Major organizations and forces
() used this guy's TRPG data......
FTRPG - Organization and Forces Rule Book v1.0
Author: NEC
Mid-23rd century, 2250...... It has been a long time since the end of the Great Nuclear War, and people are trying to build their own homes on this land. This land is full of glory, dreams, hopes, opportunities, but also full of conspiracy, power, death and war. People call this land a wasteland. A wasteland full of ash.
And in the wasteland, there is only one man worthy of being called the "Great and Eternal Being", who once destroyed Enclave's base alone, who once appeared with a smile on his face among the four gangs of New Reno, who once saved all of New California with his own power - and, naturally, saved him and his tribe. He is the greatest depositor in New California...... All of them, the pacifists of Enclave, the president of NCR, the first citizens of VaultCity...... Neither his allies nor his enemies were not moved by his jīng gods and abilities.
The name of this person is ...... "ChonseOne", the chosen one.
After he assisted the survivors of Vault13 and Arroyo in establishing a new city, he left New California for good and disappeared into the eastern horizon. The place where he disappeared was the so-called "Great Wasteland", or "Great Wasteland". There, it is said that it was once the center of pre-war civilization, and he was convinced that there would be something left there.
Since then, a legend has appeared in California, a new one.
Before leaving, the Chosen One hid all the weapons, equipment, ammunition, and money treasures he possessed somewhere in the Great Wasteland. Since then, a new profession has emerged in the wasteland, and people are no longer satisfied with the peaceful rì, and all people have begun to work for the "treasure of the chosen one". The people who are not restless about life, who wander the wasteland like the Chosen One, are called adventurers.
At this time, there are already countless forces in the wasteland...... Seven Martial Seas ...... No, the Seven Martial Earth......
The story of FalloutTRPG begins here. (Someone finally took this paragraph out...... )
All of the following take 4 weeks to get Exp500, 6 weeks of Exp1000, 8 weeks of Exp2000, and 12 weeks of Exp5000.
DesertRanger/DR
Desert Ranger
Power Rating: 100-200 (full of 1000)
Technology level: early 21st century (combat armor/powerful non-energy weapons), with Jeep and other vehicles
Purpose: To eradicate all slave trade and racial discrimination, and to fight against all evils
Members: Approximately 1,000, inclusive of all races; It has a mobile combat unit of about 600 people
Sphere of Influence: All of New California, with branches in major cities; Somewhere in the territory of the NCR, there is a headquarters depository
Organizational Development Prospects: Towards the Great Wasteland
Relationships with other organizations:
NCR-League
WBOS-Collaboration
Enclave - Peace
Mercenaries - Collaboration
Bangs - hostile
Raiders - hostile
NewConfederate - Hostile
San Fransisco - Peace
Other - unknown
Conditions for joining the organization: a qiē person, the requirement cannot be a Raider/MadeMan/Slaver; Can't be in Wanted
Obligations of the DR: Organizational orders must be executed (the same applies to the following organizations); Do not make peace with Slaver/MadeMan/Raider
Organizational Composition:
RangerCommander - Supreme Boss
Can't be
MasterRanger - Senior Ranger
Requirements: Merit >> 5000;Lv12; Complete all DRCombatTraining
Benefits: Weapons can be selected from the DR equipment arsenal at will, and damaged weapons can be sent back to the arsenal for repair; Can command a DR squad
MajorRanger - Intermediate Ranger
Requirements: Merit >> 2500;Lv8; DRCombatTraining3 can be completed, 1 and 2 must be completed
Benefits: You can get mid-level equipment (combat armor/firearms), as well as a considerable amount of medicine and funds, and you can get your own welded horse jeep
MinorRanger - Low-level Ranger
Requirements: Merit >> 1000;Lv5; DRCombatTraining2 can be completed, 1 must be completed
Benefits: You can get basic equipment (metal armor/guns), as well as a certain amount of medicine and funds
Recruit - Recruits
Requirements: Complete the task of joining the DR; Lv1; DRCombatTraining can be completed
Benefits: From now on, it is possible to replenish and purchase equipment at the DR; Get StarofDR
DR's Perks:
DRCombatTraining1
It takes 4 weeks; SmallGun+5,BigGuns+5
DRCombatTraining2
It takes 6 weeks; MinorRanger; Melee+5,Unarmed+5,Throwing+5,Drive+5
DRCombatTraining3
It takes 8 weeks; MajorRanger; All combat skills except EnergyWeapon +5 and Drive/Traps +5
WesternBrotherhoodofSteel/WBOS
Brotherhood of Steel (West)
Power Points: 500-600
Technology level: early 22nd century (energy armor/energy weapons), with combat vehicles, helicopters (prototype completed in 2243).
Purpose: To establish a new order in the wasteland
Members: It has about 4,000 members
Organizational sphere of influence: The whole of California, with the south as the main sphere of influence; Expanding in the direction of the Great Wasteland; The north and the enclave coexist peacefully
Organizational Development Prospects: Maintaining Order in the Wasteland
Relationships with other organizations:
NCR-League
Enclave - Confrontation
DR - Collaboration
Mercenaries - Collaboration
Bangs - hostile
Raiders - hostile
NewConfederate - Confrontation
San Fransisco - Peace
Other - unknown
Organizational conditions: rigorous testing, extremely complex requirements
WBOS Obligations: Fight for Order in the Wasteland; Destroy all those who dare to be enemies of the BOS
Organizational Composition:
Internally, it is divided into three detachments: Paladin (main combat unit), Knight (general combat unit) and Scribe (research unit). At the Western BOS, these titles are distinctly separated. In general, only Paladin had access to the best weapons and equipment; However, there is no right to use the laboratory.
theHighElder:
The supreme patriarch cannot become.
theElders:
Senate, can not become.
PaladinGeneral/KnightMaster/MasterScirbe:
The highest commander of each unit, requires Lv18, merit 15000+, OnlyHuman.
It is possible to purchase all BOS equipment and purchase all vehicles.
Paladin
SeniorPaladin/SeniorKnight:
The senior titles of each unit require Lv14 and 10000+ merits.
KTT3 and PCT3 were completed respectively.
Energy armor/Gauss rifle level equipment can be purchased.
Paladin/Knight/Scirbe:
The main members of each unit require Lv10 and 6000+ merits.
KTT2 (Knight), BMT/SST2/3 (Scribe) and PCT2 (Paladin) were completed, respectively.
Energy weapons can be purchased, and all small guns. Combat vehicles can be used.
JuniorPaladin:
Paladin apprenticeship, requires Lv7, merit 4000+.
From Knight, you can enter the Paladin line and complete Paladin Combat Training1 to be promoted.
JuniorKnight/JuniorScirbe:
Requires Lv5 and merit 2500+.
Knight can accept Knight Combat Training, and if you complete, you can choose to enter Paladin; Otherwise, complete Knight Technical Training1 and become a Knight. JuniorScirbe must complete BOSMedicalTraining1 and ScribeScienceTraining1 in order to be promoted.
Initiate:
Lv3 is required to complete the join mission.
Accept InitiateCombatTraining and meet the requirements to become a JuniorKnight; Accept InitiateScienceTraining as a JuniorScirbe.
Perks of BOS:
InitiateCombatTraining(ICT)
Thistrainingcoversthemostbasicofthecombattactics,strategyandweaponhandling.
SmallGuns+10%
Unarmed+10%
MeleeWeapons+10%
Requirements: 4 weeks of training, Initiate
InitiateScienceTraining(IST)
Thistrainingcoversthemostbasicofthescientificskills.Characterwiththisperkdoesn’t
havetomakeanySciencerollswhenusinganyBrotherhoodcomputers.
Science+10%
Repair+5%
Requirements: 5IN, 4 weeks of training, Initiate
BrotherhoodMedicalTraining(BMT)
Rank1
FirstAid+10%
Doctor+5%
Requirements: 5IN, 4 weeks of training, JuniorScribe
Rank2
FirstAid+10%
Doctor+10%
Requirements: 6IN, 8 weeks of training, Scribe
Rank3
FirstAid+5%
Doctor+15%
Requirements: 6IN, 8 weeks of training, Scribe
KnightCombatTraining(KCT)
SmallGuns+15%
BigGuns+10%
EnergyWeapons+5%
Requirements: 6 weeks of training, JuniorKnight
KnightTechnicalTraining(KTT)
Rank1
Science+10%
Repair+10%
Requirements: 5IN, 4 weeks of training, JuniorKnight
Rank2
Science+5%
Repair+15%
Requirements: 6IN, 6 weeks of training, Knight
Rank3
Repair+20%
Requirements: 6IN, 6 weeks of training, SeniorKnight
ScribeScienceTraining(SST)
Rank1
Science+10%
Repair+10%
Requirements: 6IN, 4 weeks of training, JuniorScribe
Rank2
Science+15%
Repair+5%
Requirements: 7IN, 6 weeks of training, Scribe
Rank3
Science+20%
Requirements: 8IN, 8 weeks of training, Scribe
PaladinCombatTraining(PCT)
Rank1
SmallGuns+10%
BigGuns+10%
EnergyWeapons+10%
Requirements: 6 weeks of training, JuniorPaladin
Rank2
SmallGuns+5%
BigGuns+15%
EnergyWeapons+10%
Requirements: 6 weeks of training, Paladin
Rank3
BigGuns+15%
EnergyWeapons+15%
Requirements: 8 weeks of training, SeniorPaladin
UnitedCitiesofEnclave/Enclave
Power Points: 800-900
Tech level: Mid-23rd century (Advanced Energy Armor MK2/Strongest Energy Weapon), with combat vehicles, helicopters, and Aegis cruisers......
Purpose of the organization: to establish a peaceful new America, currently with the pacifist in power
Members: The population is about 120,000, with an army of 18,000 people, and the racial discrimination is strict, and it is better for purebred humans to join
Organizational spheres of influence: Northern California, NavarroCity/VaultCity/Gecko/NewReno/Redding/Den, and an unknown number of military bases
Organizational Development Prospects: Unify the Whole of North America
Relationships with other organizations:
NCR-Confrontation
WBOS - Standoff
DR - Peace
Mercenaries - Collaboration
Bangs - Collaboration
Raiders - hostile
NewConfederate - Collaborate
San Fransisco - Confrontation
Other - unknown
Conditions for joining the organization: Citizens do not need any conditions; And joining the military requires rigorous testing; If you are a member of any other organization, or if you do not have the guò thought and basic ability test, you will be rejected
Enclave obligations: citizens do not have any obligations, all actions are normal; To join the army, no sacrifices must be made for the sake of Enclave
Organizational Composition:
Enclave's promotion is not tied to skills, as long as your level and merit are enough, you can be promoted. Moreover, the army here is one of the few that pays salaries.
Marshall - Marshal
The highest military rank, only one, cannot become.
General - General, salary 4000/week, OnlyHuman, NoCyborgs
Lv20 is required; Merit 〉 15000
Colonel - Colonel, salary 2500/week, OnlyHuman
Lv16 is required; Merit 〉 10000
Major - Major, salary 1500/week
Lv13 is required; Merit 〉 7500
Captain - Captain, salary 1000/week
Lv10 required; Merit > 5000
Cyborg modification is permitted
Lineutant - Ensign, salary 800/week
Lv7 is required; Merit > 3000
Sergant - Sergeant, salary 500/week
Lv5 required; Merit〉1000
Private - Soldier, salary 300/week
Lv3 is required; Complete the join mission
EnclaveCombatTraining
Rank1:
Smallguns+15
Bigguns+15
4 weeks, Private
Rank2:
Smallguns+5
Bigguns+5
Energyweapons+10
Traps+15
6 weeks, Sergeant
Rank3:
Bigguns+5
Energyweapons+5
Traps+5
INT+1uptoracialmaximum
8 weeks, Lieutenant
Rank4:
Bigguns+10
Energyweapons+10
Throwing+10
END+1
8 weeks, Major
EnclaveCovertOperationsTraining
Unarmed+30
Outdoorsman+25
Traps+20
Speech+20
Repair+10
Lockpick+10
Ranks:1
12 weeks, Major
EnclaveScienceTraining
Enclave's basic skills, 4 weeks of training to become proficient in the use of all high-tech objects.
+2/20% skill for all actions such as repairing a machine, hacking into a computer, or opening an electronic lock.
Ranks:1
Requirements:INT7,Sergant
EnclaveAirborneTraining
the ability to pilot an air killer; After 8 weeks of training, you'll be able to drive the Valtibird without penalty. At the same time, it will increase your merit by 500 points.
Requirements:Piloting100%,PE8,INT8,END6,Captain
EnclaveBioLabTraining
After 8 weeks of studying, your Science has improved by 50%!
Ranks:1
Requirements:INT10,Lineutant
EnclaveSurvivalTraining
Train for 4 weeks each time and improve Outdoors10 each time. The highest requirement is Lineutant.
Ranks:3
EnclaveMedicalTraining
Rank1:
Orderly
FirstAid+15
Requirements: 4 weeks, Private
Onlybasictraining,mainlyforpurposeof
helpingotherdoctorsandcarrying
woundedoutoffirstlinewithoutdoingany
additionalharmtothem.
Rank2:
Paramedic
FirstAid:+10
Doctor:+5
Requirements: 4 weeks, Sergant
Hasknowledgeaboutwoundtreatmentand
manyillnessesbutit’smainlytheoretical
knowledge.
Rank3:
FieldMedic
FirstAid:+5
Doctor:+10
Science+5
Canperformsimplefieldsurgeries,but
seriouswoundsrequireattentionfrom
bettertraineddoctor.
Requirements: 6 weeks, Lineutant
Rank4:
Medic
Doctor:+10
Science:+10
Requirements: 6 weeks, Captain
Canperformsurgeriesifnecessary.
Rank5:
Doctor
FirstAid:+5
Doctor:+10
Science:+10
Requirements: 8 weeks, Major
Rank6
FirstAid:+5
Doctor:+5
Science:+5
You can choose one of the medical/emergency treatments, and the healing effect is doubled.
Requirements: 8 weeks, Colonel
Mercenaries
Power Rating: 200-300
Level of science and technology:-
Purpose of the organization: to fight for money
Members: There are more than 5,000 members, most of whom are experienced professional mercenaries
Organizational Sphere of Influence: Unknown...... The whole wasteland?
Organizational Development Prospects: Money, Money, or Money......
Relationships with other organizations:
Enclave - Collaboration
WBOS-Collaboration
DR - Collaboration
NCR-Collaborative
Bangs - Collaboration
Raiders - Collaboration
NewConfederate - Collaborate
SanFransisco - Collaboration
Other - Unknown ...... It is also estimated that it is also a collaborative ......
Conditions for joining the organization: There are no requirements at all, as long as you accept a mission in the Mercenaries Association in the local area, you can join the mercenary guild, or you can leave at any time.
Mercenary Benefits: The mercenary must take a cut of each task introduced by the guild to a mercenary. Of course, you can also have quests to delegate to the guild, or come here to hire helpers...... On top of that, the Guild also has a partnership with WastelandStar, the largest weapons dealer in the Wasteland, where you can buy all kinds of weapons at an affordable price. The biggest advantage of mercenaries is that they are paid every day during their missions, which ordinary people do not have.
Rules for Mercenaries:
1. After signing the contract, it must be completed according to the above, and the employer must not be betrayed
2, with the exception of the bloodthirsty BT (these can no longer be considered mercenaries technically), mercenaries cannot accept the task of unilateral slaughter
3. A mercenary can refuse to perform a mission under several conditions, such as the employer betrays first, and the employer withholds information that is unfavorable to the mercenary (usually the mercenary does something contrary to their guidelines).
Mercenaries are made of:
…… It doesn't matter what the organization is made of, but you have a rating, which is reputation: when the reputation reaches a certain level, your commission will increase. Generally speaking, the relationship between reputation and commission is as follows (the following is only the price of weekly employment, if the price of a single order is calculated separately)
0-1000:200/Day
1000-2500:300/Day
2500-5000:500/Day
5000-8000:800/Day
8000-10000:1000/Day
10000+: Hero-level mercenaries, counted separately
Perks of Mercenaries:
Mercenaries offer basic combat skills instructional books to buy, so there is no Perk.
NCR/NewCaliforniaRepublic
Power Rating: 700-800
Technology level: Early 21st century (normal firearms/combat armor), with a certain number of combat vehicles
Purpose of the organization: to establish a kingdom without darkness
Members: The population is about 250,000, and the regular army is about 5,000 (including about 3,000 jǐngcha), but wartime mobilization can have a force of 50,000 people
Sphere of influence: Southern California, the capital Shady Sands, including BoneYard (LosAngels), Necropolics, Hub, JunkTown, these five core cities have a population of up to 180,000, accounting for about 70% of the country.
Organizational Development Prospects: Towards the Great Wasteland; Establish order in the wasteland
Relationships with other organizations:
Enclave - Confrontation
WBOS-League
DR - Collaboration
Mercenaries - Collaboration
Bangs - hostile
Raiders - hostile
NewConfederate - Hostile
San Fransisco - Confrontation
Other - unknown
Conditions for joining the organization: NCR Psport is easy to obtain, only needs to be handled at NCR zhèngfǔ in major cities; The army has strict requirements and will not expand at the moment; But NCR secret jǐng cha can zìyóu action
NCR's obligations: NCR prohibits drug use, prohibits affection, prohibits illegal possession of weapons, and prohibits the unauthorized use of force...... In short, as long as it is illegal, NCR citizens are not allowed to do it.
Composition of NCR:
Army: The supreme commander of the army is the President, that is, His Excellency the President; The actual Supreme Commander is a General (who is also Minister of Defence) and there are six colonels under him who directly command the army (2 in command of a regiment). In the state of war, the lower-level officers are automatically promoted to command. At present, the average person is able to do the most major. There is also a certain amount of salary - it is a pity that no new recruits are recruited.
Major - Major, salary 1500/week
Lv10 required; Merit 〉 6000
Captain - Captain, salary 1000/week
Lv7 is required; Merit 〉 4000
Cyborg modification is permitted
Lineutant - Ensign, salary 800/week
Lv5 required; Merit〉2500
Sergant - Sergeant, salary 500/week
Lv3 is required; Merit〉1000
Private - Soldier, salary 300/week
Requires Lv1
Secret jǐng Cha: Secret jǐng Cha is the jīng English of NCR, and the number is very small. The method of joining is unknown, but it is certain that NCR will work with people with secret jǐng cha documents throughout the country.
NCR's Perk:
There are only two basic trainings in the NCR army: Drive and Combat.
NCRCombatTraining:
SmallGun+10
BigGun+5
4 weeks, Private
NCRDriveTraining:
Drive+20
6 weeks, Lineutant
Other Organization Settings:
NewConfederate/Slavers
The New Confederacy, as you know by name, was a champion of slavery......
Power Points: 300-400
Technology Level: Early 21st Century (Normal Firearms/Combat Armor)
Purpose of the organization: to establish a slave empire!
Members: Known populations of about 30,000, including around 20,000 slaves;
Organizational sphere of influence: Mexico, south of California, and now the northernmost sphere of influence extends to the southern border of the NCR
Organizational Development Prospects: ...... Clash head-on with the NCR for supremacy in California
Relationships with other organizations:
Enclave - unrelated
WBOS - hostile
DR - hostile
Mercenaries - Collaboration
Bangs - Collaboration
Raiders - Collaboration
NCR - Hostile
San Fransisco - unrelated
Other - unknown
Bangs
Power: Variable (mostly under 100)
Tech Level: Variable (mostly using mid-20th century gear)
Purpose: Variable (mostly criminal syndicates)
Membership: Variable (mostly around 100 people)
Organizational spheres of influence: Almost every major city has them, but the most numerous are LasVegas and NewReno
Organizational outlook: variable (most don't have big goals)
Relationships with other organizations (also variable):
Enclave - Collaboration
WBOS - hostile
DR - hostile
Mercenaries - Collaboration
NewConfederate - Collaborate
Raiders - Collaboration
NCR - Hostile
San Fransisco - Peace
Other - unknown
Raiders
Power Rating: 200-300
Technology level: Mid-20th century (normal firearms + leather armor/metal armor)
Purpose: Rob, Krush, Kill, andDestroy
Members: It's hard to estimate the total, but there should be thousands of people in California alone, but each one is small
Organizational sphere of influence: Everywhere in the wasteland
Organizational Development Prospects: ...... No
Relationships with other organizations:
Enclave - Hostile
WBOS - hostile
DR - hostile
Mercenaries - irrelevant
Bangs - Collaboration
NewConfederate - Collaborate
NCR - Hostile
San Fransisco - hostile
Other - unknown
SanFransisco
Power Points: 500-600
Technology level: early 23rd century (energy armor, energy weapons...... Even the space shuttle...... )
Purpose: The Shi Empire will maintain the peace of the city, and the city of SanFransisco will be absolutely neutral
Sphere of influence: Around SanFransisco
Members: Peace City has a population of about 80,000
Organizational Prospects: Maintaining Neutrality...... But......
Relationships with other organizations:
Enclave - Peace/Confrontation
WBOS - Peace/Confrontation
DR - Peace
Mercenaries - Collaboration
Bangs - Peace/Confrontation
NewConfederate - Unrelated
NCR - Peace/Confrontation
Raiders - hostile
Other - unknown
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