Chapter 444: Piercing and Chiseling

There was a bug in yesterday's chapter, and Honghong has actually been rescued. Xia Ci had to do something to do instead to send other street children home. Thank you for the correction of the book friend [Zou Weiwei].

……

Mo Ti is a young man, and he is not a modest person at the moment, so he didn't tell everyone that this was the result of his reference to "Smiling Proud Jianghu". He continued to envision light and shadow effects to cover up the flaws in his skills.

It already looks good, and with the light and shadow effects, it's even more beautiful. Between the palm of the hand and the weapon, there was a transparent white light. In addition, the white gas and light that overflow when spinning are very eye-catching.

If you use it back and forth repeatedly, no matter how good-looking the skill is, you will get tired of looking at it. But this time the skills are different. When several skills are combined with each other, they will not necessarily get results. Charging skills like this can not only be placed at the beginning of the entire attack; It can also be placed in the middle, and after the previous skill has knocked the monster flying, continue to pounce on the whip corpse.

Combining skills doesn't mean the skillset will be successful, otherwise it won't be challenging. "Stunning Country" is a more core-oriented game, and Wang Bu needs to lower the threshold for getting started in order to increase the player base. He removed the difficult ones, but it still required some thought when editing the skillset.

When the skill set is released, it can only continue if it hits the monster. Hit a void once, and the skillset will stop. Wasted ability bar.

For example, if you repel a monster, but then you will be followed by a single attack that is released while standing in place, and it will naturally be empty, so you can't let go of the skills in the back. This should increase the strategy and not make the gameplay any more mindless.

Wang does not live up to the first skill made according to the team. Thinking about this gameplay, I am very satisfied. I think that as long as you do it well, fun shouldn't be a problem.

The whole gameplay can be realized, and Moti's role is indispensable. After Moti came up with this skill, he handed it over to others to continue to polish the follow-up, and then started to do the second skill.

Whether it's efficiency or enthusiasm, Moti is second to none.

Wang lives up to the feeling that this combat designer is getting great value for money.

Moti is an American, but he gets a salary in renminbi. If 5,000 yuan is converted into US dollars, it really doesn't have much money. Moti didn't care at all. Never live up to the salary increase with the king. Moti certainly wouldn't be willing to do coolies. What he thinks, and Wang does know, is "RWBY".

RWBY isn't a game plan like Meow Bang Adventure. Cool battles, beautiful characters. There's definitely a lot of potential to be hot. Wang does not even intend. With the frequency of a work in a few years. Run RWBY into a Super Copyright like Final Fantasy and Call of Duty. The story of the four girls has become a representative work of Chinese entertainment culture.

Moty has been proving himself for RWBY. Wang lived up to his belief that when Moti had the opportunity to create freely. He will definitely not be wasted, he will only be more engaged, and finally come up with a shocking work.

Therefore, Wang has already decided that after the work of "Stunning Country" is over, the entire game business group will be divided into two halves. Next year, half of the employees, under the leadership of Wang Buying, will do the game based on Xia Porcelain. The other half of the staff was given to Moty to work on RWBY.

He was afraid that Moti would slack off, so he didn't tell Moti about this plan. Waiting for "Stunning Rivers" to be done. When "RWBY" is done, Wang Buyi will use "RWBY2" to hang Moti's appetite again, and let that kid continue to show his brains for Celadon Technology......

Wang Buyi also has a job that only he can do, which is to design damage values for various skills. Numerical planning is a very important job that coordinates the entire game.

"Stunning Country" is a stand-alone work, and the head injury is too thunderous. It depends on what the monster has become, and it all depends on how much of the monster's health bar is left. The monster's health bar is located directly above, which corresponds to the protagonist's health bar directly below.

Skills do not have a unique damage, but are determined by the multiplier of the protagonist's attack power. A gorgeous single-target attack skill that deals about three times the protagonist's own attack power. It should be good. As you level up, the damage increases more and more.

Skills can also affect each other's damage, as skills inflict different status effects on monsters. After hitting the air, the damage is increased by 30% on the next hit. Stuns monsters and increases damage by 40% for follow-ups. When a monster is ignited, it increases the damage of the fire attribute by 80%, etc.

Skillsets require accumulated ability bars to be released. It's used to fight bosses, or to open a matchless. Change the tide of battle in an instant. It needs to be done very coolly, but it shouldn't be so strong that it directly kills the boss in seconds.

The design of the difficulty of the game is also Wang not to live up to himself. He plans to design an "ordinary" difficulty first, and the difficulty and simplicity can be adjusted up or down on this basis. On Normal difficulty, a fully hit single attack skill set can take out an elite monster. Boss, two fully hit skill sets can be killed.

In Wang's assumption, when the player encounters the boss, he pauses the time to make a shot without asking for any reason, and defeats most of his blood. Then, while dodging the boss's attacks, farm the mob's recovery bar. When the ability bar is full, shoot another shot at the boss.

Of course, no matter what game will be played by the player, Wang does not live up to the assumption, in the hands of the player, it will not be the same in minutes. But Wang Buyi still has to come up with a reliable original gameplay.

Wang Bucheng quickly designed it. The charge skill given to Morty was named "Dash Shot".

When you stab a monster, the damage dealt is equal to 20% of your ATK. Subsequent spins deal 25% damage per second, for a total of three seconds. When unplugged, deal another 10% damage.

Therefore, this charge skill, compared to a normal slash, only 5% more damage. However, it inflicts Bleeding, which provides a 25% damage amplification for the next skill.

The charge skill that you can do later can also make different values, and it does not attach status, but the damage is higher. Increase the player's choice fun.

……

For the next period of time, Wang Buyi was designing values for various skills.

And after the first few days of creative frenzy, Moti's speed began to drop. It takes a lot of effort to make the designs not duplicate each other. In the beginning, it's just a matter of designing a few diametrically opposed skills, and then it's getting harder and harder to do it later.

Of course, Wang does not understand. This was the case with the kill effects in "My Anti-Japan", where Moti was able to come up with several ideas quickly at first, but then it became slower and slower. Take one out in one or two days, and grind one out in the next ten days. It's not that Moti is lazy, but it's really hard to do.

When Moti's speed is a little slower, Wang Buyi doesn't have to stare here. But now Moti's speed at doing skills is okay, and he has taken out another skill.

This is something that Morty came up with inspired by "Shu Mountain", and it is still a single attack. The protagonist stabs the weapon into the monster's body, and the hand holding the weapon continuously transmits true qi to attack the monster, and the other hand is pinched into a sword finger, and two words are written in fiction, and after being thrown into the sky, it turns into a golden phantom. The phantom peeked out of the clouds, clutching a broad golden greatsword, stabbing the monster from top to bottom, from head to toe.

After reading it, Wang didn't want to name the moves, design values and other things. repeatedly looked at the trajectory of the sword finger, and followed it for a long time, but I still didn't know what the protagonist wrote. He had an obsessive-compulsive seizure attack and called Moti to ask for clarification.

Moti was embarrassed and said, "I can't write Chinese, I let them do it randomly." ”

"......" Wang lived up to his heart and said that no one saw it, otherwise he would not lose the dead if he drew talismans against ghosts for a long time. He said, "This way of sword finger dance, you tear down and redo it." Don't do it casually, I'll ask a calligrapher to write the words 'Lifa'. You follow the trajectory of the word. ”

"Okay." Morty nodded. Although it doesn't feel like a big deal, Wang Bu has to be rigorous, so let's be rigorous. In other words, do players who really have egg pain want to figure out those two words?

After the rework, it still looks like it's messing around. But according to the trajectory, you can see what is written. It's much more pleasing to the eye.

In the late Warring States period, the Qin State respected Legalism and believed in harsh laws. Therefore, this skill was named "Li Kuijian" by Wang Buying.

Wang Buyi knows that 90% of people must pronounce this name as "Li Li Jian", which sounds a little cute. Actually, I read it wrong. Li Kui was the ancestor of Legalism, and his ideas were inherited by the Shang Dynasty, which eventually allowed the Qin State to sweep the nations.

The golden phantom was obviously an image made casually by Mo Ti, but now it was worn by Wang Bu and chiseled, and it was given to Li Kui. That is to say, the protagonist wrote the word "Li Fa", which triggered the ferocious blow of the ancestor of the Legalist family.

"Li Kui Sword" is a truly high-damage single attack. At the beginning, the attack that constantly inputs True Qi can deal 30% damage per second for three seconds, and the blow that summons "Li Kui" at the end can deal 200% damage.

After designing this, Wang Bufu flipped through the seven skills that Moti had already done, which were good-looking and good-looking, but all of them were combo skills. None of them are the kind of single attacks that are really just a hit.

In Wang Buhou's opinion, simple, high-damage skills should also be done.

A combo skill should be broadcast for at least five or six seconds. If you can make up seven or eight skills, it will take you almost a minute to read them. Not all players like to watch this, there may be many people who like to watch the protagonist slash a few times and call it a day. Therefore the king did not bear to take care of them.

With that, Moti understood. He did mean to show off his skills before, and he thought that the more gorgeous the skills, the better. I didn't notice that not all players like to spend that much time.

Simple skills are easy to do, just swing your weapon and use light and shadow to show damage. All kinds of flames and freezes were made quickly. The action itself is not unusual, with red light and shadow, blue and white light and shadow, it is very convincing to look at, making people feel that the weapon has flames or ice chips.

Combos and clicks are all single skills. Also, do range skills.

In addition to fighting bosses, skill sets can also play the role of monster farming. There are a lot more possibilities for area attacks. This can be done with the protagonist as the center of the circle, or it can deal damage to a certain area in the distance. (To be continued......)