Chapter 282: The Transformation of the Founder of Computer Games

Carmack is probably just proud, unwilling to let Celadon Technology take the lead. ―Apex―Point―Novel www. {2} {3} {w} {x} Wang does not respect Carmack very much, but if he agrees to put the research and development in the United States, it is tantamount to taking the initiative to bleed.

The disagreement isn't just about the location of the lab. Gabe added, "Except for the location. The carmack must also have the naming rights of the engine, which must be called 'id.'. At the same time, Carmack demanded that the engine be fully open source within three years of its completion. ”

"......" Wang is not averse to open source, after all, he can have today, in the final analysis, it was Carmack who opened the engine of "Thor's Hammer" in the 90s. But it's open source in three years, and that's too fast, right?

After all, he coveted the amazing picture quality in "Doom 3" and wanted to try again: "I can afford all the research and development costs, and I don't care about the naming rights, and even the open source time can be discussed." But can the location of the laboratory be placed in China? I can guarantee that all technicians from the United States will get the best treatment. ”

"Probably not, it's not about money. Carmack's ID software is in Texas, so he must also put his R&D lab in Texas. You know, Carmack is actually a control freak. Gabe said.

To say that the most staunch open-source activists in the game industry are "control freaks" may seem illogical, but the reasoning behind them makes sense. Carmack's resolute implementation of open source, despite everyone's opposition, is actually an extreme performance.

Even in the personnel department, the brain drain of ID software is extremely serious. The veteran who founded ID Software with Carmack. They have all left the ID software one after another. There must be a reason for the carmack. In contrast, Villefort was much more happy.

For such a character, Gabe did not want to try to convince at all. Unless Carmack himself changes his position, no one can impress him with words.

Wang has some regrets, but it doesn't matter. As long as he can jointly develop an engine similar to the "Origin" level with Villefort, it will meet his expectations. He said: "Well, let's do joint research and development between our two companies." The conditions are the same as those previously proposed. Establish an R&D laboratory in China, which will be shared by both parties. ”

"That's all there is to it. Then I wish you a happy cooperation. I will discuss the detailed terms of joint research and development with you after studying them. Gabe said.

Gabe is a very easy-going person. Together, the two founders have made Villefort what it is today. There hasn't been much contradiction yet, which is proof. He has no scruple about cooperating with Celadon Technology, after all, Celadon Technology has proven its ability to make games through the big sales of three games.

But. Both companies are good at "modifying" engines. Now it's time to start from scratch with a new 3D engine. Can it be done? Gabe didn't have much confidence. Still think. If only the ID software could be added...... But how could Carmack change his mind so quickly?

Just thinking so, the phone rang. Gabe picked it up, but he didn't expect to hear Carmack's voice.

"Gabe. When you made a suggestion to me last week, you didn't say that a Chinese company can make such a good game! Carmack said.

Gabe was a little stunned. When Gabe was working on "Half-Life", he was able to write a formula of thirty sheets of paper in order to calculate the damage range of a crowbar swing, but he listened to Carmack's words and did not react.

Carmack was so excited that he continued without waiting for Gabe to answer: "Then the Chinese company is too powerful, I didn't expect that the engine I started to make six years ago would become such a game today!" When I enforced the open source policy, everyone around me thought I was crazy. Now I see, if I don't enforce the open source policy, then I'm crazy! ”

Carmack played the second chapter of "Far Eastern Battlefields" and was extremely excited. I just feel like a seed that was sown in 95 years, and before I knew it, it had grown into a towering tree!

In fact, as early as when "Madness" was listed, Carmack paid attention to the Chinese company.

You know, all the big companies in Europe and the United States are still exploring the concept of "computer games". Carmack is also groping for the core question, what is a computer game?

Is it an actionable movie? A virtual toy fiddling with on the screen? Or build a platform for players to interact?

Everyone is watching how others are performing, and at the same time they are exploring forward.

In Carmack's theory, "Frenzy" is just a "toy", and the sandboxed game world is probably similar to Lego bricks, which prolongs the life of the toy. But that's already a lot of inspiration for Carmack.

In the first chapter of "Far Eastern Battlefield", Carmack was pleasantly surprised to see that the Chinese company began to try to knead together three "computer game concepts"!

Carmack's attention is not the same as that of a normal player. There is no entangled plot at all, and I don't see much of the kill effects. Rather, from the perspective of a top game producer of the era, I studied the game production philosophy from 14 years later.

In the first chapter of "My Resistance Against Japan", there is a plot like a "movie narrative". Addictive "toy" kill effects. Multiplayer allows players to "work together" and blend real-life emotions into it.

The game was as powerful as hearing about the atomic bombing.

As a pioneer of computer games, especially shooters, Carmack naturally thinks more. I've been thinking about how to make the "perfect" game. Combine cinematicization, toys, and real-life interaction to make the perfect game.

And the Chinese company is obviously working in that direction.

When he played the first chapter of Far Eastern Battlefield last year, Carmack felt that he was right to implement an open-source policy at that time. Although other manufacturers don't understand, the company's internal partners don't understand. But in the end, because of his open source, such a surprising game as Far Eastern Battlefield appeared.

If nothing else, the game's inspiration to Carmack alone is worth the value of an outdated engine that was free and open five or six years ago.

So when the founder of Villefort contacted Carmack, he did not refuse, and even wanted to use the experience of making the "id.tech" series of engines to make a new game engine that fully met the requirements of that Chinese.

Maybe the engine made most of the features that the id software doesn't use. But Carmack was still willing to develop. Because then the Chinese company can make more games and give him more thoughts.

However, he is a carmack after all. Whether it's computer games, shooters, or engine development, he's the founder. Putting a research lab in China feels like a Chinese company is in charge. This was unacceptable to the Carmack.

That's why he put forward conditions that were unacceptable in Wang Buful's opinion.

Immediately afterward, the second chapter of "My Resistance Against Japan" was released, and Villefort sent several copies to Carmack. When Carmack played the game, he didn't even eat lunch that day, and in the next few days, he put down what he was doing and cleared both single-player and multiplayer.

Then he was breathtaking. The so-called "ignoring the market" argument in the market is actually the words of laymen. In Carmack's experience, this game is an absolute hit!

According to his theory, Celadon Technology did not make the first chapter by mistake, and there is indeed a systematic understanding. These understandings are deepened in Chapter 2. Those Chinese have further combined cinematicization, toys, and real-life interaction!

Although these three game concepts are too complex for Chinese companies to merge into one, they still divide the game into two parts: single-player and multiplayer. In the stand-alone machine, cinematization and toys are mixed, and in multiplayer, cinematization and realistic interaction are blended together. However, this skill and understanding have far surpassed those of European and American game makers, and even higher than Karrak himself!

This kind of game, no matter what theme is used, can make players feel fun! Then let the player accept that game and get into that game.

Carmack's theory is very different from what Wang had in mind when he designed the game. Especially the "real interaction", for Wang Buful, this is just a means to sell genuine copies. However, Carmack didn't have to worry about piracy, and when he saw the gameplay, he thought about what he was thinking about, that is, "how to connect the game with the real life of the player".

The gaming industry is like that, each with its own understanding. Looking at other people's works, what I realized was my own truth. When Wang lived up to the multiplayer mode of European and American games, he definitely thought of a different intention from those foreign game makers.

Carmack finally cleared the game, and he was already very curious about the Chinese. I want to know what kind of game that person can make in the future.

So much so that he recalled Villefort's suggestion and agreed in his heart to place the R&D laboratory in China to develop a new generation of engines as soon as possible.

The engine upgrade is not just an upgrade of the graphics. It also means that the protagonist can do more action, more physics, and more interaction. The improvement of the game is all-encompassing.

That's why Carmack grabbed the phone and dialed Villefort.

Gabe of Villefort gave up inviting Carmack, and when he heard Carmack take the initiative to lower his posture, he was surprised: "You plan to join the joint engine research and development program?" ”

"Yes. And this time, I was able to relinquish the naming rights and not ask for the lab to be in Texas. It's just that I'm still sticking to open source, but this time could be extended. Carmack said.

"How did your attitude change so much?" Gabe didn't figure it out.

"I played the second chapter of My Anti-Japan. I was very inspired by the games made by the Chinese company. So I'm looking forward to their future work. Carmack said.

This statement is true. According to his theory, Celadon Technology can only combine the two game concepts now. In the future, maybe Celadon Technology can take the lead in combining the three game concepts to make a real "perfect game"!

Carmack had played chapters 1 and 2 of "Frenzy" and "My Anti-Japan", and felt that the company would definitely do it in this direction. (To be continued......)

ps: Today's three watches, ask for recommendation votes. Hey...... I'm embarrassed to ask for a ticket every morning......