Chapter 574: Shocked Hayabusa Nakayama
Everyone in the audience was captivated by what Jester said.
When Jester said that the game would take a long time to develop, everyone held their breath with a look of great curiosity on their faces.
And Jester's next words did not disappoint them, to be precise, Jester's next words really surprised them too much, and even involuntarily burst out of exclamation, and the expression on his face changed from curiosity to disbelief almost in an instant.
"According to the current conditions, whether it is hardware or software, I know that to complete such a game is tantamount to a dream, so the research and development time I envisaged for this game may be as long as five years, or even six years, or even longer, and the R&D funds to be invested, I have only made a preliminary estimate, probably not less than 200 million US dollars."
Jester said this in a very calm tone, because these had been thought about and weighed countless times in his heart, and he really wanted to make such a game that everyone felt that the right way to open the world should be like this.
And sandbox games with a high degree of freedom are indeed the best choice.
Although on the console of the future, making a game like "Resident Evil" is enough to shock the world, making a game like "Final Fantasy 7" can indeed completely change the creative thinking of the game industry.
Indeed, it was precisely because of "Resident Evil" that the unknown Shinji Mikami became famous, and finally became a generation of horror game masters, and it was indeed "Final Fantasy 7" that made Square Enix make his name in Europe and the United States, so that Sony's PS completely gained a foothold, and even affected the subsequent game development ideas, these games did respond greatly.
But. Jester still didn't think it was enough.
Because what he wants to do is to introduce the culture and ideas of an unfamiliar country to a culture of this country. Groups of minds that know almost nothing.
Although Jester previously thought that as long as the game was good enough, then it would not be a big deal if he didn't understand the culture.
For example, "The Witcher 3".
But actually. Although Poland has been the stronghold of piracy in Eastern Europe since the Cold War and has a low income level, in fact, Polish culture is still part of the culture of the Western world, needless to say that they have figures like Marie Curie who can be ranked in the top 20 or even 10 in the history of human science, and even in history, they still have Polish hussars, who used to be the Catholic shield. It was the strongest eastern line of defense against the infidels.
In other words, they all belong to the Christian cultural sphere.
Therefore, there is no problem in Western society in accepting the culture of the Poles, there will be no big gap, and even if there is a gap and surprise, it will be easy to understand and accept.
Just as it is easy for us to understand the culture of East Asian countries, because just like the Christian cultural sphere, there is still a Greater Chinese cultural sphere in this world.
But. Herein lies the problem.
It is not so simple to get people in the Christian cultural circle to accept the things of the Greater Chinese cultural circle.
It may be a bit precise, to be precise. It's very difficult.
Just like many Japanese games, such as "Dragon Quest", a Japanese national game, can sell so hot in Japan and is deeply loved, in Jester's memory, this game is also very popular in China, but in Europe and the United States, this game is not as popular as his famous "Final Fantasy". To say that it is not so popular is a disguise.
To be precise, this game. In the European and American world, there are basically not many fans. The reason is simple, this game is too Japanese.
Therefore, although Europeans and Americans can accept the games of Japanese companies, and even love them very much, they love those games that are very popular, without a particularly obvious cultural style, and can even be said to be Western-oriented games.
For example, "Monster Hunter", which is very popular in Japan and China, and is ridiculed by some people as the No. 1 game in the universe, is a best-selling masterpiece that can sell one or two million copies a week in Japan, but its sales in Europe and the United States are miserable, which is also the reason for this, the style is too Japanese.
Therefore, he wants players in the European and American world to accept the game he wants to make, it is impossible to do it without a lot of effort, and even, this game must not be treated as just a good game, because anyone can make a good game, he can make it, Sega can do it, Sony can also make it, and even any third-party company that is willing to put enough effort into it.
What I want to do is a game that other companies will never be able to make in a short period of time, no matter how hard they try.
Anyone who doesn't have to say see this game, even if it's just to hear about his plans for it, is going to scold him for being crazy and incompetent, that's what he's going to do.
That's why he has such a game plan that even he thinks is a bit early.
Because Jester knows better than anyone that the game he is describing, according to the current technology, is almost as difficult as trying to refine the elixir or the philosopher's stone, basically, impossible.
That's why he asked the hardware development department to try their best to improve the skills of the hardware on the next generation of consoles, even at the expense of using the previous solutions that were abandoned because of the difficulty that might affect the development, so he said that the development time of this game will be as long as five years, at least $200 million in development investment and so on.
This is not bragging, he is telling the truth.
But it was precisely because what he said was so true that after hearing him say this, the fans under the stage were obviously a little difficult to accept for a while, or rather, it was difficult to understand the words that had just come out of Jester's mouth.
A game?
At least five years of development?
At least $200 million in development funding?
How many people does that need?
Just when such an idea just popped into everyone's minds, Jester immediately answered their questions in the following speech.
"Although I haven't carefully calculated the size of this development team, according to my own previous experience, the number of people in this development team will be at least more than 200 people, and it is not impossible to even reach 300 people."
As Jester finished speaking, the bottom of the stage gasped again.
Including Hayakuo Nakayama and Yu Suzuki, who looked a little wrong since they heard Jester's words on the stage.
"It costs 300 people to develop just one game?"
As the president and head of Sega, Hayao Nakayama naturally knows the size of a game development team, and it is not very accurate to say that it is a development company for some small third-party development companies, but in fact, it is just some studios that have just been established and want to get a piece of the pie when they see the hot game market, ranging from one person to a few people, but generally not more than five or six people, and they are just some very simple games.
And the development investment of a game, if you don't count the loss of some hardware, plus labor, is thousands of dollars.
Like some relatively large third-party game development companies, the size of their development team may not be much larger than these small studios that are not even formal, it may be five or six people, or even eleven or twelve people, after all, these game companies also developed from these informal studios, but they did not develop slowly.
The current game market is the survival of the fittest market, and for those small studios, if a game, at most two games, if they don't make any money, there is no way to continue to invest in research and development, then it is a dead end.
Don't look at the game market so hot now, there are countless game companies that make a lot of money by selling a game.
But in reality, dead game companies are dozens of times more than that.
In fact, the vast majority of game development companies do not even have the ability to pass the review of the Guò console platform company to be able to sell their own games on the platform.
Although these small third-party companies are not as much as the studios that can only be regarded as garage companies, they invest a lot more in games than these informal studios, ten times the minimum, and the R&D investment for a game ranges from tens of thousands of dollars to 100,000 dollars.
So, the games they develop are much better than these small studios.
Of course, it's not that if it's good, you can definitely buy it, and players will buy it, and in the same way, if a few games fail, then you can't escape the fate of death.
For example, some third-party development companies that are not inferior to their first-party development companies, such as Capcom and Konami, the development investment and staff size of one of their games are similar to their first-party development team, and even some very popular games, their investment will be more, but even so, the development cost of a game is hundreds of thousands of dollars to more than a million dollars, and more than 20 or 30 developers are enough.
Even the current development team in the industry that can reach 30 people, if you don't count the development team of Mars Entertainment, then the entire industry can't find a few.
"What kind of game does he want to make?"
It was precisely because of knowing these that Hayakuo Nakayama had a somewhat trembling voice, and involuntarily asked Yu Suzuki beside him, because the development team of several hundred people was completely beyond his cognition. (To be continued) R580