Chapter 54: A New Game and a New Game
Next, Liang Haotong guò slides introduced the specific content of the project to the people in the conference room.
In order to create a successful competitive battle game, the mode of "Holy War" is not a simple Dota mode, but a new competitive game method created after combining the battlefield mode of "World of Barranta" and the characteristics of traditional fighting games.
The main features are as follows:
1. CG-level game scenes and big movie-like broadcast technology, which is one of the big selling points of "Balranta World" now, can completely crush the relatively rough picture of other competitive games. You must know that competitive games not only need to pay attention to their own gameplay, but also the visual appreciation caused by onlookers is also extremely important, for example, o also has a battlefield or arena mode, but it has always been tepid, this is not only because its competitive game mode can not keep up with the needs of current players, but also a major reason is that o has always had a very strict problem, that is, the lack of ability to attract onlookers, often the gamers themselves are happy to play, The onlooker, on the other hand, is boring to watch - unless the onlooker is also a veteran player and can get some fun from it.
This is a problem that exists in Dota and similar early competitive battle games, but to a greater or lesser extent, which is why 1o1 is now on the rise - many players can not only have a lot of fun playing 1o1 themselves, but also find it very interesting to watch others play or watch videos, without having to know much about the game.
However, this problem is not a problem at all for "Holy War", which originated from "World of Barranta", and is even far ahead of other games - the CG transformation ability of the Guò Mirage software can turn a battle in the game into an epic war CG movie, and there is no fear that the audience will be bored watching it.
2. Map of the battle scene. In this regard, it inherits the design concept of the battlefield of "World of Balranta", although the entire battle map looks somewhat similar to the original battle of Dota, but it is no longer a simple two-dimensional flat map, but has a multi-level multi-terrain type three-dimensional map, so that players can use more tactics and game methods to be more varied and more invasive.
3. A new career system. Different from the Dota class that gives players various types of heroes to choose from, in "Holy War", it is roughly divided into several major factions, corresponding to the various power countries in "Balanta World", after the player chooses a faction, he can only choose one of the lowest classes of the faction to play at the beginning of the game, and then rely on the merit points obtained in the course of the game to improve the rank; When the rank promotion requirements are met, players can choose any of the higher ranks as their new class, and the skills of the previous class will also be retained, and now there are tentatively fifteen ranks per faction, each class has four to ten class classes, which can provide players with almost endless character development options, bringing players more unpredictable entertainment.
In addition, after several months of research, coupled with the help of AI, the technical department of the thinking field has come up with an excellent game engine that belongs to the thinking field, which is particularly excellent in terms of physical system, not only can be used for scene construction, but also is extremely good in the direction of the battle table, which can fully show the refreshing feeling of "Holy War" battle. The combat system built with this engine can perfectly achieve action game elements such as "hard stun", "floating", "screen shake", etc., which can be regarded as a variant of action fighting game, coupled with the skill set, individual and team combo characteristics, players can rely on exquisite controls, sensitive reactions, and unique understanding of the game to play gorgeous combos and defeat opponents, which is unmatched by any competitive game on the market.
Combined with a few other smaller features, all of these factors combine to form this unique competitive game, Holy War.
In Liang Hao's explanation, with detailed slide pictures and the project in the hands of everyone in the conference room, although many of the people present had participated in the production process of the project, they couldn't help but exclaim after seeing the full version of the project.
The idea of this game is undoubtedly at least a few years ahead of the competitors they have targeted, but the core still comes from the resources of the mind field, which is the main reason why this game can be made. It's not impossible for other competitive game companies to come up with these ideas, but they don't have the key technology, and no matter how good they are, it's just a flash in the pan.
Bang Bang Bang ......
When Liang Hao finished the explanation, Chen Peng took the lead in applauding, and then the others also applauded, and the applause in the conference room was thunderous for a while.
"Liang Hao, your plan is very good, I have no more comments to mention. I believe that once this game is successful, it will definitely start a crazy trend in the field of competitive games. Chen Peng stood up and praised without hesitation.
"Thank you, Mr. Chen, this is the credit of our entire team, Mr. Chen, you also gave a lot of advice, which is why we have the current plan." Liang Hao stood in front of the stage, bowed slightly to the attendees, and then began to speak: "But there is still a problem to be solved, that is, the problem of the control system. ”
Liang Hao clicked on the projector a few times, and the picture on the screen turned into another copy, and then explained: "Due to the richness of the content of this game, it has also greatly increased the difficulty of control, we have made a very simple test scene, and now we actually want to realize all the actions we set, relying on the traditional mouse and keyboard mode alone is extremely cumbersome, and the various key combinations and commands are too messy, and the actual experience will greatly reduce the refreshing feeling in the game, but if the operation is simplified, Then the characteristics of our game will be greatly diluted, so now we urgently need to find a balance point to determine the framework of the game. ”
Chen Peng smiled and shook his head, and said to a short and fat man in his early thirties beside him, "Qian Gong, give Liang Hao the mysterious gift we prepared to them." ”
"Okay, Mr. Chen." The short and fat man bent down and picked up a cardboard box placed at his feet, stood up, and was obviously a little shorter than Chen Pengbi beside him.
I saw him put the cardboard box on the conference table, carefully dismantled it, removed the styrofoam used to prevent shocks inside, and finally took out the items inside and put them on the table.
This item is about the size of a fist, roughly butterfly-shaped, with several grooves on it, the surface is black frosted plastic, and there are a lot of electrical wiring exposed, which looks quite rough, obviously this is a hand-made real yàn room product.
"What is this?" Not only Liang Hao, but also other personnel from the technical department were extremely curious to look at this so-called "mysterious gift" from Chen Peng.
"That's what you're going to do to solve your handling problem." Chen Peng pointed to the items on the desktop and said with a smile: "Can you play that test scene now?" ”
"No problem, just a while." Chu Zheng on the side replied, and then immediately ordered his subordinates to move the equipment prepared in advance.
During this time, the members of the team gathered around what looked like some kind of control device, studying how to use it.
"Qian Gong, how do you use this thing that your hardware department took out?" Some curious people didn't dare to ask Chen Peng, so they asked directly to the short and fat man.
"This is the first product of our hardware department, you will know how to use it later." Qian Gong smiled mysteriously, and his words revealed a smug that could not be concealed.
Indeed, since the establishment of the hardware department, a lot of funds have been invested, but nothing has been done, and people from other departments of the company have been a head lower, as a money worker directly responsible for the work of the hardware department, it is also a shameless face, this time I finally have the opportunity to raise my eyebrows, and it is difficult for him to be so proud.
The hardware department is a newly established department in July, which is responsible for the research of the supporting hardware required by the company's products, such as the Lingyu series of headphones, but when developing this voice conversion headset, the hardware department is still in the initial stage, in fact, in the whole opening process, it is just for the team sent by Huangyou, so there is no result.
For this reason, Qian Pinyuan, the head of the hardware department who was poached by Zhang He from other electronics companies with high salaries, has long been holding his breath, and wants to make a blockbuster product, just this time it is a good opportunity, and it is natural to have a good performance, although Chen Peng took out the idea to the preliminary design drawing, Qian Pinyuan and the members of the hardware department only participated in the manufacturing of things and the subsequent testing and modification, but externally, things are still counted in the hardware department.
At this time, Chu Zheng had already asked people to install the equipment, and after a few debugging times, a gray-white space was released on the screen, and there were many lines running in it, only the characters that could be controlled by personnel were relatively full, this is the scene diagram for the test.
"Okay, let's not talk about it, let's actually try out what this new controller will look like."
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