate in it.
It doesn't matter to the little game developers, because they didn't expect how many humans there will be, so it doesn't matter how much time crashes to them, but not at all for the most influential game developers.
Of course, if you want to change the time, you will consult with the original game company in advance.
If the other party does not agree to the change, then the organizer will not force it.
For example, there are many game companies that want to participate in the E3 exhibition, and many game companies that are not well-known in the industry must of course join the World Electronic Games Association, after all, this is an association hosted by the World Video Game Association, they will not be invited, they need to submit their own applications, and then submit their own games to be launched at the E3 exhibition.
Only after the approval of the pass will they receive an invitation to participate in the E3 exhibition.
To Jester's surprise, he saw two names in the list of reviews that he didn't expect, these two names that passed the preliminary review, one was from a game company called Daewoo, and the other was from the mainland, called Xingyu Technology. (To be continued......) R1292