Chapter 291: Skill's Sense of Involvement
For example, the player presses the right mouse button to make the protagonist unleash a skill with a bit of light and shadow, slashing at monsters with a sword. Normally, this sword slash will only deal damage once.
However, when the protagonist unleashes his skills and the player presses the right keyboard buttons, the sword will have a more flashy effect and deal more damage than the original.
Wang has always believed that if players are allowed to grow in reality through the game, then no matter how insignificant or useless that growth is, it will make players more engaged in the game. To put it simply, this is to make players pay the learning cost of the game step by step, and who wants to pay the cost of going down the drain?
Therefore, the level of a skill can only be increased by leveling up the skill through the spirit. The visual changes to skills require players to become more proficient in mastering the keys to do so. Visual changes will depend entirely on the player's reflexes and knowledge of the game, rather than on skill level.
For example, the "Frozen Arrow" skill of the bow and arrow system. Even if you use the spirit to reach level 10, pressing the right button will only make the protagonist shoot a cold arrow, creating a freezing effect and freezing the monster.
However, if the player presses the corresponding button. Then the arrow will turn around and fly into the sky, straight above the monster's head......
This is the first, and there is a second visual variation. If the arrows are fired and three buttons are pressed in the correct order, the arrows will also fly into the sky, followed by an ice spear. Twice as much damage.
The third visual change is even more striking and more difficult to press. The player needs to press the first three buttons. Wait for the arrow to fly into the sky, then press three more buttons. The attack will turn into an icicle and smash into the ground, causing three times as much damage.
The fourth visual change is almost impossible to achieve. You need to press the first three keys in a row, and then press the next five keys. But the skill is also the most gorgeous, the ice arrow shoots into the sky, turning into a crystal clear ice dragon and circling down, dealing five times the damage.
Wang lives up to his feelings, such a visual change should be good, and challenges are always present. Even if players play late, they may still press the wrong key. As a result, you can only play skills with normal power. A fierce man with a quick response. It can also farm monsters at low levels.
Of course, players can also press the buttons to get bored, and they can play the game with just a mouse. But this will be difficult to move an inch in a high degree of difficulty.
In this game, the difficulty of the game will depend on the player's level. It is difficult to play with only the mouse on high difficulty. But with the buttons. With a power bonus. There's no danger in playing.
Wang did not start working on this idea directly. We must first take the resources of the mini-game and make a simplest version to verify this idea.
Soon, he made it himself. The test subject is only the character of "Gu Yue Swordsman". The "Pulse Interception" skill is used, and the animation of that skill is split into four parts. Then start testing.
The whole team of employees gathered around to watch. They all saw the introduction of Diablo 2, the old and new versions of the game. Among them, the death effect of the monster is the most memorable to them.
That's the function of the 3D engine, and Celadon Technology can't do it if they want to. Employees are also thinking about how to compare with Diablo 2 in the case of backward technology?
The idea of the great god is different, putting the sense of arcade operation in an ARPG game. But before they saw the results, they didn't know the bottom of their hearts. Does it really attract players?
Wang Buyi pressed the right mouse button, and saw Gu Yue swordsman immediately stab out a sword. For comparison, he didn't press the keys with his left hand at the same time, so he didn't touch the next action. The orc who was the target in front of him was stationary, and his HP dropped a little, and then it automatically refilled.
Then, Wang Buyi pressed the right mouse button again, and at the same time pressed the set button with his left hand...... It was obviously a button he set himself, but he didn't press three in a row, and Gu Yue Swordsman stabbed out two swords and stopped abruptly and didn't continue. The orcs shed a little more blood than they had just now.
"Oh~" The employees nodded again and again, the great god was really meticulous, and first demonstrated the results of the failed operation. Even if the operation fails, as long as you press the first button, you can still deal more damage than if you don't do it, which is a comfort.
But in the game, it was a pity that the ice dragon could have been played, but it only turned out to be icicles, but this small setback is too insignificant, but it can arouse the player's strength not to admit defeat.
"Ahem!" Wang Bubu used a cough to hide his embarrassment, and the button he set himself, but he pressed it wrong, which was really embarrassing. He started again, this time pressing the right three buttons, and Gu Yue Swordsman stabbed out three swords.
Then there is the third visual boost, which requires pressing a total of six buttons for three plus three. The difficulty is even more difficult because the first three buttons are a set, and you need to grasp the interval between the first and last sets of buttons. Wang Buyi also tried several times this time before he played the complete chain skills.
In the end, there is a three-plus-five level big move, and Wang Bubu didn't do it in order to save trouble. Just know what you and your employees mean.
The employees were so curious that they copied the gadget to their computers and experimented with it.
It's really challenging to release that three-plus-three visual change. But if you really release that complete skill, you will have an unexpected sense of satisfaction in your heart.
It's really strange that the employees log on to the accounts of the mini-game, and then look at the skills of the ancient Yue swordsman. It's really different to easily release the ultimate move and to rub the keyboard to make the ultimate move. Rubbing the keyboard is obviously more troublesome, but it is more challenging, and it is more rewarding to get what you want.
Make this more fun in your game and you should be able to balance the graphics advantage of Diablo 2! The employees are impressed with Wang. With backward technology, it can actually add so much fun to the release of skills out of thin air!
Actually, there is no mystery, it is just a "sense of participation". When the protagonist releases his skills, the characters of the game are doing the action. At this time, if the player is asked to make some actions accordingly, even if it is only a very reluctant connection, it will make the player feel involved.
Wang Bu remembers a very strange game, where the player must accurately pronounce magic spells in reality in order to release magic. It's a shame to do that, but the sense of substitution is truly amazing.
Wang Buyi now asks players to press the keyboard to increase the power of their skills, which is actually very far-fetched. But the player can use his actions to affect the protagonist, and the sense of substitution will definitely increase.
As the game progresses, players will become more familiar with the buttons. Pressing the keyboard accurately doesn't make any sense in reality, but how can it not make sense to the players themselves that they have paid so much for the cost of the game? So the longer you play, the higher the retention.
Wang did not live up to his own skills for a long time, and deduced the ontology of the game through the simplest version. Confirmed that the idea was solid. Upgrades are just stats, and the real power and visual effects of skills can be seen by the player's own abilities.
Even after playing for a long time, this combat system doesn't lose its freshness. Players will pride themselves on the steady release of the third visual change, as well as be pleasantly surprised by the final visual change that can only be released once in a while.
In contrast, after the skill upgrade of "Diablo 2", only the data has been improved, and it has fallen to the lower level. Once a player clicks on a skill, they quickly lose interest in the visual effects of the skill.
Wang Bufu decided that the system of this skill could be used, and ordered: "You just do it according to this idea, Moti will animate the complete skill, and then you will split these skills." ”
The employees in charge of the combat part are very motivated, and they feel that what they are doing now is the first place where this game can compete with Diablo 2! Of course, do a good job.
So many players in China are following on the Internet, how can you disappoint those who support Celadon Technology?
……
In addition to the sense of participation when releasing the skill, Wang also wanted to add some other fun to the skill. From the beginning of the planning, Wang Buyi began to hesitate to add a combo system to the game.
Speaking of combos, he immediately thought of the infinite link in "The King of Fighters". With a storm-like attack, it is really refreshing to beat the enemy without any power to fight back.
A lot of action games try to put combos into the game. "Ninja Dragon", "Devil May Cry", etc., exaggerated to the point of almost ghost beasts, the combo system brings unimaginable game fun.
ARPG games are not as expressive as action games, and few people can incorporate the concept of combos. But someone did it.
In Wang's memory, in the future, there will be several employees who have left the target software to open an excellent ARPG game "Sword Sealing Demon Record", which has a very good combo system.
"Combos" is the core gameplay of that game. It is precisely because this is the core gameplay of "Sword" that Wang Bucheng has no way to get it directly into his game without shame.
In Blades, players can customize combos that combine several skills in a specific order. Knock enemies out of a hitstun or levitation state, making them incapable of fighting back, and then slash and kick monsters continuously. As long as the skill combination is good, players can directly kill monsters with dozens of combos.
Just combos, then the player will get bored quickly. The combos of "Sword" also have the most critical "scoring system", which gives a score according to the number of combos.
When the combo score is not hit, the monster may just drop a worthless gadget. With the Combo Score, the drop rate increases. The higher the combo score, the better the drop rate.
Even in the combo system, there are elements that increase the player's sense of participation. No matter how good the custom skills are, they can only get a high score of more than ninety at most. If you want to score a perfect score, you need to spend some skill, and at the right time, use the keyboard and mouse to work together to release a "special move" to do a combo finishing move.
When a perfect score of 1oo combos is played, the drop rate of good things is particularly high, and monsters can increase the number of drops by an additional time. Entice players to try to hit combos high or even perfect scores over and over again. (To be continued......)