Chapter 859: The Brilliant and the Defective

Time flies quickly.

The development of Super Balotelli Galaxy was naturally methodical.

It's not fast, but it's not slow, but it doesn't need to be fast, because Dreambox4 is not a product that can be made in a short period of time, whether it is somatosensory or 3D simulation, it requires a lot of work.

Previously, because of the emergence of 3D discrete graphics cards, PCs also have imaging capabilities such as consoles, and many people say that PCs will one day replace consoles.

And there are many supporters.

The reason is also very simple, that is, everything that the console can do, the PC can do, and the future will definitely be this kind of general-purpose tool, replacing a single tool, it seems to make a lot of sense, indeed, as he said, the game console can do, the PC can do, and, sometimes, maybe it can do better.

However, these people ignore a truth.

That is, game companies make games to make money, and PC piracy will make game companies make a lot less money.

To be more precise, it will make the game company lose most of its revenue.

And here's the reason why consoles have been so popular and enduring for a long time, because unless you hack the console, you can't get a pirated version of the game.

If you want to play, you have to spend money.

Of course, this is a matter of course, game companies need to invest in making games, and the bigger the game, the greater the investment, and if a game with a multi-million dollar investment is destroyed by piracy, then it is very likely that the company will lose all its money and eventually go out of business.

In the history of video games, there have been a handful of talented game companies ruined by piracy.

Especially in Europe and the United States, game companies like to develop games on PC, but PC game piracy is rampant. FOR EXAMPLE, THE COMPANY THAT PRODUCED "TITAN JOURNEY" WENT OUT OF BUSINESS BECAUSE OF PIRACY, AND EVEN AFTER STEAM, THE PHENOMENON OF PIRACY HAS BEEN ALLEVIATED.

However, piracy is still very serious.

That's why the boss of CDPR said later, if there were no hosts, then there would be no The Witcher 3.

This is very clear, if there is no sales of the host. Then developing a project as big as The Witcher 3 will definitely cost you.

In fact, it is an outlier that Blizzard can survive in the PC market and be able to cross the more chic, of course, this depends on the huge influence of WOW as a game, and the fact that online games can face anti-piracy to a certain extent.

The domestic situation is that the console cannot form a scale, so the only choice for game companies is PC, and PC has been proven in the previous years. It is impossible in China, at least in a short period of time, to have such a market, but game companies have to survive. You have to find a way to survive, and so, online games come out.

Online games, even WOW, actually have a big drawback.

This disadvantage is limited by the type of game.

In online games, he must rely on the player's long time online to make money. Therefore, a lot of settings will inevitably be added to the game to improve the player's online time and even gameplay. It all revolves around this condition.

Therefore, when these games are designed, they are definitely not designed for fun.

For example, the first three seconds of WOW, and half a minute or more to make a dress, and a potion are all reasons for this.

As for the daily life in the future, it is something that can only be found in this basic setting.

When doing these things, companies like Blizzard may also think about the consequences of doing so, while those companies in China don't think about these things at all.

In fact, a good game, in addition to those games that kill time in the next round, games like RPGs, even if it is a masterpiece like The Witcher 3, may be enough to play for a hundred hours, but it is an online game, just a hundred hours, which is obviously not enough.

Why do you say that later free-to-play games no longer deserve to be called games?

It's very simple, because free online games, when designing, it is no longer the most important point to consider whether the game is fun or not, and whether it is an online game that charges for time before, or a traditional stand-alone game, if you want to make money in the game, what you must consider is that the game should be fun, what concept you want to add to it, it doesn't matter what private goods, fun, it must be the first consideration.

However, free online games don't need to think about this anymore, what he needs to do is to draw out the player's ** through various settings.

The most typical is "Journey".

I have to say that Shi Yu ~ Zhu is really a genius, a real marketing genius, he has a pair of skills that can see through people's hearts, and he knows that people's ** can be used, so the game "Journey" came out.

These things are just a few chatters for Jester, a little experience or lesson he learned while working on his WOW development.

Although he wants to do WOW, it is based on the original historical WOW.

However, the history of WOW is not flawless, although the original WOW profession is indeed extremely distinct, will give people an incomparably strong sense of substitution, so that you will feel that I am the embodiment of this profession when you play, but the profession is very unbalanced.

The imbalance here is not the imbalance of PVP, that is, PK, but the imbalance in character positioning.

For example, let's talk about the Paladin class, which is despised by Flor and Tigul, this class has three talents, which can be a wounder, a tank, or a healer.

But in terms of design, in the high-end dungeon, the paladin can only be used as a healer, to be precise, only as a bUFF machine.

Even worse than the paladins is the druid.

Not even the BUFF machine is proper, to be precise, not even qualified to join the group.

Before the start of the fight, join the group to pat the paws, and then go out as a substitute.

Let's just say that in the small copy, the paladin is not bad. In the small dungeon, the knight points out the talent of dedication, and the group is much stronger than the warrior, but the druid profession is simply born to be discriminated against, as a milk has no resurrection skills, in the sixties, in the comprehensive channel to call the dungeon team, you will often see a milk Xiaode.

Because there is no resurrection, what is the use of this milk?

When you talk about TANK abilities, many new players may not know much about the druid profession in the sixties, that is. Druids in the sixties enjoyed weapon bonuses after being transformed.

In other words, after the druid, after transforming, he has one less piece of equipment than the others, and it is the most important piece of equipment.

Bear T can't bear it, and the cat doesn't have enough damage because it doesn't have a weapon bonus.

Therefore, the druids at that time were comic professions that couldn't afford milk, couldn't bear it, and didn't hurt. This kind of career imbalance was more pronounced in the WOW of the sixties.

Of course, the druids are the most serious one.

Jester felt that he was necessary for his WOW. Correct these errors on the original.

He somewhat agrees with Flor and Tigul that the best TANK should be a warrior, and rightfully so.

But. It doesn't make sense to make the Warrior's TANK abilities so much stronger than other classes that can become TANKs - or, to put it better, there is no reason to make other TANK classes so weak. So weak that I didn't even have a chance to play.

Or, different TANKs should be good at different scenarios.

For example, the warrior is the strongest in a boss fight, but this may not be the case with other combat mechanisms, such as group pulling.

In Jester's memory, in NAXX, there is a priest tanke, and when he fights an instructor, he needs a priest to control monsters as Tan~Ke, and when he is a twin, he needs a warlock to be a warlock.

This is all due to some tan~k limited by some special combat mechanics.

In the case of very obvious differentiation of professions, there must also be a balance in their responsibilities, and a certain type of profession cannot be too incompetent.

As for the balance above PVP.

Jester never thought about it.

Since you have chosen the differentiation of classes, then there is no way to balance PVP at all, after all, some professions are too strong because of the class mechanism, and there are also some classes that become a little weak because of the class mechanism, these are things that you can't change no matter how you change.

If you have to make the career balanced.

Then there will only be one end, and that is what Blizzard has already done, the differentiation of professions no longer exists, all professions are almost the same, one healing profession can do all the things of all professions - it is unreasonable to do this, if one healing profession can do all the things of the healing profession, then why do so many professions?

Only three professions are needed.

One class is called Defender, another is called Healer, and the last class is called Hurter.

One of the most striking features of professional differentiation is that only I can do something, and you can't do it.

For example, the mage's door opening, for example, the warlock's pulling, fortunately, Blizzard still has a bottom line, and has not modified these settings with very professional characteristics.

In fact, Blizzard's changes in WOW, especially some of the changes in the first expansion, are very successful, allowing all classes and all talents to be used, and retaining the difference of classes to the greatest extent.

But this kind of game with an expansion has a very big drawback, that is, in order to let players play the expansion, there will be a situation where all the items in the old world are useless, whether it is those rare materials, or those high-level equipment, in the new expansion will become useless.

In other words, the old world, which could have been put to good use, has become a pure leveling place.

And the reason why level 60 is more fun than level 70 is that you can get some things that will be used in the future at any level, such as gold pearls, and you can get it from level 40 fishmen or naga, even if it is a full-level recipe, you may need this material.

Another example is elemental materials such as elemental earth, which can be obtained as early as the early level 30 stone people, and even when you reach the full level, as long as you want to play a high-level dungeon, you need this thing, and the same is true for elemental fire.

Another example is the equipment dropped by the world.

A level forty-seven plate armor gauntlet is called a swordsmith's gauntlet, which is a purple suit, that is, an epic piece of equipment, plus 7 weapon skills of a sword and hammer axe.

It may be that later players, especially those born after the eighth and fifth generations, are not clear about the setting of weapon skills.

You can interpret it as a fate for the time being.

The higher your weapon hit skills, you can have a higher chance of hitting monsters, and berserk battles are very short of hits, so the equipment with weapon skills is the most important thing for them, because the damage at that time mainly relied on flat slashes, so hits are particularly important.

And this level forty-seventh piece of equipment, in the berserk class, has no substitute before fighting NAXX.

So, at that time, the price of this piece of equipment was extremely high.

Thousands of Gs are a common thing.

Another example is the fifty-two-level one-handed sword of Crowe's Blade, which many old players know, and it is something that can be used in the RAID book for thieves, and even thieves with Crowe don't need to farm Red's Twin Blades!

You have to know how difficult it was for thieves to form a team in the black.

Many new players don't know, you need to do the key on the black to go black, and the key to the black is black, it's not a problem, the problem is that it takes time to make this key, and you need a base friend, and the general one who plays thieves doesn't have enough base friends, even if there is a base friend, this key is very likely not to be given to him.

So that makes it very difficult for thieves to get into the dark.

Black can be a group of ten people, but it is generally not full, usually everyone will have their own needs, so, generally before entering the group, it will be explained, and under normal circumstances, only one group of each class is enough, and for thieves, the two most important pieces of equipment on black, to be precise, is a piece of equipment and a set of equipment, that is, Red's double blades and demon strikes.

Let's not talk about the demon's strike, because the explosion rate is too low.

And the Red Twin Blades, for everyone who fights black, this is almost a must.

As for why?

Because this is the stepping stone for thieves to participate in RAID, thieves with Red's Twin Blades or Crow's Blade can join the group, and those who don't have can only be substituted.

However, as long as you ask the veteran players who have played it, you will know when have you ever seen someone shout that the black group is a thief? Jester had lived through the entire sixties, and he had never seen anyone form a black group to shout thieves.

This is a reflection of the preciousness of the world's dropped gear from another aspect. (To be continued.) )