Chapter 185: Make the best sense of blow

Wang Bufu wants to use 3oo milliseconds to express the moment when the ultimate hit is also to improve the sense of blow. It's not hard to say it's hard to feel the blow in the screen completely visually, and it's not easy to say it's easy.

Wang once played "Monster Hunter" on the console platform at a friend's house. When the weapon slashes at the monster, there will be a subtle pause. It was that pause that made Wang feel a real sense of blow.

Mo Ti already had a hazy consciousness, and there was a pause when the Gu Yue swordsman slashed the orcs. After adjusting the rhythm, Wang Buyi specially took out three hundred milliseconds to refine the pause.

For example, when the white sword slashed at the orc, it was first stopped by the orc's sturdy body. Then the Gu Yue swordsman cut hard, and the long sword moved slowly, piercing the orc's skin, and then slashed it all at once. It's like slashing at a physical entity.

Morty figured it out and said, "I'll adjust it again!" ”

The third week of December. Wang Buyi is working hard around the actions of the characters. It's really about improving.

The design of the moves was dominated by Moti, and Wang lived up to the final decision. The production staff who will implement the design is also specially selected by Wang, and all the programs and artists must love fighting games. Wang has always believed that when you work out of love rather than completing tasks, you can improve a lot of efficiency. For example, the four styles of pulse interception use two actions: "stab" and "cut".

These actions are combined with each other. The result is a variety of moves.

The folk warlock who is positioned as a mage has no moves, she can throw fireballs, lightning and so on from afar by shaking her hand and tail. It's easiest to do.

Three characters, each with five skills to learn. Just like the skills of the towers, the skills of the characters need to be upgraded with spirits. The release method is similar to Diablo, where the ability is placed on the left and right buttons, and it can be released with a click of the mouse.

Now you don't have to worry about time constraints. On the contrary, it can stretch the time of the skill to a very long time. As a result, it is possible to create skills with different characteristics. For example, Changping-kun has a skill called "Charge", which takes three seconds and attacks a total of five times. Knock the orcs away with the barrel of the gun first. Then a series of stabbing blows. Finally, I fought hard from top to bottom. The visual impact is amazing. For example, Wang Buful's favorite "Four Styles of Intercepting Pulses", from the time when the Gu Yue swordsman began to gather qi, it could be clearly seen that the circle with him as the center darkened. Wait until the final blow cuts through the orc's neck, and the sword leaves a white fan-shaped glow in the air. The entire screen shakes slightly, giving the player a sense of how much power is being vented.

When Wang was playing, he felt that he pressed the left and right buttons to see the characters and put skills, just like when he pressed the "k" button to watch the characters in "The King of Fighters 97" put nirvana. Of course, the details in the prequel mini-game are certainly not as rich as in "The King of Fighters 97". But it's a martial arts style move in the mini-game. For Chinese people, of course, there is a sense of substitution.

Employees who participated in the mini-game. They are all amazed by their results. In particular, a few people from the tower defense studio, thinking back to three weeks ago, they heard that the great god was going to make a small game. I thought it was a remake of the cassette game console from ten years ago...... Who would have thought that it was just a small game that could be made like this by a great god?

Tower defense alone is already beyond their imagination. Now Celadon Technology's internal trial is still continuing. Every day when they go to the company, they have to turn on the mini-game after they turn it on, and use the spirit generated overnight to upgrade the defense tower. In my free time, I also click on it from time to time. And this game is amazing, fun at the same time, but it will not affect their work.

In addition to tower defense, there is also a game to grab the spirit, which also surprises them, this game has never been seen before. Sneak into a colleague's house to cut for a while, and then you can wait for your colleague to go online, and look at the depressed expressions of others, the joy is really unimaginable.

Obviously, there are two play points, but the great god is not satisfied, and he has made the skills of the character again. Pressing the mouse and watching the characters unleash gorgeous moves, there is really an illusion that you are playing a fighting game. It's just that the process of rubbing moves has been simplified, and when you press the mouse, you can immediately see the skill released.

Thinking back to Monday, the great god said that part of the game, expanding the player base or something. The employees of the tower defense studio have no doubts about this. Even they are a little addicted to this little game, not to mention those white-collar workers who are busy with work all day and are physically and mentally exhausted.

Such a relaxed, burden-free, and surprising game will definitely attract a large number of new players to Celadon Technology when it is officially released on New Year's Day!

It's just that...... When the employees of the tower defense studio played the mini-game, they were a little curious. This worldview made by the great god is really peculiar.

Why are ancient cities in China attacked by orcs? For this reason, they checked Changpingjun's information. In the celadon encyclopedia, Changping Jun's information is very detailed, in addition to the historical life deeds, there is also a paragraph.

"Changping Jun is the core character of Celadon Technology's game "Stunning Rivers" series. In the prequel to Stunning Rivers, players can control this character. ”

"Stunning Country"? The employees were genuinely curious. They saw the quality of the small game, and the great god went to such great lengths for a small game, this game should be very important to him, right?

What exactly does "Stunning Country" say? They are all speculating.

……

It's Friday.

Wang's press release at the forum on Monday was also translated into English and reprinted on European and American forums.

The Chinese player who was originally the translator wanted to let foreigners see the goals and aspirations of the Chinese game gods out of excitement.

As a result, after this translation post was seen by Europeans and Americans, it immediately aroused ridicule.

"I heard that there is a 13-hour time difference between China and the United States. You must still be dreaming. Right? ”

"Far Eastern Theater is really good, but the engine is made in the United States. I think it's going to take about three centuries for you to get there, right? ”

One Canadian said, "Remember, any American opponent but the Canadians will be unlucky." ”

In addition to this, there are also some long reviews. Carefully analyze Wang's assumptions.

"I'm a game salesperson. Last year, the sales of game software in the U.S. market reached $5.5 billion, and this year it has exceeded $7o. And the Chinese market before this year. Sales have never exceeded $1oo0,000 dollars. Even if there is celadon technology this year. Sales will not exceed $5oo0,000 dollars. Trust me, no game company can survive healthily in such a market. ”

The Chinese players were originally enthusiastic, and when they were first ridiculed by foreigners, they could still pay tribute to the past in English. But as more and more replies are made, his combat power is not enough. In the face of detailed information, he really saw the gap between China and the United States in the game industry. Shocked to the realization that the king did not live up to his assumption. It's so ...... Unrealistic.

When the self-proclaimed "game practitioner" appeared, Chinese players were completely speechless, and this is all data from English sources.

7o billion, to 5o million...... There is a 140-fold gap between the two markets.

Who hasn't played a couple of pirates? Think of what caused this gap. actually had his own part, and he was suddenly embarrassed.

And then on the European and American forums. It's also a nutritious bar. Disheartened, he turned back to China and went to the game section of the cat pounce forum he frequented.

In the cat flutter. Until now, it is still a carnival, and players are imagining the infinite scenery of domestic games in the future. In the discussion, wouldn't it be refreshing if those famous game series were to be sinicized, so that foreigners could only come and play Chinese games?

"Ugh." When the player saw such a scene, his mouth was bitter, and he sighed and built a document. The headline reads: "Please don't be too optimistic. The gap is really big, bigger than I thought. ”

Then, he wrote down what he had seen, and looked up information and translated the words of many foreign players. This article has been written since the morning, deleted and changed, and has been changed until the afternoon, and I haven't eaten lunch. wrote more than 30,000 words, which can be regarded as an open heart. He slumped in his chair, his hands limply copying and pasting.

The players who saw this title originally thought that someone who came out of nowhere to say strange things, but I have seen a lot of them in the past few days, and one was sprayed to death. I thought this post was like this, but when I clicked on it, it was all dry goods, and everyone was shocked by the cruel data.

China's game market has a 14o times gap with the United States. It is because of this gap that before the emergence of celadon technology, players could not play domestic games comparable to foreign first-line masterpieces.

Is it really that big? Players can't believe it, they feel that there are indeed a lot of pirated discs of European and American games on the market, but domestic games have not been out of stock!

But the poster found a lot of investigation reports in English, attached links to the originals, and translated the main points.

There is nothing wrong with the poster. This year, with Celadon Technology, the gap has shrunk to 14o times. Last year, when Celadon Technology was not established, the gap was 7oo times.

How did 7oo times come about? Last year, the total sales of games in the U.S. market were more than $5.5 billion, while the total sales of genuine games in China were less than $8 million.

People who saw the post were a little short of breath. Even a seven-foot strong man feels a little sour in his nose. I want to cry when I'm angry. I even felt a cool breeze on the back of my neck.

The vision depicted by Wang is an incomparably bright future for all domestic players. Could it be that the glorious sight they saw faintly from afar was just a mirage?

Yes, Celadon Technology was established, and the gap was reduced from 700 times to 140 times. But Celadon Technology is in the fast exhibition, and foreign games are also in the fast exhibition! The U.S. market has risen from 5.5 billion last year to 7o billion this year!

After the poster finished the things on the foreign forum, he began to say what he thought of himself: "Do you remember what Wang said on CCTV in April? He said that once the game industry lags behind, it will not be easy to catch up with ......"