Chapter 807: An Epic Hunting Experience

Seeing Jester be the first to take the stage, the audience erupted in enthusiastic cheers.

Faced with this kind of scene, Jester had long been accustomed to it, and after the voice of the audience was lowered, he said a few words, and then quickly turned to the topic.

"I don't have much time."

At first, Jester had a little humor, but soon, he continued: "Originally, when they made the plan, they wanted to arrange my game as the finale, but after I saw their plan, I felt that this arrangement was inappropriate, so I changed it slightly, but at the end of the press conference, a demo video of this game will be shown - of course, it is the broadcast, we have completed a short battle screen of this game, I personally feel very satisfied, I hope you will be satisfied after reading it. ”

"As for the introduction of the game, I brought it forward to the beginning, and I will introduce it to you personally."

After hearing Jester say this, the venue once again erupted in extremely enthusiastic cheers, and some people even kept shouting Jester's name.

And Jester just smiled.

After the voice on the scene calmed down, Jester continued: "How to say, I think the previous description of my Monster Hunter is a bit inaccurate, I need to re-explain this problem before introducing this game, Monster Hunter is not one game, but three games. ”

Hearing Jester say this, the audience at the scene held their breath, expecting Jester to continue.

"Actually, the reason why I split Monster Hunter into three parts was because of technical issues, and I couldn't make all the content I wanted to show in one game, so I decided to divide it into three parts because I didn't want to reduce the content of the game. Make three games with completely different styles and content - of course, the gameplay of these three is the same, as I said before, the name of the game is the gameplay of this game, Monster Hunter as the name suggests, the gameplay is hunting, hunting for monsters. ”

At this, Jester smiled for a moment, and then continued.

"Actually, maybe some of you have already thought about it, at the beginning. My idea for this game is probably a relatively small game, which doesn't require too many people to make, maybe a team of thirty or forty people......"

When Jester said thirty or forty people, the audience smiled heartily.

Because the current game development team, a team of thirty or forty people can no longer be considered small, for example, those studios under Sony, the largest one, the largest team that has ever organized to develop a game is more than 30 people, of course. Thirty or forty people is of course a small drop in the bucket for Jester, who once organized a development team of more than 300 people.

It's no wonder that Jester would call a team of thirty or forty people a small team, and a game developed by such a team a small game.

After all, the sea was once difficult to turn into water, but Wushan is not a cloud.

I heard the laughter of the audience. Jester also reacted a little, not because he was deliberately humorous, but because he really thought that a team of thirty or forty people could only be considered a small team.

However, after reacting, Jester also smiled: "...... Well, I take back what the small team said before. Continuing with what I said earlier, I didn't want to make the game too big at first, but I was thinking about it. Inspiration poured out like a spring~, and eventually, by the time I finished the game, the content of the game was unimaginably large. ”

"At the beginning, I just imagined that the player, as a hunter, would accept the task of crusading ~ hunting monsters that ravaged the world, and then go to crusade ~ to kill them, and then get materials from the monster - here I have a very special setting, because it is an ACT game, so, when the player fights with the monster, if you want to get a certain material, for example, if you want to get the fangs of the monster, then you have to continue to attack the fangs in the battle, and when you reach a certain number of attacks, then the monster's fangs will break, That's when the player gets the fangs - of course, it's 100% the way to get the material the player wants, and if you don't think you can complete this kind of difficult challenge, but you still want to get it, then it's possible. ”

"After you crusade~ After you finish killing the monster, it's like you're playing Diablo.,Naturally, you'll get drops.,Most of the junk items.,But there's also a chance to drop some materials that can be used.,For example, the fangs of this monster mentioned before.,It can be dropped.。

Jester first explained how the game worked, and then he continued, "So here's the point, why do we get these materials from monsters? Because of the equipment, yes, we provide players with hundreds of equipment in the game, which requires players to obtain materials through monster hunting, and of course there are other ways to obtain materials, which I will not disclose here, and then forge through the obtained drawings. ”

"The blueprints are also very interesting, especially some powerful equipment, such as some sets that can inspire special powers, some equipment used by ancient legendary heroes, and we have arranged some epic missions for players to experience......"

"Trust me, this is going to be a very playable game, and players who love this game will easily waste thousands of hours on this game!"

"However, in the initial design of this game, the game will provide players with three locations to choose from, and these three birthplaces correspond to different styles and routes, for example, one of them is based on some mythological stories or legends in Europe and America, and the same is true for the overall style, whether it is the style of monsters, heroes or equipment."

"In addition to that, there are two birthplaces of completely different styles."

"But then the problem arises, which is, we can't fit so much content into one game - I don't want to do something like changing colors between different monsters, three completely different styles, that's definitely everything different, except for the gameplay, so. In desperation, we decided to develop it into three games. ”

"However, these three are not separate games."

"It's always a game under one project, the only difference is the visual style, the equipment and the weapon style, and within each style, there will be unique weapons that the other styles don't have, and when you play the game, you will understand how important it is for a character - it's not like Diablo. You can change any weapon you want, but you're attacking with a weapon anyway, but with a mouse, and in this game, weapons will represent all your attacks. ”

"There will be completely different attack methods between different weapons, not only in terms of moves, but also in terms of distance, and in all aspects."

"I'll give you a very simple example. That is, if you use the X key of the spear, the action may be to stab forward, but if you change to a long knife, then the same key position may be changed to a slash, that is. Being proficient in one weapon hunting does not mean that you will be able to use other weapons in hunting, and we have also added a lot of challenge modes to it, for example, against a special monster ~ Raid. We'll have a rewarding challenge, for example, there's going to be a weapon that's perfect for crusading ~ slaying this monster. If you use this weapon to crusade~hunt, then the difficulty will be reduced by 30%, then our bonus task will stipulate that you can't use this weapon to crusade~. ”

"Of course, after such a challenging hunt is successful, the rewards are also very rich, and they are completely different from ordinary challenges and will never be obtained - for example, more handsome and good-looking decorations, so that when you cooperate with your friends online through Battle.net ~ Battle, you will look different and become the focus of others, believe me, this feeling is simply refreshing."

"Challenge Mode will have its own unique rewards, which can only be obtained by the most powerful hunters."

"Of course, the higher the difficulty of the challenge, the better the reward, we designed this game with the purpose that the player will get as much as he pays, and the master will receive the goods much faster, but the less powerful hunters will also have their own gains, and they will have a lot of fun."

"For example, we'll have all-weapon masters to challenge this kind of mission."

"In short, if a player can complete the hunt ~ against a monster with all weapons, then he will receive an epic reward that will make your mission completely different, and even leave your name on our special hunting ladder, just like the ladder we arranged on Diablo."

"Only all-weapon crusade ~ will enter the ladder, the ladder will be ranked according to the length of crusade ~ battle time, and at the end of the season, the top players will receive exclusive reward items, which is also the main way we prepare to be in the player community of "Monster Hunter".

"At this time, you may ask, since the different weapons will be different in this game, then how many weapons you have prepared, this is not a secret, but there is nothing worth saying, because everything is still being discussed, what I can say now is that in our current plan, in addition to the seven universal weapons, each version will also provide three unique weapons, that is, there will be at least sixteen weapons- The least I mean here is that that number will only be more and not less when it actually goes on sale in the future. ”

"Even if it's released, we will provide players with new weapons through online downloads, which is why we added hard disks to Dreambox3, we feel that many times, we need to add new content in the past It was very inconvenient, but PC is different, PC can be updated through the network, but game consoles can't."

"So, we added the network function to Dreambox3, and added the very successful Battle.net system that we run on the PC to the console, of course, Battle.net is separate, and we also added a hard disk to the console, before many people asked me what I did with the hard disk in the game console, and we also updated the content through the hard disk for a while before, although it is not much, but it is enough to answer this question."

Jester was on the stage talking.

And the players under the stage are also listening carefully and fascinated, they can already imagine the appearance of this game from the description of Jester, but Jester previously said that there will be an in-game demo video at the end of the press conference, which also makes them not have to continue to fantasize.

And, judging from Jester's confident tone before, he must have been extremely confident in the presentation of the video that followed.

After Jester's resignation, almost all of the gamers focused on Jester's description of Monster Hunter, and they were eager to see what the game was like as soon as possible.

Although Jester also said that this is not necessarily the final video of the game, because this video is just a demonstration of the gameplay, and does not represent the final game effect, such as some modeling, lighting and shadow, and UI, which are to be remade when the official release of the other party, players are still very much looking forward to it.

Jester naturally knew what the best publicity for a game like Monster Hunter was.

That's an epic battle!

This time, the demonstration was also a combat module developed by the development team to impress the review committee of Mars Entertainment, and it was a video of using a German two-handed sword to hunt a mythical beast like the Chimera in European and American myths and legends.

The whole battle is tense and the soundtrack is intense.

The hunter controlled by the player is only the size of a normal person, but the monster he will face is indeed a two-headed wyvern the size of a small mountain - a creature of the Chimera.

This contrast between smallness and greatness.

It can also make players have an epic feeling.

And the demo video is in the anticipation of countless players at the scene, from the beginning of this extreme body comparison, officially began. (To be continued......)