Chapter 168: 2D Engine

[[[cp|:28|h:3o|a:L]]] The more the creator looks, the more satisfied he becomes: "There is a metaphor of the Trinity, and you have added a new philosophical connotation to it, so that players can psychologically generate the security needs of the fivefold needs. I can't make any comments. ”

Wang does not live up to the theory of "fivefold needs". This theory was praised on the altar in the domestic game industry in the future, and what "self-realization" and "pursuit of dignity", if well designed on this basis, can stimulate the big yuan to spend a lot of money.

Throwing money at virtual values, if the game can scratch the itch just right, who is stupid to throw the money out, not to eat or drink.

In the prequel mini-game, players cannot fight each other, and the competition is only for the rankings. So a sense of security is the only thing that can be tapped into. Wang was aware of this, but he didn't know how to do it before he asked Xia Ci to draw a draft.

As a result, Xia Ci was self-taught, and she drew the fantasy in her head when she used to fight against the unspeakable evil, and used contrast to emphasize the conflict, in essence, it was really stimulating the player's need for safety.

On this basis, Wang Buyi adjusted the proportion of contrast, implying that the enemy is strong and I am weak. With two-thirds of the enemy and only one-third of us left, the balance is about to be upset, increasing the sense of danger.

At this point, the game has a prototype. Wang Buyi laughed and said to the main creator: "I'm going to hurry up and make the game now." Let's have a meal and discuss these things. ”

What the main creator said may be too far off the topic when you hear it suddenly, but Wang Buyi really has a feeling of enlightenment. The theoretical design of the "Trinity", if no one says it, maybe Wang Bucheng will never wake up.

Something touches the class. It's like Wang Buying once analyzed resources with Zhang Chun of the target software. What Wang Bufu thinks is very simple, but he can't figure it out for others at all. Similarly, things that are very simple for the main creator, Wang Buyi has never understood.

Wang Buyi has sometimes really wondered if in his memory is that the gap between China's game industry and foreign game industries is not only in terms of capital, technology, environment, etc. Missing more critical deep thinking?

Just like Shinji Mikami, his understanding of "what people fear something" has probably risen to the philosophical level, right?

Let's take Villefort, who Wang has dealt with a few times, for example. Their "Half-Life", whether it is the first generation that has been launched or the second generation that is about to be launched, can cause a sensation because the two founders of Villefort have the depth of thought there, and use games to build a majestic and complete world view. It is by no means an empty mansion imagined out of thin air, but a tightly knit sci-fi deduction, Wang Buyi didn't understand how they did it, but after watching the main creator, he vaguely understood.

Wang Buyi really understood a sentence, the more he knew, the less he knew.

The creator smiled: "I'm always available." The things I learned can be used in games, and I feel comfortable playing them. ”

Wang Buyi has no time to make up any theories now. But he plans to talk to the creator often when he has free time in the future.

It's really worth investing in the company that the main creator has. Wang lived up to his thoughts. The "Trinity" is still a subsection. The key is that the main creator pointed out a path for Wang Bubu in addition to plagiarism and reference. This is what touched Wang the most.

Wang Bufu returned to the top floor and prepared to start making a prequel mini-game.

You need an engine for any game, and the same goes for mini-games. But the engine for making Zuò2D games is very simple. The key to a 2D game is textures. The quality of the engine is only expressed in the stability of the game. Since January, 66 has continued to acquire many projects, and now has four 2D engines in hand.

As a game company, Wang lives up to the acquisition of the game startup team. Today's game entrepreneurs, even if they see the success of Celadon Technology's "Tide", there is no way to copy it, and there is no way to do it with a server first. Most of them do traditional 2D games that focus on plot and light gameplay.

The opening cycle of the game is very long, and there are no stable investors, so you may break the capital chain at some point. The game startup team that was acquired by Wang Bufu was all like this, holding a semi-finished product and not knowing what to do, but it happened that Celadon Technology gave them a way out, and they came.

Wang Buyi originally wanted to pick out the most stable one from the four 2D engines. After evaluating the results, they all have very strict defects. Either the algorithm is confused, or the hardware utilization is not high, or there is a problem with the rendering.

Even if you use these engines to make a mini-game and then optimize it to the extreme, you will encounter more or less automatic exit problems.

Wang didn't take it seriously, so he decided to pick the best one out of the middle and modify it until it could be used.

After reading it repeatedly, Wang chose one of the four.

The entrepreneurial team that made that engine originally wanted to make an aRPG game that imitated the generation of "Dark". The six entrepreneurs are all colleagues from Tsinghua Tongfangli, and they saw the big sale of "Crazy Tide" in May, and they couldn't be moved. One day, during a dinner, one person suddenly suggested that it would be better to start a game business, and the group immediately responded.

They spent the next two months to do a good job of various designs of the game, and then resigned from Tsinghua Tongfang and raised 150,000 yuan, wanting to spend half a year to make a game that imitates darkness.

They originally had a good idea, the first month to do the engine, the second month to make the scene, to make a kind of dark game before the Spring Festival, the game time is more than 2o hours. I don't want to sell as amazing as "Crazy Tide", I can make four or five hundred thousand.

Unexpectedly, it took them three months to make the most basic engine. Looking at the capital reserves, 150,000 yuan was actually spent, and it was used to buy equipment and rent venues.

They were all dumbfounded, could they go back to Tsinghua Tongfang again? It was at this time that they learned that Celadon Technology was recruiting talents, so they joined here smoothly.

Wang looked at their engines and thought it was really interesting. There's even a "ragdoll system" in it.

The so-called "rag doll" allows the character to change different textures when changing equipment. Generally, it is very popular in online games, and this system is used to show the difference in equipment, but it is not used very much in the field of stand-alone games.

Wang gathered the six members of the team, told them the requirements of the mini-game, and then asked, "Give you the best working conditions, you can optimize this engine." You have to make sure that you don't jump out of the way. ”

"Just one scene?" Team members asked.

"Yes, just one. You can't flip through the screen with the mouse, and the whole map is displayed on the screen. Wang said.

"Great God, are you in a hurry to use it?" The employee asked again.

"I'm in a hurry. The engine is the most basic thing, so the sooner the requirements, the better. Wang said.

"So today we're going to optimize the engine specifically for individual scenarios. I'm sure I'll be able to use it tomorrow. But we have to take a day off and can't go to work. The employee said.

"Okay. Go ahead and do it. I said to Zhou Yi. "The king knew they were going to stay up all night.

Let them start to optimize the engine first, Wang Buyi called Zhou Yi over and said, "I am going to take this opportunity to set up a special engine research team." You pay attention. ”

The next aRPG game will use the engine just picked. The main story of "Stunning Country" also has a ready-made engine, but Wang Buyi still has to prepare for the future.

The research and development of a large engine is often time-consuming and labor-intensive. It's not that you can see the results immediately after you invest in it. It takes continuous trial and error and optimization to reap the rewards.

Now the main engine of Celadon Technology will not lag behind until O3. But what about O4? What's more, the engine of "cs1.6" is most suitable for shooting games, and even the main sequel of "Stunning Country" will look awkward to use, not to mention "RBy" that Wang promised Moti to do.

It was an opportunity to assemble a team to modify the engine of the aRPG, and then design a new 3D engine.

Zhou Yi also has a concept of engine research, to make a good 3D engine, it is extremely difficult, and the workload is completely incomparable with the 2D engine.

For the 2D engine to display the image, it just calls the texture, stretches the staining, and so on. In order to display the image, the 3D engine has to calculate every pixel in real time, and the algorithm is very complex.

Zhou Yi was speechless: "Great God, this investment is not small!" ”

Wang is backed by the advertising business and is willing to do research for the future. He must not have said distressedly: "It's fine. Rather than cost, I would like to see a high-quality masterpiece created by the Chinese. ”

Zhou Yi didn't know that Celadon Technology's now best-selling "Crazy Tide" and "My Anti-Japanese" actually used engines that Villefort changed to the extreme in the future and then downloaded publicly on the Internet. He thought that this engine was changed by the king.

But Zhou Yi still understood what Wang did not fulfill. Because whether it is Wang Wei or not, the engine of "Frenzy" is born from "Half-Life", and the engine of "Half-Life" is derived from the famous "Thor's Hammer".

The main engine used by Celadon Technology is actually made by Carmack, the founder of European and American 3D games, in the 9o. In the end, it was the Americans who did it.

Celadon Technology has reached its current status, and both players and other game manufacturers regard Celadon Technology as the leader of domestic games. Zhou Yi went out this morning and met a neighbor's child who wanted to learn to play games with Zhou Yi as a teacher.

In the midst of praise, whether it is Wang Buful, Zhou Yi and other employees, there is a thorn in their hearts. That's the game they're making, the work that the Chinese people are proud of and sells abroad, but it's actually built on the foundation laid by the Americans.

At the root, it is not a game made entirely by the Chinese.

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