Chapter 690: Reverse Growth

In fact, the original Diablo, a rare real-time combat in this environment, and an amazingly rich equipment system, were enthusiastically sought after by players when E3 was first launched.

At that time, it was called the most anticipated game of the year by many media.

Originally, it was planned to be released before Christmas at the end of the year, but unfortunately, Blizzard's tradition of skipping tickets began from there.

The first game of Diablo was their first bounce title.

The reason for the bounce is not because of the game, but because of the problems in the preparation of Battle.net, after all, this is the first time that a game company has prepared to build this kind of Battle.net service system across the entire United States, and Blizzard was not a particularly large company at the time, far from the industry giant that came later, so it is impossible to have any experience in this area.

Therefore, it is natural that there was a misjudgment in time.

Needless to say, Blizzard, even when Mars Entertainment first prepared to build the Mars Battle Network, it also encountered a lot of trouble, of course, this technology at that time was far less advanced than the technology when Blizzard built the Battle Network, but at that time, Jester was not preparing to build a huge network service system across the entire United States, but just covering a California Battle Network.

But even so, the network engineering elites in his company are still at a loss.

had to seek technical support from Oracle and HP, that is, his server provider, so that it took a lot of effort to completely solve the problem.

Today's people, although they have the success of Mars Entertainment in the past, but they are still very few people who can get through the Mars battle network and see the Internet a few years ago. What a thing that is still an unfamiliar word to everyone will play a big role in their lives.

This kind of effect is almost unprecedented since the discovery of the flame.

And the game, after being added with the affix of the Internet, will become completely different from what it is now.

Jester's hole cards, in addition to the fact that the core of the Diablo game is not a popular popular one-qiē RPG game now, the biggest killer feature is its Battle.net system.

Jester, who knows history, naturally knows. At the beginning, this Battle.net system played an immeasurable role in the release of "Diablo".

Almost relying on this system, Blizzard has doubled the sales of this game!

In fact, the first-week sales of "Diablo" were not as good as those of Mars Entertainment? "Diablo" is much stronger, but their stamina is very sufficient, especially with the Battle.net system as an attraction, plus the temptation of the celestial system. It was only then that the sales of this game exploded in the back.

And Jester believes that his company's "Diablo", both in terms of quality. is still in the distribution channel, even if it is the battle network and ladder system, it is much stronger than the one in the original history. Even if it is a fan of Mars Entertainment at this time, it is far from being comparable to Blizzard, which was still a small studio at that time, so. It doesn't make sense that my company's "Diablo" won't be able to buy the original one.

At this point, Jester is confident.

And, in addition to Jester's immediate confirmation that in a week's time, he would hold a grand celebration for the Diablo development team, he also immediately announced that the development plan for Diablo 2 would start immediately, and immediately devote himself to the development of Diablo 2 after the Diablo 1 developers finished their vacation.

Moreover, the number of people in the development team of Diablo 2 will reach a staggering 40 people, and the development budget will also reach an astonishing level.

This is usually something that only the developers in the company who contribute the most are able to get it.

Suddenly, with the issuance of this task, I don't know how many people's eyes turned red.

However, there is no dissent from the company's top management.

Because the total sales of "Diablo 1" can reach 500,000 copies! Indeed, although it is not as much as one million as Jester said, this is a new game, a new IP, such a game, can reach 500,000 sales, then its sequel, reach 1 million sales, that is almost the minimum, even if the company pays a little attention to him.

So 1.5 million copies sold, it's not a very strange thing.

Even two million copies are not impossible.

In the entire Mars Entertainment, except for a few people, no one can guarantee that their game will hopefully sell two million sets!

And one, as long as there are no big mistakes, it is destined to break one million, and it is expected to be two million games, it is indeed qualified, and it belongs to a big team, although a team of forty people is also rare in the entire Mars Entertainment, so, after repeated consideration by the project review committee, I still agreed to Jester's proposal.

This is the case within Mars Entertainment, no matter who it is, even if it is Jester himself, if he wants to propose a new project, it also needs to be reviewed, but even if the audit is not successful, Jester has the right to force the project to start, this is his right, however, Jester has never used this right, because the people on the review committee are all senior executives of the company's developers.

It is naturally clear whether a game has development value or not.

And Jester is also very satisfied with this audit system.

In the days that followed, Diablo's sales had been growing steadily, not at all out of everyone's expectations, although everyone knew that it would be difficult for the game to reach the one million copies Jester said, but the difficulty of 500,000 units was still not large, which is already a remarkable number.

In the first week, as expected, less than 230,000 copies were sold, more than 20,000 copies more than expected.

This is also to be expected.

However, when the second week came, the game's sales chart was a complete surprise.

On the first day of the second week, Diablo had an inverse increase in sales! And the increase is very large, almost double that of the last day of the previous week! Reached the figure of 30,000 copies!

You know, before this, Mars Entertainment has never increased its publicity, and even in terms of publicity, there are some reductions, after all, Mars Entertainment is not only this game.

Although this game watch is good, I don't know that Mars Entertainment treats him specially. (To be continued......)