Chapter 249: Modify the escalation line
"What if it's just a pause for the player triggering the effect...... Not really...... ybdu。 Sun Yifeng realized the problem when he said the suggestion. If the player who triggered the kill modifier had to stand there stupidly for five seconds, the kill modifier would become a burden.
Zhou You was afraid that Sun Yifeng would come up with another idea, and said: "Although I didn't participate in the production of the game box, I don't know the new business model that the great god came up with." Truth be told, the problem with this game is not that the multiplayer mode is not fun, but that the single-player part is too fun. I can't think of a way to improve the multiplayer mode even further. ”
Sun Yifeng feels the same way. That's true. The great god doesn't know how to come up with the kill effect, but after putting it into the game, it's really hard to get tired of playing. Coupled with the script written by Ke, the advanced engine, and the hard-working staff, the stand-alone part of the game is indeed extremely eye-catching.
The multiplayer mode in Chapter 2 isn't bad in fact. But in the face of a stand-alone mode with a kill effect, you have to shop around.
"What about changing the speed of a bolt-action rifle?" Sun Yifeng also suggested: "When the kill effect appears, the protagonist takes the opportunity to change the bullet, and the keyboard can still be operated. For the masters, five seconds of time is not wasted. It's like being blown up by a flashbang in Counter-Strike. Just switch from a white screen to a kill effect. ”
Zhou Yi was speechless at this suggestion and said, "This is not interesting? It's too fancy. The Kill Effect is a buff in the standalone content, reinforcing the player's sense of killing the Japanese Army. Now learning flashbangs to turn buffs into debuffs is self-defeating. ”
"Then ......" Sun Yifeng had nothing to say, and it seemed that he could only go to Wang Buful.
Zhou Yi called Wang Buful: "Great god." We felt that "My Anti-Japanese" had some problems with the multiplayer mode. The multiplayer modes of Counter-Strike and Three Kingdoms are much more fun than single-player. The game is reversed. ”
Wang Buyi didn't watch Xia Ci play the piano for the children, and went out to talk about it.
Up to now, Wang Bucheng has not even finished playing a single machine. Haven't seen the multiplayer mode yet. But the problem is in the first chapter. If Zhou Yi uses the idea of doing the first chapter and does the multiplayer mode by deleting the gameplay, then it is really difficult to say how much fun can be added after being online.
The core gameplay of "My Anti-Japanese" is the kill effect, but after shooting, the game is paused and the special effect screen is played, which can only be used on a single machine. It can't be used in multiplayer, otherwise the game will be fragmented and torn apart.
In the first chapter, only rifle bullets trigger the kill effect, and multiplayer reduces a visual feast. Co-op play has been added. Also tolerated.
By the second chapter, so many new weapons were using kill effects, and none of these visual effects were usable in multiplayer. Of course, there are some tricks.
Wang is now a game maker. It's not just fun to think about. We also need to think about the issue of profitability. In May last year, Wang Bubu was more concerned about the country's policies. I haven't thought much about the game's monetization model.
So when making the first chapter, Wang didn't explore too much about the multiplayer gameplay. It's almost the same as cutting the parts of the single-player mode that are not conducive to online play. Simply pinch it, pinch it, and use it as a reason to sell for money. It's multiplayer, but it's hard to say how much fun it improves compared to single-player.
Now with a game box, it's different. The main purpose of the game box is to increase the gaming experience through online networking. If you think about cutting the content of the stand-alone machine and making it multiplayer, it will smell like a fool. Not really.
Everyone knows the problem, since the multiplayer mode is not fun enough, so just increase the fun.
But the question is how to solve it? It's too hard to add a play point that can be compared to the "kill effect".
Zhou Yi can't think of it, it doesn't mean that Wang Bucheng can't figure it out. He's played countless games and knows where the multiplayer mode of My Anti-Japanese should go.
There's no need to think about pit players against each other, there's simply no possibility. You can only cooperate to play AI, so you need to cooperate with each other. You can completely stare at the "cooperation" point and continue to dig deeper.
A lot of weapons have been added to Chapter 2. Some weapons are a little more rare, like a grenade that explodes in a large area. If the player sees one on the ground, they will definitely rush up to grab it and throw it themselves. The same is true for mortar shells and machine-gun bullets, and if everything is snatched around, there is no sense of sincere cooperation.
In this case, Wang Buyi intends to differentiate between players, allowing them to choose a weapon to use and keep an eye on that weapon until they are proficient.
It's not just about stats, it's about giving players a boost that's relevant to reality. Make them more adept at using a certain weapon, and they will continue to use a certain weapon even if they restart the game over and over again.
Players are differentiated because of their different weapons. There is a natural basis for mutual cooperation.
There happen to be several weapons in Chapter 2. Those who practice rifles are responsible for covering, those who practice machine guns are responsible for suppression, and those who practice bayonets are responsible for charging...... Naturally, there was a division of labor and cooperation.
Interaction between people, whether confrontation or cooperation, can add to the fun of the game. By building a platform, Wang Bubu has given players a basis for cooperation. On this basis, Wang believes that players will find fun different from the kill effect.
After Wang lived up to his figure, he returned to the piano classroom. Xia Ci was playing the very young "Little Star", and more than a dozen children surrounded her. The familiar melody seemed to stir their minds, and the eyes of several children were already filled with tears.
"She would play two songs, 'Little Star' and 'Ode to Joy.'" Luo Caiqiu gently told Wang Buful.
"I don't expect her to perform, just be happy." Wang didn't care, and looked at Xia Ci with a smile.
I saw Xia Ci playing the piano while looking at the expressions of the children next to him. If she sees a crying child, she has a smug look on her face.
She practiced hard and was then recognized by the young audience, and this process is actually a real priceless treasure, which can be met but not sought. Many people have a lot of money but never have the experience.
Luo Caiqiu was very sensitive, she looked up at Wang Buful, Wang Buful's eyes were on Xia Ci, soft and focused.
So Luo Caiqiu noticed the gap between himself and Xia Ci in Wang Buying's heart, and felt a slight sourness. But in the blink of an eye, I don't care too much. Wang did not let her perform, in fact, he constantly gave her the opportunity to shine.
She had heard the story of the tortoise and rabbit race, and because she was the one who met Wang Houhou, her starting line was behind Xia Ci. But if you keep moving forward, you will one day be able to surpass Xia Porcelain's.
Over there, Xia Ci glanced at the red red who was holding the Divine Power Fruit again, and saw that the little girl was in tears, Xia Ci showed a shallow smile, and then glanced at Wang Buying, and saw that he was also looking at himself approvingly, so Xia Ci was even happier. I didn't feel tired at all, and my little short hand kept moving back and forth on the piano.
……
Monday. After Wang Bucheng arrived at the company, Zhou Yi had already come, waiting to see the solution of the multiplayer mode.
"To solve this problem, I plan to remake the upgrade line." Wang Bu took out a piece of paper from his pocket and handed it over. Yesterday, Wang Buying thought about it during the day, and went back at night to think about it, and it was done.
"Redesign the upgrade line?" Zhou Yi was surprised, took the paper and looked at it.
In Chapter 2, the upgrade mode in Chapter 1 has not changed. Or three major upgrades, plus a whole bunch of small additional abilities to unlock. Of the three skills, only two can be used online. The "Tiger's Breath" skill that slows down time will expire when online.
"I know that "My Anti-Japanese" is very good in the stand-alone part. The multiplayer part is lagging behind. In fact, it is very simple to solve it, just go in two directions separately. Wang said.
In the past few days, Zhou Yi has actually been thinking about how to improve the fun of multiplayer mode. The kill effects in the single-player were so classic that he couldn't come up with a good idea to add similar gameplay to the multiplayer mode.
Hearing what Wang Buyi said, he was suddenly awakened. You don't have to compare the kill effect, just take the multiplayer gameplay to the extreme!
"That's right! I'm on the tip of the horns. Single-player and multiplayer gameplay should be divided into two types and go their separate ways. In this way, the green vegetables and radishes have their own love, and it is difficult to distinguish them. Zhou Yi said, looking at the paper given by Wang Bucheng with wide eyes.
Wang Buful's handwriting was sloppy, and the dense words and numbers were messed up, and he couldn't understand it if he didn't explain. Zhou Yi looked at it for a long time, and said embarrassedly: "Great god, can you explain?" I don't quite understand. ”
So Wang Bufu pointed to the ghost drawing on the paper and explained, "My plan is to divide the upgrades in multiplayer mode into two categories. ”
Zhou Yi looked closely.
Wang continued: "One is an upgrade for single-player players, called 'Hunter's Legacy', which has the same effect as the first chapter, and gains experience upgrades after killing Japanese soldiers. Or the three main skills, 'Eagle Eye', 'Tiger Breath', and 'Leopard Spirit'. The other is an upgrade for multiplayer, called 'Combat Training'. ”
"Hunter inheritance, war training ......" Zhou Yi subconsciously repeated.
Wang Buyi said: "All the weapons that the protagonist can operate, as long as they are used, will continue to improve their proficiency. Then unlock abilities with proficiency. These upgrades are placed in the training of the war. For example, there are two upgrades to the grenade, one is the 'cluster', which can tie grenades together and throw them. The other is 'throwing', which is more precise and farther. ”
The grenade originally played like a mortar. When ready to throw, a dotted red line will appear, with a circle at the landing point. Throw it and land randomly in that circle.
At the same time, in the main quest, the protagonist will get some bundled grenades, which are more powerful than a single one, comparable to a small bomb.
Previously, these cluster grenades were unavailable. You can now build up mastery to craft more powerful cluster grenades and throw them farther.
"Use a weapon once and gain proficiency. Or is it only by killing the Japanese army that you can gain proficiency? Zhou Yi asked. (To be continued......)
ps: The third update, ask for votes, recommend votes, thank you.