Chapter 289: The New Version of Diablo 2
Even if Wang does not tolerate the disadvantages of large size and slow loading, the huge random elements will have various errors...... It seems that he thinks too well, and he can't do it if he can't figure it out. 、ybdu、
It's no wonder that RPG games in Europe and the United States invariably use fixed maps and random elements, which turns out to be the reason. As a player before, Wang always felt that European and American RPG games were flawed. Since it's based on monster farming, why is there always a dozen sets of maps turned over and over? Why not just randomly generate and make each map brand new?
really started to do it, Wang Buyi realized that it was not that the maker was too lazy to do it, but that he could only do it.
Then come back and come back. Make a map template first, and then use the map editor to add random elements.
The map templates are divided into two categories: above-ground and underground, with a total of 20 copies.
The above-ground map templates include snow, grassland, hills, caves, and ...... Underground map templates include underground palaces, dungeons, underground rivers, and more.
After these map templates are made, they are placed in the editor, and various monsters and NPCs, story props, and so on are randomly added according to the style. It feels like it's still okay.
After all, twenty map templates. Considering that each map requires players to play for half an hour, players will not feel bored until each map template is repeated several times, and it is about 20 hours of play.
But at that point, they should have been captivated by the game's leveling fun. For example, if you want to upgrade the move with xx points of spirit, is it another level...... The number of smelting of the equipment is unequal, and OCD can't bear it...... Then brush some spirits to upgrade your physique. Round up the amount of health......
The novelty of the game will always disappear, and it is unrealistic for Wang to rely on a variety of maps to attract them. The average gamer will run away if they don't feel the novelty. At this time, it is necessary to hook them with gameplay.
It's like fishing, you use the bait to attract their attention, and behind the bait is an iron hook that is sharp enough to bend enough to hang them. Otherwise, they will still run.
Dozens of map templates, enough to make the gameplay work. Wang did not live up to the wry smile, tossed for a long time, but still had to use the methods that European and American manufacturers were using in the future.
……
Meanwhile.
Fu Hui, general manager of Longyou Company. Promotional work for Diablo 2 is being arranged.
Today's Fu Hui has changed. and celadon technology secretly competed for so long. He also agreed with his father's methods. To confront Celadon Technology, it is necessary to win over forces that are much stronger than them. What could be more powerful in the gaming industry than in the United States, where so many companies have joined forces?
His father, Fu Dongting, established Longyou International. It's by this means. A large number of foreign brands are represented. I don't know how many domestic brands that are interested in being high-end can only be used to do mid-range consumer goods.
Longyou has a steady stream of high-quality products from major manufacturers such as Microsoft, Ubisoft, and EA, coupled with the elimination of piracy, Fu Hui can basically make money while sitting. Last month. He sold more than two million discs. Even his father was impressed by the profits. However, Fu Hui was not satisfied.
Celadon technology is so dazzling that the second chapter of "My Anti-Japanese" actually sold fifteen million copies! Compared with Celadon Technology, Longyou Company is bleak.
Fu Hui is always waiting for an opportunity, when a foreign company makes a big work, Celadon Technology also launched a similar game, and the two face off...... I didn't expect this opportunity to come so soon!
Celadon Technology is going to launch an ARPG game in May, and Blizzard in the United States will also make an ARPG game called "Diablo 2"!
Fu Hui was promoting "Diablo 2" as early as last year, mainly because the birth of this game is legendary. Bounced tickets so many times may affect sales overseas, but there is no player group in this game in China, and domestic players are watching it as a joke and are very well-known. After so many ticket bounces, the quality of the game must be up to par.
Therefore, Fu Hui has long decided to make the sales of "Diablo 2" extremely beautiful in the Chinese market, and even make the sales exceed that of Europe, making the Chinese market the second largest market after the North American market.
Not to mention that "Diablo 2" has now taken on the heavy responsibility of facing Celadon Technology. Of course, Fu Hui went all out.
In addition to magazine resources, he now has a game show that has cooperated with TV Talk. So a fairly large team of interviewers was sent to Blizzard in the North to get the demo screen of the game for promotion.
The founders of Northern Blizzard are quite honest and feel guilty about each partner. Even if Longyou is a newly expanded agent, they are embarrassed and very cooperative with all requirements.
The interview team that went to the United States saw the opportunity. In addition to interviewing several main producers of "Diablo 2", he also proposed to shoot the game footage of the old version and the new version of "Diablo 2" separately to make an intuitive comparison for Chinese players.
In this regard, David, the founder of Northern Blizzard, agreed and personally sat in front of the computer to demonstrate. Both the old and new versions of the game start from Camp Rog, and after receiving the mission, go to kill the first mini-boss "Corpse Fire".
At this glance, the difference between the 2D and 3D game screens is so obvious that the interview team was dumbfounded.
David was very satisfied with the reaction of these Chinese, and his vanity was greatly satisfied, and he offered to give the opening animation of the new version of "Diablo 2" to the interview team for publicity.
When the interview team returned to China, Fu Hui was not stingy and shared the interview resources with other game media. Use other people's channels to help you promote yourself.
These things were soon broadcast on TV, and gamers who tuned in to the game show were curious about the ARPG game, which is known for its ticket jumping, and finally got a glimpse of what it really looked like.
Where does the original Diablo 2 need to be redone? For an RPG, the expressiveness is good enough. And the combat professions in it are also clearly divided and distinctive. A barbarian in melee combat, an Amazon warrior in agility, and a witch in long-range elemental attacks......
Especially watching the big nose on the TV press the mouse, the person on the screen puts a fireball, kills a zombie with three blood bars on his head, and bursts out a piece of equipment with blue handwriting. Players are thrilled to find the combat part of this game simple and bright, full of surprises, and it must be good to play.
Through an interview with the program's reporters, players learned that the plot of Diablo 2 is simple. But it's not a bad thing that the plot is simple, at least you can focus on the battle.
Such a game is already good! Why change? When I saw the new version of Diablo 2, the players' incomprehension disappeared and turned into shock.
The fully upgraded graphics are the most intuitive changes. Although the viewing angle is locked, you can use the scroll wheel on the mouse to zoom in and out of the game perspective. A lot of players don't have a scroll wheel yet! Or maybe you have a scroll wheel on your mouse but aren't used to it yet. Players feel that the details of this game are so good that even the insignificant gadgets on the computer have to be used.
The magical style of "Diablo 2" is extremely exquisite under the performance of the new version of high-definition. Even the monsters inside look much richer than in a 2D game.
The improvement in the combat part is even greater. Thanks to the excellent engine, the details of the monster after it is killed are very stunning. For example, David started with a barbarian, and after hacking monsters with an axe, some monsters would fall to the ground, and some monsters would split in half from the middle. Humanoid monsters like zombies will also have the effect of slashing off their waists.
David used the developer platform to demonstrate, and when the death effect that the barbarian would trigger appeared almost the same, he replaced it with a witch. If you see the witch using the fireball to kill the monster, then the monster has a certain chance to be burned to ashes by the fireball.
"......" players were stunned, who had ever seen an RPG game that made the combat part so fun?
The most interesting thing about the new version of "Diablo 2" by the production team is the random elements in it. David, of course, focused on demonstrating this to the visitors.
When I first entered the cave where the "corpse fire" was, there was a huge monster bound in chains in the lower right corner. After clearing the "Wizard of Destruction" and mobs around it. The player can break the chains on the monster and fight the monster. Then a lot of goodies burst out, including two pieces of blue equipment and a gem.
David restarts the game and enters the cave again. Go to the bottom right corner and take a look. I saw that the "Sinking Wizard" who was still casting spells last time and seven or eight little monsters were all dead. The giant monster broke free of its chains and sat motionless as if asleep. In front of it, there was the corpse of a "Fallen Wizard" who had eaten only half of it. It seems that I am full of food and digesting it.
If the player does not attack it, it will not attack the player. At the same time, it does not affect the completion of the task.
David is extremely proud of this feature, and at least seven out of ten sentences describe this feature. According to him, improving the image quality with the new engine is not the main thing, nor is increasing the death effect. Adding more randomness to the map was their original intention.
Domestic players have seen the comparison of the two games, and there is a comparison to be superior, and the original 2D version is really "not cool enough". The new version is indeed an improvement over the old version in all aspects.
The game show is broadcast here, and the plot of the original "Dark" is briefly explained. Referring to the first-hand setting set provided by Northern Blizzard, the world view of the "Dark" series is told to players.
As a result, players understood what Diablo was, and the show came to an end, with Blizzard's high-definition opening animations playing.
The plot of "Dark" is not complicated in the first place, and it is the simplest battle between good and evil. Players already know the plot of the original generation, and the seven-minute opening animation with Chinese subtitles can be understood. also got a general idea of what kind of story "Diablo 2" is about.
Chinese players are extremely receptive to these new things. It's not like overseas players are hard to serve. Since a hundred years ago, the Chinese have actively or passively accepted ideas from abroad. The plot of the "Dark" series is not just remote, but Chinese players can immediately accept this framework and will not feel anything awkward. (To be continued......)