Chapter 304 Designing Equipment Systems

"Did the American company make the game?" Fu Hui asked. He didn't pay attention to the progress of the work of Northern Blizzard at all.

This is a key question, and Fu Hui actually doesn't know anything. The vice president is used to it, explaining: "The game is ready, and players are invited to adjust the game data in the United States. So I suggest that we also pick some players and go to the United States to participate in the game experience. ”

"Can this suppress celadon technology?" Fu Hui asked.

The vice president affirmed, "Absolutely." I've asked professionals why Celadon Technology's games won't be ready until April, and then players will be invited to test them. We did word-of-mouth marketing in March, a month earlier than them, which is a lot more. It is estimated that the cost will be a bit high. ”

"Money is not an issue. You just do it. Fu Hui agreed very happily. As long as he can guarantee that he will eventually overwhelm Celadon Technology, he will do anything without thinking.

The vice president immediately went for it. There are several game magazines under Longyou, and they can definitely find out the users who have an objective position and even go to Longyou to participate in this word-of-mouth marketing.

Although Celadon Technology is currently in the limelight, Longyou Company, which has huge resources, is not simple. After all, Longyou has adopted a really domineering game sea strategy, and it can release nearly ten European and American games every month. Although there are not many big games, they are relatively well-made and high-quality games.

At the same time, Longyou also began to sell domestic games and sought cooperation with Taiwanese game manufacturers. After they launched the Chinese game, players have gradually forgotten the previous "Great Wall of Steel" that was purely money-trapping, and their attitude towards Longyou has gradually changed.

There are a lot of people who have signed up for the Diablo 2 review event. After a round of publicity carefully planned by Longyou Company. Players are itching for the game. Some fanatical gamers are ready and plan to spend half a month to play games in the United States.

Anyway, the travel fee is paid by Longyou Company, what are you afraid of?

The vice president also pays attention when picking people. The picks are all players who know the game well. The more you play the game, the more you recognize the cross-generational elements of Diablo 2, and the more comprehensive and to the point the reviews you write. It works better.

……

It's March. Wang Bufu heard that Longyou Company had started to engage in activities and was ready to send players to the United States to experience "Diablo 2", not only sighed, but it was good to have money.

sighed will. And then he went about his business. Go make the game's equipment system.

Start with RPG games. The equipment system is there, it's not something new. There are many innovative games in the framework of the have. For example, "Diablo 2" is to separate the attributes of equipment. Combine these attributes randomly. Create ever-changing equipment.

Wang Buyi also plans to split the attributes of the equipment. However, these attributes will be left to the player to combine. Eventually, players will gradually own their own top-of-the-line equipment that will be very different from others.

The specific method is to be written in the plan and the employees cannot understand it. Use a certain amount of spirit to upgrade equipment. With each level, players can choose one of the same enhancement attributes to improve the ability of their equipment.

Wang Buyi would do this in the planning book, but he only subconsciously designed it this way, and he had not yet systematically made a generalization of the direction. I felt like it was more fun, so I had to do it.

Equipment is just a small way to play, and if Wang Bubu pursues safety, he can transplant the equipment system that has been determined to be successful in the future. Anyway, no one knows, and all players will only think that this is Wang Buying's idea, and they will applaud it.

But the king was unwilling to do so. He is more exposed to role-playing games and has his own ideas about the equipment system.

There are no successful cases of this idea, and in 2014, this idea can only be nonsense, and people will laugh at it when it is spoken, and no one will do it at all.

But when he came to this era, he had the resources and wanted to make the game he wanted to play. That's why he decided to give up the known excellent gameplay and make the equipment system he wanted to play. Just like playing a development game, let your equipment level up gradually.

Wang Bucheng came to 01 to make games, obviously he didn't have much contact with his peers, but his style of acting was naturally biased towards the European and American masters of this era.

Diablo 2, Half-Life, Doom ...... The amazing aspect of these innovative games is certainly not the fact that the masters started working after evaluating the audience, looking at the existing success stories, doing a lot of planning to make sure they were profitable. Instead, they slapped their heads and thought it was fun, and they thought of it and did it.

It just so happens that the design of these games caters to the players and influences the future direction of the game.

Take the "Dark" series as an example, Wang lives up to his belief that the production team of "Diablo 1", which had not yet been acquired by Blizzard at that time and became "Northern Blizzard", should not have foreseen the huge potential of random equipment, and asserted that with the addition of this gameplay, the "Dark" series will definitely be an extraordinary success.

The original intention of their production may be very simple, maybe they just think that "this is fun", and it can allow players to gain some surprises in the boring process of fighting monsters, so they did it. And they did the best of this point, so that the players also felt fun.

Wang Bubu wanted to design the equipment system in his own way, and because he thought it was "fun like this", he didn't do any player research and data analysis for his design. He had already vomited in 2014.

At that time, every time he made a proposal, he had to make a feasibility report. The prerequisite for each play point must first guarantee a profit.

But who dares to guarantee that a certain point of play will be "profitable"? Isn't the one that has the best chance of guaranteeing profitability is a design that has proven to be successful?

In this case, the entire domestic game is picking up people's wisdom and learning from everywhere. Even borrowing ideas from foreign games can be regarded as "taking a big risk", because it may not adapt to the local environment. Don't say anything new.

As a game practitioner, when surfing the Internet, you can often see players scolding domestic games, plagiarism, and shamelessness. The one who was shot the most was Tengxun.

He never empathized with this remark, but just said with a wry smile in his heart: If you come to make a game, you have to plagiarize, who will have trouble with money? I wanted to make a game with creativity, but before I could succeed, I starved to death.

It's like Wang Buying, in the face of the "sound test" policy, without saying a word, he came up with the "kill effect" that he remembered the most and has been proven successful by foreign players, to ensure that the sales of the game can meet the rigid requirements.

And now, Wang Bu wants to make "Stunning Country: Gaiden" what he thinks.

Once he decided on his own style for making the game, he re-evaluated the original design and came up with new ideas to fine-tune the details.

When the equipment is smelted with the spirit, the "number of smelting" will be generated, which is the level of the equipment. On this basis, Wang does not intend to evolve the vision of the equipment.

In short, it's about adding the appropriate level to your equipment. The protagonist in "Stunning Country: Gaiden" is a soldier of the Chu State. At the beginning, he used "soldier-class" equipment.

After smelting fifteen times, the "Soldier Class" can be "re-smelted" with the Spirit Spirit to evolve the equipment into the "Captain Class". The style has also evolved.

The equipment of the "Wu Commander" level can also be smelted fifteen times, and then re-smelted into the "Two Sima Level" and then the "Pawn Commander Level". The vision will also be different.

In addition to the "Commander of the Pawn" level equipment, there are also three levels of "Brigade Commander", "Division Commander", and "Army Commander" that can be upgraded. When you reach the "Marshal level", you can no longer evolve, but you can upgrade your equipment and increase your attributes without an upper limit.

Each time an equipment is "re-smelted" and evolved, it will look much more powerful than before. At the same time, the visual will be as consistent with historical facts as possible to increase the sense of substitution.

The key to this level upgrade system is not to let players see the visual changes of equipment, it is just an ancillary thing. The real role is to artificially guide the order of upgrading equipment.

Because in Wang's new design, all the equipment slots are not lit up at the beginning. In the beginning, the protagonist has only three pieces of protective equipment - hats, armor, and shoes. This is in line with historical facts, during the Warring States Period, people were like mustard, and ordinary soldiers had any "leg guards" and "talismans" to wear.

With only three pieces of equipment, players can concentrate more when using resources, and their attention will not be distracted by a large amount of equipment, so they can experience the "equipment evolution" as soon as possible. You can also look forward to equipment upgrades, looking forward to unlocking more equipment.

When the three pieces of equipment of the "Soldier Level" have evolved to the "Commander Level", two new pieces of equipment will be unlocked. The player can use the spirit to condense the "handguards" and "leggings", and the player will have five pieces of protective equipment.

If all five pieces of equipment evolve to the "Two Sima Level", you can unlock a new piece of equipment - "Talisman". Each time you evolve, you'll unlock a new piece of equipment.

The design is done, and it is easy to solve in the program, and the key difficulty lies in the art. Wang's requirement is to be clear at a glance, so that players can feel the improvement of visual effects.

This is not very easy to do, the Chu army during the Warring States period did not have too much detailed information. Artists can only refer to the terracotta warriors for the time being. Not to mention that there must be differences between Qin and Chu in terms of equipment, how to intuitively improve this visual effect alone makes the artists scratch their ears and cheeks.

There are still two months to go, and Wang is not in a hurry to use it. He has something more worth worrying about now, that is, Xia Ci doesn't know how, and he always wants to go to He Qingyan to "promote the majesty of the eldest princess".

It's not just Liu Nihua who is unwilling. Wang didn't want to, Xia Ci was as simple as a fool, even Luo Caiqiu could turn her around, let alone go to see He Qingyan. So it dragged all the time.

During this time, even if Liu Nihua has to go on a business trip, she will definitely rush back before school on Friday. Don't let Xia Ci have an interface to make a fuss and go to see He Qingyan. (To be continued......)

PS: Two more today...... The second shift was around 6 p.m.