Chapter 326: Thor's Hammer's Picture Style

Peter. Born in 1959, Molineux is exactly 30 years old this year.

It is said that at his age, in this era, young people in their early twenties are the main force of development, and even many people who have just graduated from college, or even just graduated from high school, are struggling on the front line, and he is already an old man in his thirties.

What's more, this is his first game in the true sense of the word.

When he received a notice that the Mars Entertainment headquarters was going to use his game as the main promotion of PC games after "Thor's Hammer", he was still a little incredulous, because he and the bullfrog he was in had no status in the entire Mars Entertainment studio system, but judging from the publicity projects he arranged next to get this game, this was not at all what he could get from a studio game of his level.

"Why is this happening?"

He asked in a tone of disbelief, incredulity, and he did it from the bottom of his heart, especially a recommended project arranged in it, which was a press conference during the New Year's Day, when "Thor's Hammer" officially released the expansion pack of their online system, and this press conference not only the company's **OSS will be directly attended, but also invited himself to this press conference, ready to promote it at this press conference, taking advantage of the unrivaled popularity of "Thor's Hammer" now.

And he and his own "God is Crazy" is the only game invited to this conference.

So when the people in the European branch heard about Pete. Molineux's question, they were also very surprised and asked: "Isn't that your relative?" ”

"Of course it's not my relative."

Peter. Molineux retorted after hearing the previous answer, and his mood instantly became depressed, he really didn't know that this would be the case, but soon, he got the specific news. It was Claudia who told him personally, and the reason why this was so was because of Mars Entertainment's **oss, Jester. Lee's decision after watching his game, in short, Jester. Lee, I think that your game of "God is Crazy" is a very, very, very good game, and it is worth it for him to spend the promotion and publicity money of the game that originally belonged to him.

This also makes Pete. Molineux and Bullfrog's entire development team were inexplicably excited. Because being recognized by Jester is a great sense of accomplishment for them.

Regardless of how the game does after it is officially sold, it will be possible to get Jester. Lee's one-time recognition, that means that the game is not done in vain, and, like Pete. Molineux, a designer with his own ideas and pursuits, discovered from the bottom of his heart after the development of "God is Crazy". He really fell in love with Mars entertainment.

To put it bluntly, the biggest essential difference between a game company and a game studio is their attitude towards games, and a game company is a business group. The games they make are always based on profit, and the studio is the embodiment of the will of the creators. He incorporates the founder's philosophy and belief in game development, and they try to develop a lot of things that have never been used before, and they don't care about it. Is there any effect of such development, or is there any such thing that anyone will like it even if it is developed?

Other game companies, once they buy a studio, immediately reform the studio with the aim of making a profit.

Peter. Several of Molineux's friends' studios have encountered this kind of thing, but Mars Entertainment, who seems to be dismissive of what other companies are doing, bought the studio only because the studio has a high level of spirituality in developing games, and they don't want to erase that spirituality, which is also the rule of Jesz.

At that time, when Jester made this decision, there was still a lot of opposition within the company, because the essence of a game company is still to make a profit, if it can't make a profit, then no matter how big a company is, it can only gradually die out in continuous chronic blood loss, but Jester still tried his best to disagree and decided to do so, in Jester's view, a game company with its own ideas and pursuits may not have a future, and a game company without its own thoughts and pursuits must have no premise.

Mars Entertainment's acquisition of a game studio is precisely because this game studio is different from other studios, that is, because this game studio has the kind of spirituality that other studios do not have that cannot be described in words.

Making them obsolete is not the purpose of Mars Entertainment.

Thor's online mode, Thor Arena, has only briefly appeared on the carnival, and since it was accepted by players on the carnival, this mode has been directly touted by various media, but the problem is that when the media called this mode the greatest revolutionary system in the history of the game so far, and aroused the most enthusiastic interest among the majority of players.

In the first version of "Quake", there is no Thor's Arena mode that has been blown into the sky.

"What's going on!"

Therefore, there were many players who immediately let out such an angry roar, they were not even limited to writing letters to newspapers and periodicals on paper, writing letters to Mars Entertainment, and even developed to directly besiege the flagship store of Mars Entertainment, and even more, some players who were away from Costa Mesa directly formed a group to come to the headquarters of Mars Entertainment, surrounded the gate of Mars Entertainment, and asked Mars Entertainment to give an explanation.

Because in the eyes of the player, this is a deception.

The initial sales of "Quake" are extremely terrifying among PC games, even compared to the games that Jester sold on home consoles and are now called legendary sales by many, and of course, thanks to the fact that the United States accounts for almost 80% of the world's computer penetration.

This is the first in the world, players can play on their own home machine, the effect is no worse than those in the arcade hall to win the bulky, expensive large frames, and even this kind of first-person visual shooter gives them more, the previous kind of platformer shooter like "Contra" could not give them a sense of substitution.

All in all, it's hard to describe the shock and trembling of seeing the character you control, controlling a 12.7mm heavy machine gun to smash the enemy into pieces, and then flying flesh and blood.

It's far from being something that can be described by a cool word.

In fact, this game is made into this realistic style is the conclusion made by the entire design team after a fierce debate, and some people led by Carmack insist that this kind of game should be made in a realistic style, that is, through this realistic style to tell sù players, our technology is like this, to be able to make special effects that you have never seen before, and this is what the real you are hit by bullets.

But there are also a lot of people drawn from the home console game development team, when they were making zuò home console games, I still remember what Jester said at that time, the target group of our zuò games is children, so, our game style can be wonderful, but it must not be disgusting, in the eyes of these people, the previous style similar to "Saloman Snake" can only be called wonderful, this strange style can make players have a rebellious exploration psychology of this in particular, Especially for those children.

But "Thor's Hammer" is a realistic picture style that sounds good, and a bloody picture style that is hard to say, and in the eyes of these people, it naturally becomes a picture style that will make players feel disgusted and disgusted.

The two sides insisted on their own opinions and did not give in to each other, and in the end, neither could convince the other, and only Jester could make a decision.

For Jester, he must agree with Carmack's statement, not because of the advantages of this realistic style, but because he thinks that a first-person shooter game must adopt this graphic style, and the reason why he made this judgment is only because he has countless memories of FPS games in later generations, and has a talent for Carmack in first-person shooting.

You know, the game of carmack-based zuò is all about bloody graphics as a selling point.

On top of that, the main audience for FPS games is not the same as the audience for console games, and in this day and age, the overlap between PC games and console games is not as high as it will be in the future.

And this kind of visual style will be a big part when everyone is playing against each other, and Jester remembers watching a video interview with a famous game designer who later talked about his memories of playing DOOM online with friends in the house he worked with.

"When I dismembered my opponent's corpse and watched their corpses unfold, the sense of accomplishment was indescribable."

Therefore, Jester did not hesitate to choose to support Carmack, and chose the slightly bloody style that Carmack insisted on - this is also the reason why there is no game rating system yet, no matter what kind of picture and content, it can be sold to everyone, in fact, according to Jester's aesthetics, such a picture style is still slightly too bloody.

But players don't think so.

They thought it was cool to think that the picture was so handsome, they had never seen anything so. (To be continued......) R527