Chapter 688: Sales
In Jester's view, a good game is not afraid of being hacked.
The fear is that no one will pay attention.
It's like when Diablo 3 first came out, sunspots, are there many trolls? A lot of people who haven't played before, but have just heard a few complaints, think of themselves as veterans, and when they see people, they will be dark 3, which is not good, that is not good.
Admittedly, the original version of Diablo 3 did have a lot of shortcomings.
But it's definitely not so useless as some talking.,If it's just about a one-week game,Then even the first version of Diablo 3,The experience it brings to players,It's also unparalleled.,And the biggest mistake made by Diablo 3 at that time,It's not in this one-week experience.,It's completely ruined the multi-week game environment.。
The reasons why this is so, if you expand on it, may be a long essay of thousands of words.
Moreover, Blizzard's own people, after the expansion was released, also talked about some of their heavy mistakes in the development of the original version, which was very profound and direct.
These are omitted.
If a game is really good, only the fame has gone up, and naturally there will be people who pay attention to his news, then it will naturally become a fan of this game, although the conversion rate is not 100%, but, this value must not be low.
The release of "Diablo" was not very grand.
This is not Jester's game, Mars Entertainment and popular publishing are unlikely to promote this newcomer's game at any cost, after all, these are just two newcomers to the entire industry, if their promotion efforts are too great, there will be opinions within the group, Jester did not force it, he believes that this game will be successful.
Blizzard didn't spend much money on promotion back then, although "Dark" was an instant hit on E3.
And this generation of Diablo has not been on E3.
However, the previous hype made this game in the limelight during this time. Major media magazines and TV shows are vying to report, and basically as long as you pay a little attention to the game, you will know about this game.
Although this memory will not last.
But for a game that's about to be released, that's more than enough.
The launch was on the weekend, and there was a long queue in front of a flagship store in downtown Los Angeles, which was not too long, and before the release of Jester's game, it was possible to queue up a day earlier, and by the time it was released, there were thousands of people waiting in line, which naturally could not have happened to the new Diablo game.
That's more than 20 people.
But that has made Rob. Pardo and Mike. Mo Huaimi was extremely excited.
The two of them were early in the morning. They drove around several distribution locations in downtown Los Angeles, where they found people waiting in line to buy their games.
Even, Mike. In order to confirm whether these people really came to buy their games, Mo Huaimi also got out of the car and inquired in person.
The exchange of media information in this era was naturally not so common, although Rob. Pardo & Mike. Mo Huaimi has been on TV, but there are still very few fans who can recognize them, and their age is only in their twenties after graduating from college, so. Those who saw them took it for granted that both of them were here to buy games.
After inquiry.
These young people in their twenties unanimously said that they were all waiting for this very special RPG game.
This kind of gothic, dark-oriented style game is very much to their liking.
And. With Jester's million sales, they are still very confident in the quality of this game, because they know it. Jester never talks about a game, and is so optimistic about a game for no reason.
While they also believe that the game is unlikely to sell a million copies, it is impossible to sell a million copies. It doesn't necessarily have anything to do with whether or not this game is a good game.
Isn't it a good game if you can't sell a million units?
Then there are too many games in this world that have to lie down with guns.
As usual, the release date was set at 8:30 a.m., and based on past experience, sales on the first day would be counted very late.
However, the preliminary estimate is that the end of the morning is almost over, because based on the experience of various previous game releases, these can be predicted, although it may not be accurate, but roughly speaking, it is eight or nine and ten.
For Rob. Pardo and Mike. For Mo Huaimi, the pressure on them is very high, after all, Jester has high hopes for them, and if they don't meet Jester's expectations, then they don't have the face to meet people in the company - it's not that they can't buy a million copies, they don't have a face, after all, a million sets is a PC game, they know better than anyone else.
Rather, if the game doesn't reach the one million copies Jester says.
Well Mike. What kind of face does Mo Huaimi have to accept Jester's previous statement, that Diablo 2 is going to expand to a team of forty people?
The release is very smooth, there are no waves.
However, it didn't come as a surprise.
There are naturally surprises, after all, for a newcomer's game, it can sell more than 30,000 copies in one morning, which is already a very remarkable number, not to mention that this is also a PC game, so if you calculate it, there will be more than 50,000 copies on the first day, and then 200,000 copies in the first week.
For a new game, this number is enough to make everyone laugh and can't sleep at night.
However, based on past experience, a game with 200,000 in the first week, or a PC game, wants to reach 1 million sales, it is simply an impossible task.
Even 500,000 is a difficult goal to achieve.
Jester also paid attention to the sales of "Diablo" for the first time, and when he learned that as of twelve o'clock at noon, about 30,000 copies had been sold, he didn't pay much attention to it, but once again said in a very firm tone.
A million copies are really stable.
Rob. Pardo & Mike. When Mo Huaimi learned about his forecasted sales, he couldn't leak a smile on his face.
If Jester hadn't told them before that this game could sell a million copies, then the current number would definitely make them jump with excitement.
However, now...... (To be continued......)