Chapter 332: Digging Deep Potential
The key to multiplayer with virtual servers is to want players to cooperate with each other.
Cooperation manifests itself first and foremost in combat. The gameplay is similar to that of an online game. During the game, players on the same virtual server will meet from time to time.
Due to the technical limitations of the server, a maximum of four players can be accommodated in the same scene. As the number of players increases, more elite monsters will appear in the scene. The big boss's HP will become thicker, and at the same time, there will be more spirits that can be beaten.
Another type of cooperation is the exchange of oracles. There are now a total of eight types of oracles, and players can only stare at one or two types at most. What else? It can be used to barter and trade. Give the oracle you don't need to others, and then get the oracle you need from others.
There's even a PK mode. In order to design the PK model, Wang Bufu thought about it for a long time.
The battle between players is very exciting and should not be abandoned, but how to design it without damaging the connotation of the game or hurting the player's feelings needs to be considered.
You must know that the characters played by the players are all Chu soldiers sent out to find the support of the Qin army at the critical moment of Chu City. These people are fighting all day long, and they feel awkward.
Therefore, Wang Bubu intends to change PK to "sparring".
Let's take the example of player A meeting player B. Player A can invite Player B to compete, and if Player B agrees, the PK begins. Win or lose, there is no loss for either side.
If they do not agree, Player A can give a certain amount of Spirit to force Player B to challenge.
As a result, if Player A loses the challenge, the spirit of the effort is transferred to Player B. Player A wins. The two sides still have nothing to lose.
It's not a heavy PK game. Wang does not encourage heavy PK either. He felt that this was the way to make the game more enjoyable for players.
Players build their own independent virtual servers, which are different from each other, and the resource output rate and competition will be different. There will even be a different player culture.
There is an essential difference between being alone and brushing equipment in a single machine.
……
In the beginning, Wang did not plan to ink too much on the multiplayer mode. He made this design just to solve the problem of cheating for players.
As the design matured, Wang found that there was a lot of potential for this multiplayer mode.
The core point lies in the players who are like "group leaders". In addition to the duty of overseeing the atmosphere of the game, can you rely on their online relationships. Help amplify the game's reach?
It's like a "Q group". There are not only class groups and company groups, which are composed of groups that extend from real relationships to networks. There are also small circles of networks based on various interests and hobbies.
In the previous games, the multiplayer mode encourages players to bring real-life relationships into the game. This model is aimed at a narrow audience and is not in line with the future development trend of the Internet.
Wang Buyi once watched a self-media program, which said. The changes brought about by the Internet age. The first is to add a variety of labels.
Let's say a person. The traditional role is that the employee of such and such a company is related to whom. But actually. It can also be the water master of the anime forum, the screen swiping maniac of a chat room......
If that person frequents the flooding forum, the webmaster has opened a dedicated virtual server in "Stunning Country: Gaiden". Super version, deputy moderators, and well-known IDs are all playing in it, will that person also follow in?
In this way, he used the power of various small circles and large circles on the Internet to help pull players for "Stunning Country: Gaiden".
There are similar examples. In the future, many websites will combine web tour business. The user first identified with the website he frequented, and then wanted to play in that atmosphere, so he entered the web game of the website intermodal.
With this kind of thinking, many websites have made profits, and page game manufacturers have also made a lot of money.
Wang's plan is one step closer. He plans to give up some of the profits generated by paid equipment, hoping that those various small circles can use "Amazing Country: Gaiden" as another communication platform.
On the Internet, there are countless small circles of websites of different sizes, chat rooms, forums, personal blogs, etc.
The content of those circles is varied, photography, flowers, entrepreneurship, chicken soup for the soul...... But the rules for forming circles are the same.
Elite users create content, and regular users acquire content. If ordinary users can start creating content and become elite users after obtaining content, then this circle will be very benign.
It's okay if there is no cycle, as long as elite users can continue to create content and provide it to ordinary users, then this circle can continue to be maintained.
For example, in order to fill the content of celadon search, Wang Bubu spent hundreds of thousands of dollars to acquire the popular science website, which is a typical example. The founder of the website edits the encyclopedia entries, and the users of the website can absorb the content from them once they need it.
After becoming a celadon encyclopedia, there is a professional team to compile content, and ordinary users can also submit information to write entries. The content stored on the server is like a snowball.
The more adequate the content, the higher the authority, and the more ordinary users will join. As a result, 70% of the current search results of celadon search are directed to the encyclopedia.
Basically, the internet is like that. For example, the international student who came to Celadon Technology to test the game some time ago wrote an evaluation on the Internet. He is also a creator of content, providing quality game reviews to more than 20,000 readers.
For all the small circles that exist on the Internet, this model can gain popularity, but it is difficult to monetize.
That international student may not be short of money and have no need to monetize his popularity. But there are so many content creators on the Chinese Internet, and there are certainly not a few who lack money.
Like the predecessor of Celadon Encyclopedia, it almost fell on the eve of being acquired by Wang Buful.
Until now, Wang has received dozens of commercial cases every day. Many of them are struggling websites. Many websites provide users with quite good content, but it is difficult to monetize the operating costs. Charging is definitely suicide, and sticking with it is chronic suicide.
Wang lives up to the deepest impression of an online "plan time" website.
The site's functionality is simple, allowing users to log in in the morning and create a schedule for the day. Then recheck it in the evening, ticking off what you did and crossing what you didn't do, so as to reflect on your schedule.
The core function of the website is the comparison of timelines. Let users see at a glance how much their schedule has been completed for the past seven days, a month, or a year. Tell users how much they've grown and whether they're using their time more efficiently.
Even Wang was a user of that site before. He has indeed overcome a lot of bad problems, and he has become a much more fulfilling person.
The site doesn't have any monetization model and doesn't have many users. Although they signed up for the Celadon Advertising Alliance, because the traffic was too small, no advertisers approached them. The only thing that can support operating expenses is user donations.
When Wang Bucheng made an investment, he could only choose products with commercial value, and there was no way to invest in such a website, so he could only donate 20,000 yuan in his personal name.
There are countless similar cases. Wang Buyi sometimes thinks sadly, how can those content providers get a better life and create content for others with more dignity?
Because Wang Buyi had been thinking about this problem before, he thought of this aspect after designing the multiplayer mode of "Stunning Country: Gaiden".
For example, the website that schedules time online, according to the business book, has 3,000 registered users and more than 1,200 active users. Purely from the data, it is quite bleak.
But in terms of the number of active users, the user loyalty of the site is simply terrible.
If the webmaster of the website opened a virtual server in "Stunning Country: Gaiden". How many active users can I convert? Can half of them be converted?
Those users will use computers, find such websites, and the level of consumption must be very high. Do they have the need to play games with people who also like to be strict about their time? After knowing that the webmaster can get a share, how many are willing to buy paid equipment?
Wang Buful's fantasy here can't be imagined, so he can only use this game to experiment. Practice is true.
His plan is that players can open two virtual servers with exactly the same content, the only difference being in the pricing of paid equipment. One is at the original price, and a single piece is bought for six in-game coins. The other is a 30% increase in all prices on top of the original price.
At the first price, the "group owner" who opens the virtual server does not make a profit. This applies to small circles built purely through friendship, classmates, and colleagues.
In the second price, 30% of the increase from the original price will be distributed to the "group owner". In this way, anyone can use a channel to monetize their popularity.
If the webmaster of the "time management" website used the second way to cooperate with Celadon Technology, opened a virtual server in "Stunning Country: Gaiden", and used his own information dissemination platform to inform the more than 3,000 registered users he had.
What is the payment rate? Wang did a rough calculation, and felt that the webmaster couldn't make too much, and it was only a few hundred yuan a month at most.
A few hundred yuan is nothing to Wang Buful. For the webmaster, it may not be a small amount of money, and it can more or less give him the confidence to continue to operate the website.
Not only those small websites, but now the Chinese Internet, there is a general lack of monetization channels. Through sharing, the most benefited are many creators in personal space and blogs. They don't need to pay for the operation of the platform, and they have a large number of users, and they earn as much as they want. I believe that many people will earn their first pot of gold because of this. (To be continued......)