Chapter 112: Launching the Game
"At the same time, I would like to take this opportunity to announce here that the new work "Holy War" in the field of thinking will be officially launched tomorrow at 12 noon, and the ten players on the stage will be the first to experience this new work, please watch the big screen."
In the middle of Chen Peng's words, the big screen above the stage began to play the carefully edited footage of the "Holy War" game test at the beginning of the second game, which immediately attracted the audience's attention.
……
While the audience's attention was focused on the clip of the new game playing on the big screen, Qi Zhihao was sitting in his seat listening to the staff's explanation and familiarizing himself with the strange-looking equipment - as the ninth place in the overall points, he was naturally qualified to go on stage.
A few other 3D glasses, headphones, and a left-handed directional controller or something Qi Zhihao knows, and he used it in the game warehouse of "Charge" not long ago, although it is a little different here, but it can be seen that it should be an upgraded boutique, and the basic function is still the same, but what is the hemispherical object on the right hand that is larger than the palm of the hand and looks like a bat? Why is it still with grooves that look like they fit into your fingers? Also, where is the keyboard and mouse?
Under the guidance of the staff, Qi Zhihao inserted the five fingers of his right hand into the groove of the round object, the place where the fingers passed was very soft, if Qi Zhihao said it was like inserting a jelly, it was slightly cool, he judged that it should be made of gelatinous materials such as silicone, a little unfocused, but the same did not squeeze his fingers, so that his fingers could move very flexibly.
"A little further down the notch of the thumb, yes, here it is. Here is the mode switch button, switching up is the normal mouse mode, and the usual operation with the mouse, the mouse light will also light up, you can try it......"
Listening to the detailed explanation of the staff, Qi Zhihao tried to switch this strange controller to mouse mode, and he immediately felt that the controller in his hand vibrated slightly, and the small green light lit up directly above, which should be the completion of the mode switch.
He tried to move, and sure enough, it was no different from the usual feeling of using a mouse, and it was not uncomfortable at all.
"If that's all right, we'll start explaining how to use the special mode." The staff responsible for helping Qi Zhihao said.
"yes, okay."
……
“…… This new game, Holy War, is a completely different game from the competitive online games on the market, and we define it as a real all-out confrontational combat game, as for what it is, please watch the demo of these ten players after that. Now let's take a look at this, this is the latest product we have designed for all of our games, the Sage Controller, which can switch to normal mouse operation and can also complete some projects that require special key combinations, just like we need for this Holy War......"
In Chen Peng's introduction, the all-round appearance of the sage controller suddenly appeared on the large screen on the ground, and the staff on the stage also appeared next to the screen guiding the player to use the controller.
……
"The index finger and the middle accusation zhì are basic movements, the prefabricated settings are a total of sixteen, and you can expand them yourself after you are familiar with them, while the ring finger and tail finger are custom combination actions, we also prefabricate sixteen basic combination movements, with our auxiliary force sensing system set up according to ergonomics, you don't have to worry about the accuracy of the finger force, especially for the tail finger that is difficult to force, there is also a special power assist system, which will not shine into any obstacles. This is the basic operation manual, you can take a look at it, and then you can enter the practice screen for a simple exercise......"
Qi Zhihao nodded, took the booklet handed over by the staff, read it for a while, and then entered the practice scene of "Holy War".
……
“…… The reason why we call this game a real all-round confrontational combat game is because this game is extremely realistic to show the battle of cold weapons, in this battle, you can be a single brave and fearless warrior, or a captain who leads a charge, or a commander who strategizes, etc., this qiē can be done in battle......"
On the big screen, scenes like martial arts began to appear, in which the players on the stage controlled their respective characters, who are familiar with various operations and weapons, adhering to the consistent style of the field of thinking, the game screen and scene are as real as if they are stored in this world.
All the audience present are loyal players of "Baranta World", and they are also the most enthusiastic and in-depth part of the players in this game, so they are very interested in this new competitive game that can be the same as "Balanta World", and they are all watching it very carefully.
In fact, there are different opinions within the field of thinking about the research of "Holy War", there are many technicians who believe that the game should be as simple as possible, so as to reduce the discomfort of players when they are familiar with the game as much as possible, and retain players at the maximum, and the more players, the more popular the game will be, and then it will attract more players, forming a virtuous circle, and now the market has begun to steadily suppress the old competitive game Dota 1O1 is the best example of this concept.
Abandoning the proven path in favor of the opposite is not a good way to go.
But in the end, Chen Peng still persuaded the dissent, and the most important reason is that "Holy War" itself is derived from "Balranta World", not a newly built game from scratch, so it completely inherits the complexity of "Balranta World", which cannot be separated at all, unless the "Balranta World" factor is completely abandoned, but in this case, "Holy War" will lose its most attractive part.
In addition, if you want to make competitive games simple and attractive, 1o1 has basically achieved the ultimate in this regard, and if you want to talk about it more and more, and if "Holy War" gives up its own advantages and goes to the path of other games, it is like being dragged into an unfamiliar field, and then to compete with opponents who are familiar with this field, no matter how you look at it, you will be dragged down by the opponent with rich experience.
These very practical reasons, coupled with Chen Peng's prestige among technicians, finally made the opinions of the game production team unanimous, and thus came up with this "Holy War" presented to the audience.
……
Wei Dongcheng looked at the player-controlled game characters who were flexibly doing various actions on the big screen, and couldn't help but sigh at the technical ability and opening ability in the field of thinking. Now just looking at the diversity of the game's characters and the possibility of complex and diverse combinations, from this point of view, compared to the simple to crude actions of "Charge", it is no wonder that Chen Peng said that "Charge" is just a simplified castrated version of "Holy War", a game made by a few technicians in their free time.
At that time, Wei Dongcheng was not very convinced, you must know that when he first came into contact with "Charge", it was difficult to imagine what it would be like to be able to make such a masterpiece game. However, after seeing the scene in front of him, he realized that from a technical point of view, "Holy War" has indeed crushed "Charge", but the more specific gameplay will not be judged until it enters the official game scene.
Many of the audience present shared Wei Dongcheng's opinion, and they were looking forward to what the game would show in the official scene
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