Chapter Fifty-Seven: Trial Meeting (Asking for Recommendation Votes!!) )
When Jester received the news from Tamahidejiro, it was already the twenty-seventh, and he had just checked into a hotel in Chicago to prepare for tomorrow's trial game.
The call was from California, and Tamahideyoshiro didn't find Jester after calling the headquarters, and then the California headquarters asked for the specific information and then relayed it to Jester.
"In less than two and a half days, all 100,000 GP handhelds were sold out! Now Sega is in full swing to manufacture GP handhelds, and it is very likely that more than 500,000 units will be shipped in a month! ”
Hearing this news, Jester couldn't help but clench his fists and wave his arms hard, this is the best news for him, and the best-selling GP handheld can also greatly relieve his financial pressure, at least the OEM fee for Sega, so that it does not have to be misappropriated from the funds of the headquarters.
You must know that the foundry cost of a total of 45,000 arcade machines for the three games is not a small amount of money.
Putting the news aside for now, Jester poured a glass of water, sat down on the couch, and flipped through a revised plan for his Super Balotelli written by a game planner who had just joined the company before he left California.
In this revision, the newcomer begins by pointing out one of the game's biggest shortcomings - it's not American enough, and it's too cartoonish.
The plan also explains why, Americans prefer a hard-line style.
In this opinion, the young designer named Syver Darberwater said that since the image of the sheriff was a western sheriff, why not move the whole story to the west? And not in an unreal, unreal world?
Jester copied the original plot of Superhorse, which was honestly unattractive, but Jester subconsciously felt that Superhorse did not rely on the story to win, but his groundbreaking way of playing, and really played, who cares what the whole story is about.
But in this modification plan, it is clearly stated that Jester's idea is wrong and irresponsible, and even the designer who has just joined the company uses Jester's most common saying 'we want to make the best game' to implicitly accuse such a design as irresponsible to players.
The young designer then writes an outline of a story he has designed.
In essence, the story of this designer is not much better than the plot of the previous Superhorse copied by Jester, the same hero saves the beauty.
But he changed the cliché of rescuing the princess from the dragon to the story of a sheriff who is a father who rescues his daughter as a bride who is captured by a bandit.
But this change makes the plot of the whole story logical and vivid.
It is also easier for players to have a sense of substitution.
You must know that this kind of storyline with a bit of western tough guy orientation and a bit of fatherly love and warmth is much more popular in the United States than the plots of warriors, dragons, and princesses who are looked down upon when they are old.
Jester is extremely satisfied with this.
The young designer then made what he thought were more western-style changes to many of Jester's settings.
For example, the background of the entire game has changed to a western style, and the soundtrack should also be matched with western style music.
The water pipes that dotted it were replaced by mines that can be found everywhere in the west, which is also in line with the previous impression that the west was a gold mining place. The castles that often appear at the end of the pass have been replaced by Western-style taverns, which are inhabited by bandits that can be found everywhere in the chaotic west.
The Mushroom Man was replaced by the Wild Warriors of the Great Bandits, the turtles were replaced by the scorpions that were ubiquitous in the deserts of the West, and the Maneaters were replaced by rattlesnakes.
And then the rewards of various mushrooms are a bit out of place under such a worldview.
As a result, the larger mushroom was changed to a Mine Pickaxe, which had the same effect and could be used to remove bricks, but the larger effect was removed.
Changed the firepower flower to a revolver, Sheriff Balotelli didn't have a pistol at the beginning, and after getting the revolver, it can be used to shoot, after all, a Western-style game, how can it lack a revolver? You know, the revolver is almost the symbol of the West.
Superstars, which are too figurative, can be changed to spirits, and Sergeant Balotelli will enter a drunken state after eating spirits, which is the same as eating a Superstar.
The life-adding mushroom was changed to a voodoo secret potion, and even a voodoo wizard's monster setting was added to it.
Moreover, the young designer also pointed out that the boss and scene designed by Jester are too simple, and this aspect can also be set in more detail, such as using different boss battles to reflect the different progress of Sheriff Balotelli in saving his daughter.
For example, the beginning of the level is the black-hearted mine owner who is hidden in the mine, and after he gets the information from him, he goes to the Indian tribes living here, and these Indian tribes have been bought by those big bandits and become their lackeys and accomplices, so monsters like Indian warriors can also be added, and after the Indian tribes get the information here, Sheriff Balotelli came to the voodoo ......
Moreover, even for the sake of spoofing, a hidden level about the Martians in Area 51 can be added.
Jester watched silently, with a look of surprise on his face, this modification almost raised the original copycat version of the Superhorse he designed by a whole notch.
He could even imagine the frenzy the game would spark when it was released.
In this revision, the designer also added the 2P candidate that Jester had forgotten about the last time he was in the setting, a young cop named Paul Maldini, who was Sheriff Balotelli's partner.
Hundreds of articles and tens of thousands of words are proposed in this copy, and all the comments are based on Jester's previous version of Super Balotelli as a framework for more westernized changes.
Jester looked at it very carefully, very seriously, and read it twice in a row before closing the copy, and then saw the designer's name written at the beginning of the copy.
Self Daberwater.
This is someone Jester has never heard of, but he will not be able to hear of all of the millions of people in the world in the future.
But just from the other party's modifications to his own settings, it can be seen that this is a very talented designer.
And Jester also has some understanding, he also walked into a blind spot in the previous design, always thinking that the classic of the superhorse is unsurpassable, and he should not make too many modifications, but after he read this revision, Jester found that it was not the same thing at all.
Superhorse may not have much to change in the framework of how the game is played, but there are many better ways to improve it.
For example, this young designer named Seifer Darberwater takes his Western-style Sheriff Balotelli as the core, and designs a game that has nothing to do with the original Superhorse around his identity.
Except, of course, the way the game is played.
At this time, Jester couldn't help but have a little curiosity about this young designer named Self Darberwater, he had decided to get in touch with him after he went back, and if his ability was good enough, then the third core R&D team of Mars Entertainment should also be officially established.
After all, there are a lot of people in the 'scavenger' now, so so many people don't participate in the core development of the game, but only do some DEBUG later stage, first, it causes a waste of personnel, and second, it is impossible for their level to improve quickly in this way.
Time is still running out for Jester, after all, he's going to fight against a monster that unites most of the Japanese gaming industry.
And, Jester thought it might be a good idea to hand over the unrecognizable superhorse to a young man named Seifer Darberwater.
Then, after looking at the modification for a moment, Jester crossed out the words "Super Balotelli" at the beginning and wrote a new name, the new name of the game.
Sheriff Balotelli.
In fact, this is another mistake made by Jester at the beginning of the design, because the influence of the super horse on him is too great, even his name is no exception, even if he has modified the character design at that time, but he still can't help but add the prefix super.
The reason why Superhorse uses the prefix Super is because Nintendo has released a game called "Mario Bros. Brothers" before, so the word Super is added in front of it.
This name represents "Super Mario Bros.", which is a sequel to "Mario Bros.", and later because it is convenient for Chinese people to call it, the brothers behind it were removed, and Mario's younger brother Louie's sense of storage is too low, so it is just called "Super Mario".
Actually, Superhorse is a sequel, not the original, but the way Superhorse plays has changed a lot, so not many people will think of "Mario Bros. Brothers" as the same game as Superhorse.
But the problem is that the image of Sheriff Balotelli has only appeared for the first time, and he has used the name "Super Balotelli", which is quite nondescript.
And the more Jester thinks about it, the more he thinks that this designer called Self Darberwater has modified it very well, after such a modification, the whole game has not only become a linear RPG, instead of constantly creating castles again and again like the original Superhorse, there is nothing new at all, such a modification, for the sense of substitution is very great.
In fact, one of the biggest changes since this is that this game, like "Dawn", is about telling a complete story under a complete world view.
In this way, there must be a lot more selectivity in the development of the periphery.,Whether it's comics.,Animation.,Or novels.,Even TV series and movies.,It's all operable.,With the incredible super popularity that this game will inevitably bring.,Basically, you won't lose money.。
Most importantly, it can further increase the influence of Sheriff Balotelli's image.
The more he thought about it, the more excited Jester looked at the time, it was already more than twelve o'clock in the night, although he still had a lot of ideas about Sheriff Balotelli, but thinking that tomorrow would be the first trial meeting that was crucial for Mars Entertainment, there was absolutely no room for error, and Jester was also a little reluctant to close the revised copy in his hand.
Although he was not sleepy yet, Jester still stretched and lay down on the bed, closing his eyes, he had to recharge for tomorrow's trial.
Day 2.
Jester, dressed in casual attire, arrived early at the Chicago Convention Center, which he rented.
The interior was set up three days ago and was completed yesterday afternoon.
A full 300 arcades of the three new games were lined up one after another, and Jester also had the Origin Design team come up with a demo version of "Frost Brothers" at the last minute, with a total of 25 levels, which contained most of the gameplay of "Frost Brothers".
However, because it was too late to come up with the demo version, there was no time to customize a large number of arcade machines, so Jester once again used his old method of selling "American Cubes" and built two by hand, and this time brought them all to this demo.
These two "Snowman Brothers" are also regarded by him as his killer features.
It's only seven o'clock in the morning, and the scheduled opening time is eight o'clock, although there is still a little more than an hour left, but there are already a lot of players from all over the United States, men and women, ranging in age from children to adults in their thirties and forties, and of course, there are a lot of media.
These players held signs of support for Mars Entertainment, constantly shouting slogans of support, and in the noise, waiting for the opening of the trial meeting.
MARK SENI DID NOT COME TO CHICGO WITH JESTER, THE DEVELOPMENT SCHEDULE OF "AVENGERS" IS VERY TIGHT, AND THE ORIGIN IS FROM THE ESTABLISHMENT OF THE COMPANY TO THE DEVELOPMENT OF THE FOURTH PRODUCT IS NOW ALMOST COMPLETED, WHICH MAKES 'THE-KING', THE TEAM FORMED BY MARK SENI FROM ALL THE DESIGNERS SELECTED FROM THE BEGINNING, NATURALLY A LITTLE UNWILLING.
Although these people also know that the game they are working on is much more difficult to develop than the four designed by the origin team.
If the development is successful, it can cause a lot of sensation.
But they are still a little unwilling, so under the encouragement of this feeling, the development progress of "The Avengers" is very fast, and the production of the first level is almost over.
Carly was renting warehouses and setting up logistics centers in large cities on the West Coast, and she didn't have time to come to this demo, and Margaret Whitman was also looking for a location for the flagship store, and only Adam Edgar, the company called MicroProse who had just finished buying Sid Meier, had time, so he followed Jester to Chicago on behalf of Popular Publishing.
Jester also got good news from Adam Edgar, Sid Mayer agreed to Adam Edgar's suggestion that you join Mars Entertainment, and then Mars Entertainment will buy your company for $100,000.
MicroProse, a fledgling company that has only released a handful of titles, is not a success, and may not be worth $100,000 at all, but Sid Meier is priceless in Jester's eyes.
The $100,000 was worth it in Jester's eyes.
And in Jester's memory, Sid Meier's MicroProse company has made a name for itself in the game industry, relying on flight simulation games, before making zuò "Sid Meier's Pirates" and "Sid Meier's Civilization", two masterpieces that shook the industry, MicroProse has been making flying games, and has also accumulated a lot of fame with several good flying games.
It just so happened that the development of "Dawn" was about to start after the development of "Frost Brothers" was completed, so Jester also had the idea of having Sid Mayer participate in the development of the origin design team.
As the opening time approached, Jester chatted with Adam Edgar and the rest of the staff as he checked each machine in case anything could go wrong after the demo began.
Adam Edgar also admired Jester's vision even more at this time, he met Sid Meier with his own eyes, and had several in-depth discussions with him, only to realize what kind of genius Jester asked him to recruit the designer who was in his thirties.
PS: Ask for a recommendation ticket!!