Major organizations and forces

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() used this guy's TRPG data......

FTRPG - Organization and Forces Rule Book v1.0

Author: NEC

Mid-23rd century, 2250...... It has been a long time since the end of the Great Nuclear War, and people are trying to build their own homes on this land. This land is full of glory, dreams, hopes, opportunities, but also full of conspiracy, power, death and war. People call this land a wasteland. A wasteland full of ash.

And in the wasteland, there is only one man worthy of being called the "Great and Eternal Being", who once destroyed Enclave's base alone, who once appeared with a smile on his face among the four gangs of New Reno, who once saved all of New California with his own power - and, naturally, saved him and his tribe. He is the greatest depositor in New California...... All of them, the pacifists of Enclave, the president of NCR, the first citizens of VaultCity...... Neither his allies nor his enemies were not moved by his jīng gods and abilities.

The name of this person is ...... "ChonseOne", the chosen one.

After he assisted the survivors of Vault13 and Arroyo in establishing a new city, he left New California for good and disappeared into the eastern horizon. The place where he disappeared was the so-called "Great Wasteland", or "Great Wasteland". There, it is said that it was once the center of pre-war civilization, and he was convinced that there would be something left there.

Since then, a legend has appeared in California, a new one.

Before leaving, the Chosen One hid all the weapons, equipment, ammunition, and money treasures he possessed somewhere in the Great Wasteland. Since then, a new profession has emerged in the wasteland, and people are no longer satisfied with the peaceful rì, and all people have begun to work for the "treasure of the chosen one". The people who are not restless about life, who wander the wasteland like the Chosen One, are called adventurers.

At this time, there are already countless forces in the wasteland...... Seven Martial Seas ...... No, the Seven Martial Earth......

The story of FalloutTRPG begins here. (Someone finally took this paragraph out...... )

All of the following take 4 weeks to get Exp500, 6 weeks of Exp1000, 8 weeks of Exp2000, and 12 weeks of Exp5000.

DesertRanger/DR

Desert Ranger

Power Rating: 100-200 (full of 1000)

Technology level: early 21st century (combat armor/powerful non-energy weapons), with Jeep and other vehicles

Purpose: To eradicate all slave trade and racial discrimination, and to fight against all evils

Members: Approximately 1,000, inclusive of all races; It has a mobile combat unit of about 600 people

Sphere of Influence: All of New California, with branches in major cities; Somewhere in the territory of the NCR, there is a headquarters depository

Organizational Development Prospects: Towards the Great Wasteland

Relationships with other organizations:

NCR-League

WBOS-Collaboration

Enclave - Peace

Mercenaries - Collaboration

Bangs - hostile

Raiders - hostile

NewConfederate - Hostile

San Fransisco - Peace

Other - unknown

Conditions for joining the organization: a qiē person, the requirement cannot be a Raider/MadeMan/Slaver; Can't be in Wanted

Obligations of the DR: Organizational orders must be executed (the same applies to the following organizations); Do not make peace with Slaver/MadeMan/Raider

Organizational Composition:

RangerCommander - Supreme Boss

Can't be

MasterRanger - Senior Ranger

Requirements: Merit >> 5000;Lv12; Complete all DRCombatTraining

Benefits: Weapons can be selected from the DR equipment arsenal at will, and damaged weapons can be sent back to the arsenal for repair; Can command a DR squad

MajorRanger - Intermediate Ranger

Requirements: Merit >> 2500;Lv8; DRCombatTraining3 can be completed, 1 and 2 must be completed

Benefits: You can get mid-level equipment (combat armor/firearms), as well as a considerable amount of medicine and funds, and you can get your own welded horse jeep

MinorRanger - Low-level Ranger

Requirements: Merit >> 1000;Lv5; DRCombatTraining2 can be completed, 1 must be completed

Benefits: You can get basic equipment (metal armor/guns), as well as a certain amount of medicine and funds

Recruit - Recruits

Requirements: Complete the task of joining the DR; Lv1; DRCombatTraining can be completed

Benefits: From now on, it is possible to replenish and purchase equipment at the DR; Get StarofDR

DR's Perks:

DRCombatTraining1

It takes 4 weeks; SmallGun+5,BigGuns+5

DRCombatTraining2

It takes 6 weeks; MinorRanger; Melee+5,Unarmed+5,Throwing+5,Drive+5

DRCombatTraining3

It takes 8 weeks; MajorRanger; All combat skills except EnergyWeapon +5 and Drive/Traps +5

WesternBrotherhoodofSteel/WBOS

Brotherhood of Steel (West)

Power Points: 500-600

Technology level: early 22nd century (energy armor/energy weapons), with combat vehicles, helicopters (prototype completed in 2243).

Purpose: To establish a new order in the wasteland

Members: It has about 4,000 members

Organizational sphere of influence: The whole of California, with the south as the main sphere of influence; Expanding in the direction of the Great Wasteland; The north and the enclave coexist peacefully

Organizational Development Prospects: Maintaining Order in the Wasteland

Relationships with other organizations:

NCR-League

Enclave - Confrontation

DR - Collaboration

Mercenaries - Collaboration

Bangs - hostile

Raiders - hostile

NewConfederate - Confrontation

San Fransisco - Peace

Other - unknown

Organizational conditions: rigorous testing, extremely complex requirements

WBOS Obligations: Fight for Order in the Wasteland; Destroy all those who dare to be enemies of the BOS

Organizational Composition:

Internally, it is divided into three detachments: Paladin (main combat unit), Knight (general combat unit) and Scribe (research unit). At the Western BOS, these titles are distinctly separated. In general, only Paladin had access to the best weapons and equipment; However, there is no right to use the laboratory.

theHighElder:

The supreme patriarch cannot become.

theElders:

Senate, can not become.

PaladinGeneral/KnightMaster/MasterScirbe:

The highest commander of each unit, requires Lv18, merit 15000+, OnlyHuman.

It is possible to purchase all BOS equipment and purchase all vehicles.

Paladin

SeniorPaladin/SeniorKnight:

The senior titles of each unit require Lv14 and 10000+ merits.

KTT3 and PCT3 were completed respectively.

Energy armor/Gauss rifle level equipment can be purchased.

Paladin/Knight/Scirbe:

The main members of each unit require Lv10 and 6000+ merits.

KTT2 (Knight), BMT/SST2/3 (Scribe) and PCT2 (Paladin) were completed, respectively.

Energy weapons can be purchased, and all small guns. Combat vehicles can be used.

JuniorPaladin:

Paladin apprenticeship, requires Lv7, merit 4000+.

From Knight, you can enter the Paladin line and complete Paladin Combat Training1 to be promoted.

JuniorKnight/JuniorScirbe:

Requires Lv5 and merit 2500+.

Knight can accept Knight Combat Training, and if you complete, you can choose to enter Paladin; Otherwise, complete Knight Technical Training1 and become a Knight. JuniorScirbe must complete BOSMedicalTraining1 and ScribeScienceTraining1 in order to be promoted.

Initiate:

Lv3 is required to complete the join mission.

Accept InitiateCombatTraining and meet the requirements to become a JuniorKnight; Accept InitiateScienceTraining as a JuniorScirbe.

Perks of BOS:

InitiateCombatTraining(ICT)

Thistrainingcoversthemostbasicofthecombattactics,strategyandweaponhandling.

SmallGuns+10%

Unarmed+10%

MeleeWeapons+10%

Requirements: 4 weeks of training, Initiate

InitiateScienceTraining(IST)

Thistrainingcoversthemostbasicofthescientificskills.Characterwiththisperkdoesn’t

havetomakeanySciencerollswhenusinganyBrotherhoodcomputers.

Science+10%

Repair+5%

Requirements: 5IN, 4 weeks of training, Initiate

BrotherhoodMedicalTraining(BMT)

Rank1

FirstAid+10%

Doctor+5%

Requirements: 5IN, 4 weeks of training, JuniorScribe

Rank2

FirstAid+10%

Doctor+10%

Requirements: 6IN, 8 weeks of training, Scribe

Rank3

FirstAid+5%

Doctor+15%

Requirements: 6IN, 8 weeks of training, Scribe

KnightCombatTraining(KCT)

SmallGuns+15%

BigGuns+10%

EnergyWeapons+5%

Requirements: 6 weeks of training, JuniorKnight

KnightTechnicalTraining(KTT)

Rank1

Science+10%

Repair+10%

Requirements: 5IN, 4 weeks of training, JuniorKnight

Rank2

Science+5%

Repair+15%

Requirements: 6IN, 6 weeks of training, Knight

Rank3

Repair+20%

Requirements: 6IN, 6 weeks of training, SeniorKnight

ScribeScienceTraining(SST)

Rank1

Science+10%

Repair+10%

Requirements: 6IN, 4 weeks of training, JuniorScribe

Rank2

Science+15%

Repair+5%

Requirements: 7IN, 6 weeks of training, Scribe

Rank3

Science+20%

Requirements: 8IN, 8 weeks of training, Scribe

PaladinCombatTraining(PCT)

Rank1

SmallGuns+10%

BigGuns+10%

EnergyWeapons+10%

Requirements: 6 weeks of training, JuniorPaladin

Rank2

SmallGuns+5%

BigGuns+15%

EnergyWeapons+10%

Requirements: 6 weeks of training, Paladin

Rank3

BigGuns+15%

EnergyWeapons+15%

Requirements: 8 weeks of training, SeniorPaladin

UnitedCitiesofEnclave/Enclave

Power Points: 800-900

Tech level: Mid-23rd century (Advanced Energy Armor MK2/Strongest Energy Weapon), with combat vehicles, helicopters, and Aegis cruisers......

Purpose of the organization: to establish a peaceful new America, currently with the pacifist in power

Members: The population is about 120,000, with an army of 18,000 people, and the racial discrimination is strict, and it is better for purebred humans to join

Organizational spheres of influence: Northern California, NavarroCity/VaultCity/Gecko/NewReno/Redding/Den, and an unknown number of military bases

Organizational Development Prospects: Unify the Whole of North America

Relationships with other organizations:

NCR-Confrontation

WBOS - Standoff

DR - Peace

Mercenaries - Collaboration

Bangs - Collaboration

Raiders - hostile

NewConfederate - Collaborate

San Fransisco - Confrontation

Other - unknown

Conditions for joining the organization: Citizens do not need any conditions; And joining the military requires rigorous testing; If you are a member of any other organization, or if you do not have the guò thought and basic ability test, you will be rejected

Enclave obligations: citizens do not have any obligations, all actions are normal; To join the army, no sacrifices must be made for the sake of Enclave

Organizational Composition:

Enclave's promotion is not tied to skills, as long as your level and merit are enough, you can be promoted. Moreover, the army here is one of the few that pays salaries.

Marshall - Marshal

The highest military rank, only one, cannot become.

General - General, salary 4000/week, OnlyHuman, NoCyborgs

Lv20 is required; Merit 〉 15000

Colonel - Colonel, salary 2500/week, OnlyHuman

Lv16 is required; Merit 〉 10000

Major - Major, salary 1500/week

Lv13 is required; Merit 〉 7500

Captain - Captain, salary 1000/week

Lv10 required; Merit > 5000

Cyborg modification is permitted

Lineutant - Ensign, salary 800/week

Lv7 is required; Merit > 3000

Sergant - Sergeant, salary 500/week

Lv5 required; Merit〉1000

Private - Soldier, salary 300/week

Lv3 is required; Complete the join mission

EnclaveCombatTraining

Rank1:

Smallguns+15

Bigguns+15

4 weeks, Private

Rank2:

Smallguns+5

Bigguns+5

Energyweapons+10

Traps+15

6 weeks, Sergeant

Rank3:

Bigguns+5

Energyweapons+5

Traps+5

INT+1uptoracialmaximum

8 weeks, Lieutenant

Rank4:

Bigguns+10

Energyweapons+10

Throwing+10

END+1

8 weeks, Major

EnclaveCovertOperationsTraining

Unarmed+30

Outdoorsman+25

Traps+20

Speech+20

Repair+10

Lockpick+10

Ranks:1

12 weeks, Major

EnclaveScienceTraining

Enclave's basic skills, 4 weeks of training to become proficient in the use of all high-tech objects.

+2/20% skill for all actions such as repairing a machine, hacking into a computer, or opening an electronic lock.

Ranks:1

Requirements:INT7,Sergant

EnclaveAirborneTraining

the ability to pilot an air killer; After 8 weeks of training, you'll be able to drive the Valtibird without penalty. At the same time, it will increase your merit by 500 points.

Requirements:Piloting100%,PE8,INT8,END6,Captain

EnclaveBioLabTraining

After 8 weeks of studying, your Science has improved by 50%!

Ranks:1

Requirements:INT10,Lineutant

EnclaveSurvivalTraining

Train for 4 weeks each time and improve Outdoors10 each time. The highest requirement is Lineutant.

Ranks:3

EnclaveMedicalTraining

Rank1:

Orderly

FirstAid+15

Requirements: 4 weeks, Private

Onlybasictraining,mainlyforpurposeof

helpingotherdoctorsandcarrying

woundedoutoffirstlinewithoutdoingany

additionalharmtothem.

Rank2:

Paramedic

FirstAid:+10

Doctor:+5

Requirements: 4 weeks, Sergant

Hasknowledgeaboutwoundtreatmentand

manyillnessesbutit’smainlytheoretical

knowledge.

Rank3:

FieldMedic

FirstAid:+5

Doctor:+10

Science+5

Canperformsimplefieldsurgeries,but

seriouswoundsrequireattentionfrom

bettertraineddoctor.

Requirements: 6 weeks, Lineutant

Rank4:

Medic

Doctor:+10

Science:+10

Requirements: 6 weeks, Captain

Canperformsurgeriesifnecessary.

Rank5:

Doctor

FirstAid:+5

Doctor:+10

Science:+10

Requirements: 8 weeks, Major

Rank6

FirstAid:+5

Doctor:+5

Science:+5

You can choose one of the medical/emergency treatments, and the healing effect is doubled.

Requirements: 8 weeks, Colonel

Mercenaries

Power Rating: 200-300

Level of science and technology:-

Purpose of the organization: to fight for money

Members: There are more than 5,000 members, most of whom are experienced professional mercenaries

Organizational Sphere of Influence: Unknown...... The whole wasteland?

Organizational Development Prospects: Money, Money, or Money......

Relationships with other organizations:

Enclave - Collaboration

WBOS-Collaboration

DR - Collaboration

NCR-Collaborative

Bangs - Collaboration

Raiders - Collaboration

NewConfederate - Collaborate

SanFransisco - Collaboration

Other - Unknown ...... It is also estimated that it is also a collaborative ......

Conditions for joining the organization: There are no requirements at all, as long as you accept a mission in the Mercenaries Association in the local area, you can join the mercenary guild, or you can leave at any time.

Mercenary Benefits: The mercenary must take a cut of each task introduced by the guild to a mercenary. Of course, you can also have quests to delegate to the guild, or come here to hire helpers...... On top of that, the Guild also has a partnership with WastelandStar, the largest weapons dealer in the Wasteland, where you can buy all kinds of weapons at an affordable price. The biggest advantage of mercenaries is that they are paid every day during their missions, which ordinary people do not have.

Rules for Mercenaries:

1. After signing the contract, it must be completed according to the above, and the employer must not be betrayed

2, with the exception of the bloodthirsty BT (these can no longer be considered mercenaries technically), mercenaries cannot accept the task of unilateral slaughter

3. A mercenary can refuse to perform a mission under several conditions, such as the employer betrays first, and the employer withholds information that is unfavorable to the mercenary (usually the mercenary does something contrary to their guidelines).

Mercenaries are made of:

…… It doesn't matter what the organization is made of, but you have a rating, which is reputation: when the reputation reaches a certain level, your commission will increase. Generally speaking, the relationship between reputation and commission is as follows (the following is only the price of weekly employment, if the price of a single order is calculated separately)

0-1000:200/Day

1000-2500:300/Day

2500-5000:500/Day

5000-8000:800/Day

8000-10000:1000/Day

10000+: Hero-level mercenaries, counted separately

Perks of Mercenaries:

Mercenaries offer basic combat skills instructional books to buy, so there is no Perk.

NCR/NewCaliforniaRepublic

Power Rating: 700-800

Technology level: Early 21st century (normal firearms/combat armor), with a certain number of combat vehicles

Purpose of the organization: to establish a kingdom without darkness

Members: The population is about 250,000, and the regular army is about 5,000 (including about 3,000 jǐngcha), but wartime mobilization can have a force of 50,000 people

Sphere of influence: Southern California, the capital Shady Sands, including BoneYard (LosAngels), Necropolics, Hub, JunkTown, these five core cities have a population of up to 180,000, accounting for about 70% of the country.

Organizational Development Prospects: Towards the Great Wasteland; Establish order in the wasteland

Relationships with other organizations:

Enclave - Confrontation

WBOS-League

DR - Collaboration

Mercenaries - Collaboration

Bangs - hostile

Raiders - hostile

NewConfederate - Hostile

San Fransisco - Confrontation

Other - unknown

Conditions for joining the organization: NCR Psport is easy to obtain, only needs to be handled at NCR zhèngfǔ in major cities; The army has strict requirements and will not expand at the moment; But NCR secret jǐng cha can zìyóu action

NCR's obligations: NCR prohibits drug use, prohibits affection, prohibits illegal possession of weapons, and prohibits the unauthorized use of force...... In short, as long as it is illegal, NCR citizens are not allowed to do it.

Composition of NCR:

Army: The supreme commander of the army is the President, that is, His Excellency the President; The actual Supreme Commander is a General (who is also Minister of Defence) and there are six colonels under him who directly command the army (2 in command of a regiment). In the state of war, the lower-level officers are automatically promoted to command. At present, the average person is able to do the most major. There is also a certain amount of salary - it is a pity that no new recruits are recruited.

Major - Major, salary 1500/week

Lv10 required; Merit 〉 6000

Captain - Captain, salary 1000/week

Lv7 is required; Merit 〉 4000

Cyborg modification is permitted

Lineutant - Ensign, salary 800/week

Lv5 required; Merit〉2500

Sergant - Sergeant, salary 500/week

Lv3 is required; Merit〉1000

Private - Soldier, salary 300/week

Requires Lv1

Secret jǐng Cha: Secret jǐng Cha is the jīng English of NCR, and the number is very small. The method of joining is unknown, but it is certain that NCR will work with people with secret jǐng cha documents throughout the country.

NCR's Perk:

There are only two basic trainings in the NCR army: Drive and Combat.

NCRCombatTraining:

SmallGun+10

BigGun+5

4 weeks, Private

NCRDriveTraining:

Drive+20

6 weeks, Lineutant

Other Organization Settings:

NewConfederate/Slavers

The New Confederacy, as you know by name, was a champion of slavery......

Power Points: 300-400

Technology Level: Early 21st Century (Normal Firearms/Combat Armor)

Purpose of the organization: to establish a slave empire!

Members: Known populations of about 30,000, including around 20,000 slaves;

Organizational sphere of influence: Mexico, south of California, and now the northernmost sphere of influence extends to the southern border of the NCR

Organizational Development Prospects: ...... Clash head-on with the NCR for supremacy in California

Relationships with other organizations:

Enclave - unrelated

WBOS - hostile

DR - hostile

Mercenaries - Collaboration

Bangs - Collaboration

Raiders - Collaboration

NCR - Hostile

San Fransisco - unrelated

Other - unknown

Bangs

Power: Variable (mostly under 100)

Tech Level: Variable (mostly using mid-20th century gear)

Purpose: Variable (mostly criminal syndicates)

Membership: Variable (mostly around 100 people)

Organizational spheres of influence: Almost every major city has them, but the most numerous are LasVegas and NewReno

Organizational outlook: variable (most don't have big goals)

Relationships with other organizations (also variable):

Enclave - Collaboration

WBOS - hostile

DR - hostile

Mercenaries - Collaboration

NewConfederate - Collaborate

Raiders - Collaboration

NCR - Hostile

San Fransisco - Peace

Other - unknown

Raiders

Power Rating: 200-300

Technology level: Mid-20th century (normal firearms + leather armor/metal armor)

Purpose: Rob, Krush, Kill, andDestroy

Members: It's hard to estimate the total, but there should be thousands of people in California alone, but each one is small

Organizational sphere of influence: Everywhere in the wasteland

Organizational Development Prospects: ...... No

Relationships with other organizations:

Enclave - Hostile

WBOS - hostile

DR - hostile

Mercenaries - irrelevant

Bangs - Collaboration

NewConfederate - Collaborate

NCR - Hostile

San Fransisco - hostile

Other - unknown

SanFransisco

Power Points: 500-600

Technology level: early 23rd century (energy armor, energy weapons...... Even the space shuttle...... )

Purpose: The Shi Empire will maintain the peace of the city, and the city of SanFransisco will be absolutely neutral

Sphere of influence: Around SanFransisco

Members: Peace City has a population of about 80,000

Organizational Prospects: Maintaining Neutrality...... But......

Relationships with other organizations:

Enclave - Peace/Confrontation

WBOS - Peace/Confrontation

DR - Peace

Mercenaries - Collaboration

Bangs - Peace/Confrontation

NewConfederate - Unrelated

NCR - Peace/Confrontation

Raiders - hostile

Other - unknown

;

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