Chapter 549: The Last Choice
Also, the era of a new console war has arrived.
It's like the big war between Mars Entertainment and Nintendo in the eight-bit era.
The scale is even much larger than that exhibition, because the market size at that time is completely different from now.
And Minoru Arakawa believes that this day is definitely not far away, but none of this has anything to do with him, because quitting some industries is a path he unswervingly wants to take.
Since they are all about to quit the game industry, why should he provoke the World Video Game Association, these monsters that have been formed because of the selfish desires of some people? But......
Minoru Arakawa read the quotation in his hand again.
That sense of humiliation has not subsided in the slightest.
It is true that Arakawa can indeed make the decision to cancel the deal, because he knows that the time is not far off when the three can maintain a tacit understanding like this, because on E3, Mars Entertainment has already demonstrated their 3D technology, which is very shocking to Sega and Sony.
Because these two new consoles are saving power for 3D games.
The open and secret struggle between the three families has begun, and even Minoru Arakawa can predict that the day when the three families will officially split will be when the next host comes out.
He has now rejected the offer.
Then as long as these three companies are split, the copyrights of these games under Nintendo will naturally rise, and the money that can be exchanged will definitely be more than what it is now.
In fact, if these three parties are united, it will be considered to carve up Nintendo.
As long as their offer is suitable, Minoru Arakawa will not be so angry, but not only Mars Entertainment, Sega and Sony have joined forces to carve up Nintendo and let it fish and meat, the price they offer is also extremely insulting, only 80% of his bottom line price.
Not 80 percent of his previous quote, but only 80 percent of his bottom line price.
And the bottom line price, in general, is impossible to reach.
Because there were many game companies interested in Nintendo's copyright, Arakawa really had no shortage of sellers at that time.
Now the two choices are placed in front of Minoru Arakawa.
One is to sell now, but you may not be able to get an ideal price, and the second is to wait quietly for three years, and after the tacit understanding and harmony of these three game companies collapse, he naturally does not worry about his game copyright being sold at a good price at that time.
However, a very practical problem was placed in front of Minoru Arakawa.
That's how much he needs money right now.
It takes a lot of money, and it is not easy to transform the giant ship of Nintendo, and it requires a lot of money to guarantee it.
Otherwise, if you make a rash transformation, you may face an abyss and have no place to die.
Arakawa clenched his fists practically.
He didn't want to compromise, but ......
I don't know how fierce the struggle has been in my mind, and in the end Arakawa still sighed, for him, the current Nintendo belongs to him, and the things that came before do not belong to him in terms of representing Nintendo and the glory that Nintendo once had.
The family imprint of this company, which has just been 100 years old this year, is too deep.
It is true that under the leadership of his father-in-law, Nintendo was able to grow from a small workshop-style company that could only make gambling cards and have an affair with Yakuza to such a company that enjoys a high reputation in the whole of Japan, and even in the whole world.
However, Minoru Arakawa, who has received the world's most advanced business education.
Such a family-owned business, such a personal imprint enterprise, is very unhealthy, and this is not his ideal, the kind of standardized, modern enterprise model.
And to get rid of all the influential things in the company that the previous leaders had in the company was his top priority to reorganize Nintendo, and these games developed under the leadership of his father-in-law were things that had to be eliminated as soon as possible.
In the end, Minoru Arakawa made his choice.
He wrote his name on the other party's quotation.
"It's finished?"
When Jester learned that Minoru Arakawa had happily signed the paper, he was also a little surprised.
Because as the original drafter of this offer, he knew how insulting this offer was, originally, he thought that Minoru Arakawa would definitely bargain for this, but he didn't expect that the other party didn't even bother to bargain, and directly threw out the copyrights of these games like garbage.
"It's a little underestimating Arakawa."
Jester saw something different from this matter, that is, Minoru Arakawa's decisiveness, although before, Jester thought that Minoru Arakawa couldn't be as resolute and decisive as Pu Yamauchi, and would rather be broken than broken, but it was still extremely surprising to him that he was so quick to cut through the mess.
It seems that Minoru Arakawa is extremely confident in Nintendo's future.
Jester has no interest, and it doesn't matter what the future path Arakawa has chosen for Nintendo, no matter how lucrative that path is, in fact, as he has an endless amount of money to spend now, he has the advantage of knowing history.
It's so easy to make money.
To be honest, the most difficult thing to make money is to earn the first pot of gold, and with the first pot of gold, money is just the number of money making money.
For Jester now, money is the number.
During this time, although he was dealing with the copyright issue of acquiring "The Legend of Zelda", Jester did not relax in terms of game development, and the development of this section was unexpectedly smooth, which seemed to be like God's help, and the progress of both project teams was very fast.
Even when I was planning before, some of the difficulties that I thought were solved when I did it.
"Looks like it's going to be done ahead of schedule."
This is the second thing that makes Jester happiest recently after getting the rights to "The Legend of Zelda", you know, the early completion of the tender consolidation means that there is more time for refinement, and the current game does not need to do as much QA as the later games.
However, the QA of the game that does not mean that xiàn is in is not important.
Otherwise, the original history of Mark. Seni's theory will not be hailed as the developer's bible.
Jester has always been a man who likes to look forward to it, and with the completion dates of these two games visible, he can't help but think about what he will do with his next game.
Of course, as promised, one RTS per year will of course continue.
After all, that's what you need to do to build a worldview.
In fact, as a Chinese, making a Chinese-style game has always been a deep idea in Jester's heart.
However, Jester is also a little worried that players in Europe and the United States may not be able to accept the culture of their own country, or the plot, for example, the most common sentence on the lips of Xiansun is that the fairy sword is not good to buy abroad because foreign countries can't understand the plot of the fairy sword!
Originally, Jester also thought that this might be the case.
After all, the Chinese culture is broad and profound, and it is impossible to understand it without a long period of edification.
However, the more Jester pondered about it, the more wrong it became.
How could it be wrong?
That is, the game is a product that is expressed through the guò game, in essence, the game does not rely on the meme to attract players, the game wants to sell well, it depends on the real gameplay.
Make it fun for players!
You know, people did surveys later.
If a game is good enough, then players will be willing to pay for a really good game, even if there is a pirated version that is easy to obtain.
In the beginning, this theory was scoffed at by many.
In fact, if you think about it, how is it possible, since there are pirated copies that can be easily obtained, how can people be willing to pay for a good game?
How many games do you look at that have a high reputation and then are ruined by piracy?
However, with the advent of "The Witcher 3", with the result of selling four million copies in ten days, this theory has been perfectly confirmed, which is reliable, if not absolutely reliable, but it is also relatively reliable.
Why?
Because CDPR has always been the vanguard of DRMFREE.
And what is DRM? It is the digital content copyright encryption protection technology, how to understand it specifically?
That is, to use an analogy.
YOU BUY A GAME ON STEAM, AND THEN YOU DOWNLOAD THE GAME, IT'S ON YOUR HARD DRIVE, BUT IF YOU MAKE A COPY OF THE GAME ON THIS HARD DRIVE AND TRANSFER IT TO ANOTHER COMPUTER, THE GAME WON'T RUN.
This is DRM, which is both digital content copyright encryption and protection technology.
You know, before it was easy to download genuine digital content from the Internet, the only way for players to buy games was CDs.
The disc itself can be encrypted and protected, which is not difficult to do so, and it will not affect the player's experience, but DRM is different, in the beginning, the technology owned the platform, led by several major PC game platforms led by STEAM, they ignored the interests of players.
Unscrupulous use of this encryption protection technology.
When players experience the game, it has brought a lot of changes, and even formed such a ridiculous phenomenon at that time.
Just like the readers who came up later, the readers of the piracy actually have a better reading experience than the genuine readers, and in the genuine stand-alone game, that is, the players of the piracy have a much better game experience than the genuine players.
THIS IS THE REASON WHY DRMFREE CAME INTO BEING. R1152