367.Chapter 367: Nirvana Game

Two days later, Zhang Heng looked at the specific turnover reports of several game companies on the table, and a smile appeared on his face.

"Fist, Jiuyou, Korean Moonline, Neo Micro ......"

When these game production companies appeared in Zhang Heng's sight, the huge business opportunities and colorful prospects in the future made Zhang Heng excited.

Riot is the name of an American online game developer, and in its previous life, Riot Online became the world's leading developer and publisher with its first competitive online game, League of Legends, and its expertise was in high-quality, competitive online games.

"Just a month old? The intelligence department is also quite hard! Zhang Heng smiled slightly.

Keep flipping through the next gaming company.

The smile on Zhang Heng's face became even bigger.

Jiuyou.com, as a mutual entertainment portal, this online game developer founded in 2003, has not had much outstanding game design in the past two years, but its boss Wang Zhijie is an outstanding entrepreneur, who has worked in the world's top 500 companies in the game, ten years, has grown to the point that it is difficult to gnaw, is now in South Korea in addition to Blizzard and Sony, the two major game suppliers, the most potential and influential game company.

It is almost impossible to complete the acquisition of South Korea's monthly line, this is a long-term vision, with a global strategy of ambitious companies, according to Zhang Heng's knowledge, in the near future, this company will launch a series of large-scale online games such as "Running Kart" and "Dungeon Warriors", which are popular in Asia, and now have a market value of nearly one billion US dollars, once listed, there will be nearly 10 billion US dollars of ultra-high value, becoming one of the top five companies with the highest market value in the world.

Zhang Heng shook his head, the potential of this company is almost comparable to the current Nirvana Film and Television, as long as it is given time, it is enough to grow to the point of shock.

If it is forcibly acquired, the fundamental capital chain of Nirvana Media may be broken.

The third is a game development company called "Neomicro", but this name makes Zhang Heng's heart move, think about it carefully, and suddenly, I still remember the games such as "Crossfire", "King of the Battlefield", "KK Sonic Speed" that were popular in China in the previous life, and I don't know that in that era, it filled the childhood memories of many teenagers and girls.

And today's company, because of the suppression of the Korean monthly line, although it has also produced a few good games, but in the Korean market, it has been suppressed by the Korean monthly line to the point where it is difficult to breathe, although there is a team with rich experience in making games, but if you want to really turn over, you will undoubtedly rely on a fire game like "Crossfire", but at present, the company does not seem to have set its sights on the competitive game This fertile field to be cultivated.

Neomicro, is Zhang Heng after the integration of several game companies, is currently the most optimistic about the successful acquisition of the game company, this is one of the leading companies in the Korean game industry, although the current market share is squeezed by the Korean monthly line, but its excellent game development capabilities and rich game operation experience, is one of the necessary conditions for Zhang Heng to create "Nirvana Games".

Nirvana Media takes novel creation as its content, and the extended animation copyrights, film and television copyrights, and game copyrights are all future gold-absorbing machines.

Nirvana novel reading online, currently integrated Singularity and Genesis two major Chinese networks, in terms of content output, has 200,000 creative writers, including hundreds of excellent star machine writers, will produce more than one billion yuan of net profits every year, so in the content creation piece, with the support of the largest station in China, Nirvana Media has achieved what no one can do, leading the major media companies.

With content as energy support, what Nirvana Media needs now is excellent animation players, excellent directors, and excellent game developers to adapt and develop the major copyrights of the novel!

They don't need to think about the content, as long as they have rich experience in producing in various fields, then whether it is anime, film and television, or game development, they can carry out a series of copyright development around the popular works of excellent novels that have been created and tested by the public.

For example, Neo micro game company, the reason why it was squeezed by South Korea's monthly game company in South Korea is that there is no excellent content support, and the works on the list of fantasy novels, science fiction novels, competitive novels and other listed works provided by Nirvana Novel Online are all market-tested and sought after by hundreds of millions of novel fans. There's half the chance of success!

With the support of content and a development team with the same skills as South Korea's monthly line, will Neomicro Games be squeezed by opponents like before?

On January 25, 2005, Nirvana Media successively dispatched several negotiation teams to Riot Games in the United States, Neomicro in South Korea, Yuelian in South Korea, and Jiuyou Network in China to conduct business negotiations with Thunderbolt.

At the beginning of February, Nirvana Media's official website announced a brief message, Nirvana Media with 3. The price of 700 million US dollars was invested in the shares of 87, a game development company in South Korea's Neo Micro, and all its game operation rights and employees were fully acquired.

The next day, the official website of South Korea's Neomicro announced that the company had changed its name to "Nirvana Games" and became a subsidiary of Nirvana Media.

A week later, the official website of Nirvana Games announced two pieces of information.

First, Nirvana Games acquired Riot Inc. for $5 million, renamed it "Nirvana Games", and hired its president Tedamir and Vice President Jo Ruiz as the current CEO (Chief Executive Officer) and CFO (Chief Financial Officer) of Nirvana Games.

Second, Nirvana Games announced that it would acquire the game shares of Jiuyou Network 92 for $607 million, and because of the absolute control of Nirvana Media, Jiuyou.com was officially renamed "Nirvana Games".

Three shots, three name changes, and the right to speak in the three major companies!

The gaming world is boiling!

Countless players and game developers, as well as all game-related professionals, are blown away!

Since Nirvana Media announced the implementation of the "pan-entertainment" plan, everyone knows that Zhang Heng's ambitions are gradually revealing to people, a huge entertainment empire is rising rapidly, and after the establishment of two major gold-absorbing companies in novels and animation, Nirvana Games was officially established for the last time!

Even so, they are not much surprised, after all, after the launch of the "pan-entertainment" plan, the establishment of a game company is something that everyone expected.

But Nirvana Media's recent series of actions are itchy.

In order to establish Nirvana Games, he made a drastic move and acquired or injected capital into a number of game companies, with a total investment of 4. $8.7 billion!

And that's just the price of the acquisition, once the game project is launched, the three game companies join forces, especially the top game developers like South Korea's Neomicro to join in, how much will be invested in game development? What kind of storm will Nirvana Games set off in the game industry?

Everyone felt that the adrenaline hormones were constantly rising, and it was difficult to control the excitement.

Soon after, on February 16, the eve of the Chinese New Year's Eve.

At the press conference for the establishment of Nirvana Games, Zhang Heng made a far-sighted speech on the future of Nirvana Games, which caused crazy reports from the media of various countries present.

That night, Zhang Heng secretly sent three different internal emails to all the senior employees of the three subsidiaries of Nirvana Games.

In an email sent to the former Riot Company, which is now a subsidiary of Nirvana Games, Zhang Heng clearly pointed out various information about the establishment of the "League of Legends" online competitive game development team, and announced the figure of 50 million US dollars in advance investment, and after the New Year, he only needs to submit the development plan to get 50 million US dollars from Nirvana Media.

"League of Legends" is a game project that the original creative team was preparing to develop at the beginning of the creation of Riot, but who expected that the company was created less than a month, and the project has not yet started, the company has been acquired by Nirvana Media, and now it is announced by the company's big boss to continue development, all members of the development team are instantly excited, and they are particularly energetic to do their work.

In the email sent by the creative team of the predecessor of Jiuyou.com, Zhang Heng pointed out the narrow-mindedness of the original management team, and the details of all aspects of project development were not fine enough, and he was too stingy with the production of special effects, and he encouraged the creative team led by Wang Zhijie to absolutely develop the next project, in other words, don't save me money, the premise is, as long as you can make a money-making game!

After that, Zhang Heng slightly pointed out the ideas of "Audition", "Super Dancer" and "Meteor Butterfly Sword OL" in the email, and said the specific development route, after all, it is a popular online game, and Zhang Heng is still looking forward to the results of the development of these games.

The third email was sent to South Korea, formerly known as the Korean subsidiary of Neomicro Games.

As we all know, the graphics of Korean games are extremely beautiful, and the special effects are also very rich, but in South Korea, if you want to rise, it is impossible to succeed with these two points alone, which is also the biggest difficulty that Neomicro can't fight against South Korea's monthly line, and it can't win in terms of content.

Therefore, in the development of the next Korean game team, in addition to the popular "Crossfire" developed in the previous life, which was modeled on "CS Half-Life", Zhang Heng also handed over the game copyright of his novel "Breaking the Sky" to the Korean subsidiary for production.

The specific investment amount will be injected according to the estimated production cost after the game project is officially established, and the specific investment amount of the Korean subsidiary will probably not be less than 100 million US dollars.

This is an absolute big deal after the implementation of the "pan-entertainment" plan, and the future of Nirvana Media is beyond imagination!

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